The gun is not in the house. Is there a weapon id i can use the player.additem or is there another way to find it? please be specific for other locations.
I have no idea if this mod already has this set or not
Can the mod author make a update to this to where instead of you the player finding the weapon at the doc house, the weapon is part of the spawn list NPC's, Gun runners, raiders, NCR, some Brotherhood members, etc to have the weapon
Lore and immersion breaking but a good weapon never or less
The weapon is already included in the leveled lists (it spawns in NPC's and merchants' inventories), as for the copy in the Doc's house you can just disable it with the console or ignore it altogether.
That's not actually "AK family"', T93 was developed for chinese invasion and utilizes 5.56 ammo. Game alternative story starts somewhere after WW2, so AK could even not exist.
Fallout 4 was flat wrong because Bethesda doesn't have the foggiest friggin idea what the originals were up to. Avellone's own doc says the cutoff for culture didn't occur till after JFK's assassination; + it still took till 2051 for the Resource Wars to even start kicking off. While yeah, I totally believe holdovers from like, pre-2000, pre-2010 still existed, trying to point to Bethesda as good stewards or writers of the IP by ANY stretch is beyond the pale.
377 comments
Can the mod author make a update to this to where instead of you the player finding the weapon at the doc house, the weapon is part of the spawn list
NPC's, Gun runners, raiders, NCR, some Brotherhood members, etc to have the weapon
Lore and immersion breaking but a good weapon never or less
Thanks