Fallout New Vegas

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UltraredM

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UltraredM

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11 comments

  1. nopuc77
    nopuc77
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    might try it on a whim but honestly I like NV deathclaws being strong.  FO4 felt like they nerfed the deathclaw.  But gotta respect the modder for putting in the work on this even if it isn't to my taste.
  2. thereaverofdarkness
    thereaverofdarkness
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    I think that deathclaws only need to move and attack slower. The alpha, queen, and legendary ones could have their damage reduced, but the rest are fine, they should keep the very high damage hits and just attack a lot slower. As they are currently, they defy gravity: they jump so high and so fast that they have to fall faster than gravity would allow them to. It doesn't matter how strong they are, they shouldn't be able to move that fast.

    They should have much less Damage Threshold, or none at all. And then if anything, they should have MORE health than vanilla. It's not hard to kill them, it's just hard to stay alive while you're doing it. If they had very high health and no DT, then you would want to engage them with high-DPS automatic weapons using hollow point ammo.

    Their perception should also be reduced a bit, I think. They sense players from too far away.

    All of these changes would work in favor of combating them at close range, and against sniping them from a distance. This is the balance they need.

    edit: I made a mod to test it. Deathclaws seem to work marvelously at 3x health, 75% speed, and very low damage threshold. They are a bit less dangerous up close, and far less easy to snipe. I still wind up trying to get the best sneak attack critical I can, but now it only puts a dent in them. They're still much more terrifying up close than at range, and it's a lot harder to take them out at range, so it seems to work well.
  3. SuperNormalMan
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    This outta even up the odds. Thanks!

    Already the PC version of FNV is MUCH better than the console one.
  4. Darthvoorhees13
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    Great mod.

    I could go into detail about how stupid it is that in the vanilla game they needed to be taken down with AP .50 cal rounds, but it'd be a hell of a lot to read.
  5. Gutchucker
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    It's reasonable for the 9-foot-tall razor-clawed genetically engineered murder monsters to kill you in a few hits.
    1. UltraredM
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      A large cretin with sharp claws should not drop a heavily armored man in two swipes, no.
    2. RJLbwb
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      Using the excuse "it's genetically engineered" to hand wave off something even worse than just saying "it's magic", science by definition has to deal with the real world and what ever the ethically challenged biologist of the late 21st century did, it still has to involve a lizard.
  6. TheDemus
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    Thanks for the mod. This makes Deathclaws alot easier to deal with once you are properly equipped. Quick question though, does this mod affect the Deathclaws in Lonesome Road or not/
    1. UltraredM
      UltraredM
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      This mod was created before Lonesome Road, and I haven't updated it. Might consider doing it in the future, though considering that Lonesome Road is the endgame, you should be armed to the teeth, and there are no ridiculous Alphas or Matriarchs to fight, I probably won't bother.

      EDIT:
      After searching through the GECK, it seems as though Lonesome Road uses vanilla deathclaws. In other words, it should work just fine with Lonesome Road.
  7. skooma_fiend
    skooma_fiend
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    Works great. Maybe a little too well.
    Before installing, a Deathclaw would soak up 2-3 mags of AP out of the sniper rifle. After installing, I can one shot them. Maybe consider an alternate version somewhere in between?
  8. DerpyCatfish
    DerpyCatfish
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    I can't believe i missed this!.....Wow...I could have used this a while ago...Why Wub Woo...