- All games
- Fallout New Vegas
- Mods
- Miscellaneous
- Roleplayers Alternative Start Fallout New Vegas
Roleplayers Alternative Start Fallout New Vegas
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.5
- Download:
- Manual
File information
Last updated
Original upload
Created by
Gribbleshnibit8 pintocat scaredwolfUploaded by
Gribbleshnibit8Virus scan
Activity logs
This page was last updated on 15 December 2018, 9:03PM
- Changelogs
-
-
Version 1.5
- 10/16/2012
- -Fixed the "Reduced Sneak", "Reduced Science", and "Reduced Medicine" effects
-
Version 1.4
- Added Politician start
- Fiend start is now available
- Added addictions to Fiend start, based on Endurance
- Added alcohol addiction to Bar Fly start
- Khan start gets more chems, to be in line with them being suppliers
- Updated notes for faction histories to remove reference to faction. Reputation is now used instead.
- Corrected miscellaneous spelling errors across all notes and perks.
-
Version 1.3
- 9/16/2012
- Fixed power armor users getting two sets of power armor if they had Four Eyes trait
- Fixed the frequent quest objective reminders
-
Version 1.2
- 9/15/2012
- Mod Supported: New Vegas Uncut: Freeside Open
- Mod Supported: RobCo Certified - New Vegas (v1.12 or higher. Old World Blues versions only)
- New History: RobCo Mechanic (starts with RobCo Certified rank 1)
- New History: Junk Bot Mechanic (Starts with Crazed Inventor)
- New History: Cyborg Mechanic (Starts with Mad Scientist)
- New History: Enclave Remnant
- New History: Enclave Scientist
- New History: Enclave Vertibird Pilot
- Fixed: Stranded Settler description
- Fixed: XP award for discovering new locations
- Changed: Faction membership removed from histories; only reputation is used now.
- Changed: Follower and Enclave histories get "trust" points for Arcade's quest.
- Changed: NCR histories get "trust" points for Boone's quest.
-
Version 1.1
- 9/7/2012
- VCG01 Chargen quest "Ain't That a Kick In the Head" fixed so completed properly. (stages 70 and 95 had issues). This is the "Doc Mitchell won't talk to me" bug.
- VMQ01 "They Went That-A-Way" starts properly without needing to speak to quest npc's first.
- Caravaneer history perk's Luck reduction fixed.
- Bar Fly history perk's Intelligence reduction fixed.
-
Version 1.0
- First Major Release
- Updated any reported or caught misspellings, typos, or inconsistencies
- Fixed Legion Victim to have the proper health removed
- Added slave collar to Legion Slave history
- Updated the amount of ammo given for primary weapons. Should get about 40% more now
- Enabled and finished Brotherhood starts. Brotherhood starts will not align you with a faction, as this presented storyline problems in the game.
- Fixed various starts not having locations in their start lists, which would result in the player getting stuck in the start shack.
- More grenades will now be giving for explosive skill characters.
- Chance for weapon mods has been greatly reduced. Before, each mod giving would increase the chance by 6%, now it is a flat 12% for every chance and weapon.
- Amount of special ammo has been increased slightly, it is no longer based on the chance of actually getting the ammo.
- Added an Autosave at the door, so that if anything gets messed up, you can quickly reload and try again.
- Added notifications to the door, Vit-O-Matic, and terminal to ensure that things are done in the correct order.
- Added check for NVSE, which will prevent mod use until NVSE is installed and detected properly.
-
Version 0.5
- Initial release
- Public Beta for final testing in a real use environment
- Updated readme to include listing of all histories
-
- Author's activity
-
December 2018
-
15 Dec 2018, 9:03PM | Action by: Gribbleshnibit8
Attribute change
Description changed.
-
- Mod page activity
-
April 2024
-
26 Apr 2024, 2:02PM | Action by: Luchez
Untracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 12:46PM | Action by: CrazyFrenchFries
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 10:12AM | Action by: alegl98
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 10:03AM | Action by: DauntingGrapes
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 7:40AM | Action by: DirtyHistory
Endorsed
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 6:48AM | Action by: HelloThere77
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 6:23AM | Action by: BigBadTigger
Endorsed
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 3:58AM | Action by: pobomb
Endorsed
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 3:24AM | Action by: rayegd
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 2:50AM | Action by: QuietBushi
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 2:39AM | Action by: LickTheT1p
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 2:09AM | Action by: XxDJJAMESXx
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 2:09AM | Action by: LilJoker1995
Untracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 1:54AM | Action by: jaedenjaren
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 12:29AM | Action by: FaCu94497
Endorsed
'Roleplayers Alternative Start Fallout New Vegas'
-
26 Apr 2024, 12:15AM | Action by: XXLbLuMeNtOpF
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
25 Apr 2024, 11:39PM | Action by: ascender50
Endorsed
'Roleplayers Alternative Start Fallout New Vegas'
-
25 Apr 2024, 10:52PM | Action by: Nvrlaight
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-
25 Apr 2024, 9:56PM | Action by: Darkhatter86
Endorsed
'Roleplayers Alternative Start Fallout New Vegas'
-
25 Apr 2024, 9:45PM | Action by: LilJoker1995
Tracked
'Roleplayers Alternative Start Fallout New Vegas'
-