I found the ICBM launcher and ammo for it. So automatically and based of instinct I go to the Old Nuclear Test Site on the south side of the Mojave. When I get there, there is this ugly smoke in the field testing. That has never been in the main game as I frequently go to the Test Site because of its historical context in our real world and in the Fallout world. This ugly fog is very distracting please please please remove it. The idea of intense fallout at the test site is a good idea which should've been added to the vanilla game to begin with so that can stay. But please remove the fog. xoxo
the mod is prety decent for a beta, but poor description of where to find keys (so just used console commands) the nuke launcher is cool but one problem with it is the projectile is short-lived for a nuke, praticaly have to shoot close enugh to self and suffer rads else the missle will dud out. the rocket radius should be increased so can shoot futher away instead of haveing to shoot somewhat close.
This is pretty much my first comment/review of a mod and I must say... this was a pleasant experience. The bunker included as a part of the mod pack adds a very nice touch, and I'm quite glad there were no useless NPCs or recycled dialogue (or even poorly voice acted dialogue by the author).
The silence of it all after the intense robot battle to gain the first key was amazing. Just lonesome wandering, exploring, and discovering. Digging into the mystery of the base and equipment was an enjoyable experience and it truly felt like it fit the lore to a degree. Furthermore, the battle with robots at the downed plane gave a fair challenge to the experience. It's a "god" weapon some would say and so the challenge is appropriate (especially if you play hardcore with difficulty mods).
Now, one thing I would have to suggest is to widen the blast radius so that you can perhaps take some damage from the thermal pulse of the blast and/or at least be knocked back/down by the shock wave. The experience is very fun, dark, immersive, and creepy alike. You can gaze in amazement at the explosion in the darkest nights or watch the dust kick up around you in the day. The radiation feels appropriately lethal and this weapon certainly feels like it packs a certain level of responsibility when you use it. I would just like to see the blast radius and damage increased in the future.
Keep it up! This is your first mod and it has been very good so far. Please, don't give up on us!
60 comments
search (insert ammo name) ammo
no parentheses obviously.Upon finding the ammo type you're looking for, then type in
player.additem (insert formID of the item) (insert how many you want, so for example, 10000)
So an example of this would be
player.additem 0000000f 500
which would give you 500 stimpaks.Edit: nvm found it
The silence of it all after the intense robot battle to gain the first key was amazing. Just lonesome wandering, exploring, and discovering. Digging into the mystery of the base and equipment was an enjoyable experience and it truly felt like it fit the lore to a degree. Furthermore, the battle with robots at the downed plane gave a fair challenge to the experience. It's a "god" weapon some would say and so the challenge is appropriate (especially if you play hardcore with difficulty mods).
Now, one thing I would have to suggest is to widen the blast radius so that you can perhaps take some damage from the thermal pulse of the blast and/or at least be knocked back/down by the shock wave. The experience is very fun, dark, immersive, and creepy alike. You can gaze in amazement at the explosion in the darkest nights or watch the dust kick up around you in the day. The radiation feels appropriately lethal and this weapon certainly feels like it packs a certain level of responsibility when you use it. I would just like to see the blast radius and damage increased in the future.
Keep it up! This is your first mod and it has been very good so far. Please, don't give up on us!