... so what you're telling me (based on the Uninstallation part of the description) is that I can install this mod, load my last save, save, exit, uninstall this mod, and just have Wild Wasteland as an extra perk?
hm, this mod was working fine until i respeced my traits from the auto-doc in the DLC old world blues, and it appears that the trait has stopped working. i updated it and reinstalled, but it didn't come back. i know this because project nevada adds a sword at the yangtze memorial if you have WW, and i had past it a while ago before i started OWB, and i just came back after finishing OWB to see if i could pull out the sword. also standard WW ones like the cyberdogs in OWB were supposed to be doing the classic "playing cards around tables" but i came back to that after respecing and it is back to what it was originally without WW.
any suggestions? could i just add it through console commands? i guess i will just uninstall this mod and add it through console commands then.
Is this mod compatible with More Perks? More Perks adds a perk that can only be obtained if you had Wild Wasteland and I'm not quite sure if it requires the Wild Wasteland trait or for Wild Wasteland to be "activated". Sorry if this has been answered elsewhere.
FYI, This mod is not compatible with SafeShowRaceMenu, or Littlepip's Fixes, or any other mod that changes the script VCG04, which is what asks you if you want to re-design your character when you get far enough away from Goodsprings.The reason is that this mod's cript looks at a quest variable in VCG04, which both of those other mods remove.
The incompatibility takes the form of having to re-enter your starting traits every time you re-load a saved game.It's not a game breaker - nothing bad happens - but it *is* really annoying.A full explanation of the bug can be found in the comments section of Littlepip's Fixes (http://www.nexusmods.com/newvegas/mods/50203/?).
I guess this isnĀ“t working for me somehow while Kobus was. I was at Cerulean Robotics right now and just here i checked that nothing was happening like it should with the perk.
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any suggestions? could i just add it through console commands?
i guess i will just uninstall this mod and add it through console commands then.
The incompatibility takes the form of having to re-enter your starting traits every time you re-load a saved game.It's not a game breaker - nothing bad happens - but it *is* really annoying.A full explanation of the bug can be found in the comments section of Littlepip's Fixes (http://www.nexusmods.com/newvegas/mods/50203/?).