this mod is terrible and deceiving here are a list of 10 things that make this mod bad 1)very small in comparison to the vertibirds landing gear making them hard to land on with little wiggle room 2)some were not checked to see cati or even TREES coming out of them 3)cannot refuel or rearm your vertibird 4)cannot repair your vertibird 5)some are within VISUAL range of the legitimate XRE landing pads ---> goodsprings 6)some are in useless locations, like VEGAS HELIPAD is closer to freeside or crimson caravan 7)ones on buildings have magical strung-together garbage to get you to the roof at high altitudes or at night they are IMPOSSIBLE to see with no landing lights 9)some are floating a good 7ft up in the air hovering with no way to get on them on foot 10)a LOT are in spots you NEVER go to except maybe once, like boulder city, camp golf, camp hope, etc
This is good, but i have some possible suggestions.
~Refuelling/Repairs at the helipads (for long flights or major damage after a battle)
~Helipad at Hidden Valley on the surface (later you may be able to turn it into a room underground that the vertibird can be in, linked directly to the bunker much like the enclave bunker.)
Hope these ideas come into consideration! endorsed, liked and tracked.
22 comments
http://www.nexusmods.com/newvegas/mods/45809/?
1)very small in comparison to the vertibirds landing gear making them hard to land on with little wiggle room
2)some were not checked to see cati or even TREES coming out of them
3)cannot refuel or rearm your vertibird
4)cannot repair your vertibird
5)some are within VISUAL range of the legitimate XRE landing pads ---> goodsprings
6)some are in useless locations, like VEGAS HELIPAD is closer to freeside or crimson caravan
7)ones on buildings have magical strung-together garbage to get you to the roof
at high altitudes or at night they are IMPOSSIBLE to see with no landing lights
9)some are floating a good 7ft up in the air hovering with no way to get on them on foot
10)a LOT are in spots you NEVER go to except maybe once, like boulder city, camp golf, camp hope, etc
~Refuelling/Repairs at the helipads (for long flights or major damage after a battle)
~Helipad at Hidden Valley on the surface (later you may be able to turn it into a room underground that the vertibird can be in, linked directly to the bunker much like the enclave bunker.)
Hope these ideas come into consideration! endorsed, liked and tracked.
Sorry, I do not know how to but maybe the authors of Underwater and Underground Homes will know how.