The Day of Arrival rapidly approaches. Make haste, then, to be ready.
Mini-mod: The City Icons, Upscaled and Regular-ified "I can see clearly now" Fiends, Freesiders, Countrymen - There is no need for glasses, when you have The City Icons, Upscaled and Regular-ified. Behold! Everything in glorious 512px, fully bright, and 80 percent opaque.
Just tried it out without porting the files with ttw active. As far as I can tell, it works perfectly fine. I have seen no missing objects at all through out my playthrough.
Many of the resources from fallout 3 are already packaged in New Vegas, so requiring fallout 3 items is a bit concerning since it generally shouldn't be needed.
As an experienced mod user, and having made mods for Morrowind and Oblivion in the past; as well as making custom edits to multiple Fallout 3/New Vegas mods (for my personal use), I put tracking on this mod in case I ever want to try messing with it.
However other mods such as "The Torn City" and "City of Adventures" prove many fallout 3 textures exist in new vegas already, or can be imported along with the mod's installation.
I would recommend to the Author, to package any required meshes / textures with the mod in the future as this has been the expected standard for a long time.
This mod uses FO 3 models and textures that aren't present in FNV installation. Namely some textures for DC Wasteland metro and art deco buildings. If a texture or a mesh isn't supplied with FNV or is not modded using FNV resources as a base, then it can't be uploaded.
The mod area is very nice. It has nice Fo3 warzone feel to it, it's a different-looking kind of a big city than can be built with FNV assets only.
So far no problems with walkmeshes or navigation and it doesn't look like there are any conflicts with other mods.
ok this mod looks great i fly with tcl a little bit around---i have no floor at my game because i am to dumb to follow the instructions^^ but the stuff i saw was just epic!
Hello again. I've installed the mod and extract texture from FO3 to FONV but, I think I've missed something, because know my problem is I CAN'T EVEN SEE MY PIPBOY I ONLY CAN SSE THE ARMS OF THE ARMOR please someone or somedy help me !!
ok that means you have unequipped your pip boy somehow so what you have to do is go to the fallout wiki. Search pip boy find the id and do the command player.additem and type the id then type 1. Then do player.equipitem and type the id.
This mod is truely excellent. Its a little rough around the edges, but it played out seemingly perfectly stable without conflicts.
This mod is worth trying out, even though there is a little bit work to be done on the user side, however, its also IMPERATIVE to anyone that chooses to try this mod, BACK UP YOUR DATA FOLDER COMPLETELY before you begin the file transfer(s) into your meshes, textures or data folder. The game upon launch changed, as if reverting to the old fallout3 splash intro. I personally didn't like that change.
Now for afew bugs, I got a fair bit of 'exclamations' during the mods duration, most of which seemed to be the proximity frag mines. Secondly the sound when reloading my weapon, also seemed to be lost. I did verify all files were over-written by doing so a second time just to be sure.
As for the good points, the mod though short and sweet (3-4hrs) has a nice little tale to it and a very well done world space. If your a packrat or love loot, this mod is definitely worth a try!
PLEASE REMEMBER TO BACK UP YOUR DATA FOLDER COMPLETELY BEFORE BEGINNING INSTALLATION!!!
167 comments
Mini-mod: The City Icons, Upscaled and Regular-ified
"I can see clearly now"
Fiends, Freesiders, Countrymen -
There is no need for glasses, when you have The City Icons, Upscaled and Regular-ified.
Behold! Everything in glorious 512px, fully bright, and 80 percent opaque.
Download:
354.kb dl / 5.5mb hdd
https://cdn.discordapp.com/attachments/1043299343127547955/1046116260473229362/TheCity_Icons_Upscaled_Regularified.7z
?
- tinoesroho
As an experienced mod user, and having made mods for Morrowind and Oblivion in the past; as well as making custom edits to multiple Fallout 3/New Vegas mods (for my personal use), I put tracking on this mod in case I ever want to try messing with it.
However other mods such as "The Torn City" and "City of Adventures" prove many fallout 3 textures exist in new vegas already, or can be imported along with the mod's installation.
I would recommend to the Author, to package any required meshes / textures with the mod in the future as this has been the expected standard for a long time.
The mod area is very nice. It has nice Fo3 warzone feel to it, it's a different-looking kind of a big city than can be built with FNV assets only.
So far no problems with walkmeshes or navigation and it doesn't look like there are any conflicts with other mods.
This mod is worth trying out, even though there is a little bit work to be done on the user side, however, its also IMPERATIVE to anyone that chooses to try this mod, BACK UP YOUR DATA FOLDER COMPLETELY before you begin the file transfer(s) into your meshes, textures or data folder. The game upon launch changed, as if reverting to the old fallout3 splash intro. I personally didn't like that change.
Now for afew bugs, I got a fair bit of 'exclamations' during the mods duration, most of which seemed to be the proximity frag mines. Secondly the sound when reloading my weapon, also seemed to be lost. I did verify all files were over-written by doing so a second time just to be sure.
As for the good points, the mod though short and sweet (3-4hrs) has a nice little tale to it and a very well done world space. If your a packrat or love loot, this mod is definitely worth a try!
PLEASE REMEMBER TO BACK UP YOUR DATA FOLDER COMPLETELY BEFORE BEGINNING INSTALLATION!!!