Fallout New Vegas

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fcterryb

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fcterryb

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20 comments

  1. Marvin042
    Marvin042
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    This Mod Crashed the game upon open up the manhole to go into Lab 51, Is this a conflicting with another mod I have loaded? Anyway Just mainly FYI hope there's an easy fix for it, would really like to play it. I couldn't really find conflicting post for it. I have all of the DLC and some extra mods which are: Dog City Denver, Lab 51, Novac Hidden treasure, Return to sierra Madre, Vault 66, and Vault 85. These are the mods I have loaded and everything else seems to work fine. If it's something I'm not doing right or such then I'm good with that I'm more than willing to accept my own f@%&ups. So what the scoop? any clues to help me out here?
    1. Marvin042
      Marvin042
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      A foot note here, I have been able to play the mod now it wasn't your mod that crashed, it was that whole process crashed in my computer, I experience game crashes randomly even playing without any mods.

      I would have to say that you have made this mod a little difficult, might lay off the whole re-spawn rate a little lower if possible. I do Have to say that a level 50 character, with all implants even has some problems getting through this lab. So I feel for those lower level with no implants, they don't have a chance. Other than that Great Work! It was fun to play. I still have no clue how to build those teleport pods, I have all the parts but how to get even one built is beyond me.
    2. fcterryb
      fcterryb
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      I would have thought someone would have figured out by now there is a way to cut off the teleporter otherwise there is a specific but high number that must be dealt with before they stop arriving so in theory at least a mid-range character with a follower should be able to cut off the teleporter and handle the ones that got through.

      There should be a recipe option that appears when using a workbench to assemble the parts make a teleporter unless some other mod somehow prevents it from showing.
  2. CountVoo
    CountVoo
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    The "fun" ends rather quickly for me...when it is taking a dozen or more head shots with a 40mm grenade to bring down a enemy...while multiple more are spawning and attacking. After about 3 ctds ...I had enough.
  3. AncientGamer65
    AncientGamer65
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    Endorsed.

    I think it might be conflicting with some of my other mods, but not to the point where I couldn't complete it. I did have to do the final battle twice tho as a couple Aliens glitched into the floor and I couldn't kill them very easily with them down there...lol (Yep, I put in "tcl" and went under the floor to try to finish them off) The biggest problem was the Alien Captains, tho. They had HUGE health, yes, but they were completely INVISIBLE! I couldn't see a one of them. It wound up being me against one of them and a few Aliens...had to just fire blindly and just watch their health deteriorate and the blood splatter from hitting what looked like a wall...lol.

    A few CTD's, but not any more than any other Vegas situation, vanilla included. Damn freaky fighting the "Invisible Alien Captains", tho...lmao! I took this mod mostly for the pods...it'll be nice to get places where fast travel doesn't go.
  4. BorDahl91
    BorDahl91
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    @fcterryb
    for the screenshot this seems to be ok in your computer and yes it's the good area and i have a missing pole power tower as showing in the screenshot!
    so maybe this come for another mod! (i have a lot)
    sorry because i couldn't know!

    otherwise it's a well done mod!

    edit : i can't made more than 2 teleporter even if i have transporters parts and teleporter part as normally requested
    in menu still appear insufficient parts and impossible to have build teleporter,i'm sure i have all the parts requested...
    1. fcterryb
      fcterryb
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      It requires 10 scrap metal , 1 fission battery and a science skill of 50 to make the part.
  5. LynxAudia
    LynxAudia
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    Love this mod, other than having to use console commands to killall to avoid crashing i like it a lot endorsed!
  6. fcterryb
    fcterryb
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    You need to make the part at a workbench using the recipe that is added at the end of the quest.
  7. dragonflame45
    dragonflame45
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    for some reason when i download it instantly downloads and the file doesnt seem to contain anything
  8. fcterryb
    fcterryb
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    The key to the computer was in the living quarters the quest should have updated the objective to point to it when you first tried to activate the computer the hanger is unlocked by using the computer this also activates the teleporter sequence in the hanger that starts bringing in the aliens up to a total of 50 unless you destroy the generator behind the teleporter though if you manage to kill all 50 as they come in one at a time you can then dismantle that teleporter using the kit found at the end of the quest.

    Not sure why any would appear to be standing around they should attack either each other if both factions are in the room or the player as they are set to the default attack settings of the default npc that they were created from and to execute an ai package to wander around when not in combat.
  9. HellFencer
    HellFencer
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    I was having a heck of a time just tossing a 'nade at the captains. Near total lockup just from being hit so much (>_<

    Its a decent "shoot 'em up" mod that will be challenging for your level. Be prepared to carry lots of loot. Was rather annoyed by lab layout; its like going to work in a maze! There was a subtle amount of lore involved, though it was tenuous at best and had some grammatical errors. That aside, I did have fun, even if it seemed like everyone was just standing around in a room, a dozen at a time....

    Oh, also, I had to console hack the locked stuff; there were no keys???
  10. fcterryb
    fcterryb
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    I think sometimes energy weapons firing cause a ctd for some people if there is a large amount firing at once. The counter creating the enemies in the hanger is set to stop after 50 had beamed in or the generator behind the pod is destroyed and the default inventory for them seems to be a tri beam or other energy weapon. They start beaming into the hanger as soon as its unlocked at the computer.

    In the picture it seems to be a missing power pole or tower with just the lines showing not sure how that would have happened as the only change to the existing world was the addition of the manhole entrance in the middle of the road.

    Update
    I think i found the area and uploaded a screenshot of how it looks on my computer.