Fallout New Vegas

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Tommy

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hairylegs222

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342 comments

  1. hairylegs222
    hairylegs222
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    Please note from newest version:

    • Removed Bear Trap Fists from White Leg NPCs (They don't use them)
    • Removed LAER (Not lore friendly outside of the DLC)

    If you had this mod in your savegame already, then a new game is required for those changes to take effect.

    If you've never ran this mod in your savegame, then a restart isn't required.
  2. BeniHambuhbuh
    BeniHambuhbuh
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    compatible with Mojave Raiders?
    1. TheoryDotEXE
      TheoryDotEXE
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      it should be compatible with every mod so id say yes 
  3. Ausarq23
    Ausarq23
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    so i'm not well versed in the levelled lists what all do NCR troopers get?
  4. ScienceGuy45
    ScienceGuy45
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    Nevermind, fixed issue - thanks again for the mod!
  5. Waaaaaaank
    Waaaaaaank
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    can you ever make something like this that covers Mojave and DC for ttw?
  6. wkwelton0430
    wkwelton0430
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    thank you
  7. deleted74433913
    deleted74433913
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    bro that big tiddy viper image
    1. hairylegs222
      hairylegs222
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      Lol
    2. ProtadHenta1
      ProtadHenta1
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      what mod is that???
    3. hairylegs222
      hairylegs222
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  8. SHAD0WC0BRA
    SHAD0WC0BRA
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    If anyone else has the problem with almost every raider having a .45 Auto Pistol, comment out the line that adds it to Raider2WeaponGun.
    1. percival2424
      percival2424
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      how do i open up the scripts? in GECK? new to this sorry
    2. SHAD0WC0BRA
      SHAD0WC0BRA
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      On the left side of the Object Window there should be a long list of things including NPC, Weapon, etc. One of them is Miscellaneous. Click the plus sign next to Miscellaneous and you can find Script. Click Script, then the list of scripts will appear in the Object Window. The scripts where the Count is marked with an asterisk (*) are the ones added by the mod. Double click on the script name to open it up.

      To comment a line out, just put a semicolon (;) at the beginning of the line. Be careful when editing scripts if you haven't before, since they're quite sensitive. When you close the script and hit yes to save changes, it will refuse to close if you screwed something up.
    3. LoneLupine
      LoneLupine
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      Feels similar to raiders carrying 10mm. Although they are more likely to land a hit I guess. Also this is offset by the fact that you can farm DLC weapons for much more cash returns...
    4. Franzpls
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      Hey, so i did just that and Vipers keep spawning with only .45 Auto Pistols, do i require a full new game to work?
    5. SHAD0WC0BRA
      SHAD0WC0BRA
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      Yes, even if you fix the script, your current playthrough still won't be fixed because it's a one-time injection into leveled lists and became permanent in your save when you loaded the unfixed mod originally, sorry.
    6. hairylegs222
      hairylegs222
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      Top of description page explains.
    7. Franzpls
      Franzpls
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      Well, i made a new game, made sure not other script is adding the weapons in the leveled list and raiders still spawn with too many .45.
    8. SHAD0WC0BRA
      SHAD0WC0BRA
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      I found that commenting out that line made for a satisfactory number of .45 Auto Pistols for the raiders in-game. Try commenting out more lines that add it to raiders' weapon lists.
    9. Fqllen0ut
      Fqllen0ut
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      I have this problem And fixed it using these instructions, thanks guys, though I did have to rebalance the .45 pistol, police pistol and 556 pistol to have lower damage more close to vanilla guns while staying close to similar guns with same caliber. 
  9. eldritchsyntax
    eldritchsyntax
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    Is this using runtime or event based scripts
  10. Sn4rk
    Sn4rk
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    Could you please also Integrate the Courier's Stash DLC?
    At least so the Lightweight Leather Armor has a 50% chance to spawn instead of a regular Leather Armor for NPCs and the Lightweight Metal Armor has a 50% chance to spawn instead of a regular Metal Armor for NPCs
    1. hairylegs222
      hairylegs222
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      Maybe. I was treated like crap for years while making NVEC so my FNV support has diminished since.
    2. Skyrimancer76
      Skyrimancer76
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      I loved NVEC for a long time before I started massively modding New Vegas on my own. I appreciate the crap out of you and you didnt even know it lol :D 
    3. simab88
      simab88
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      What happened (if you don't mind my asking)?

      Its shameful and saddening when sincere mod authors are treated badly for their work or not given credit for a lot of things. What most of us tend to forget is that you guys sacrifice a lot of your time to give us content for free; for which, THANK YOU!!
    4. hairylegs222
      hairylegs222
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      Rudeness, drama, mod wars.
  11. FlipKnife
    FlipKnife
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    Am I supposed to be given all of the DLC weapons on the game start with this mod?
    1. hairylegs222
      hairylegs222
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      Yes. If you don't prefer that, then I recommend turning this mod on after completing them.
    2. fcmem
      fcmem
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      Any chance of getting a version that adds AFTER the DLC is finished? iirc the game already does this but only for venders.. been a while since I played and modding up for a new playthru.
    3. hairylegs222
      hairylegs222
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      I don't see a point in doing that when you can turn this mod on after completing the DLCs.