Read the description, it is written clearly and without any obfuscation that it does, in fact, affect ash and goo piles left by named actors. Meaning, in even clearer words, it does affect quest related NPC's, which means that the smart thing to do is to NOT use energy based weapons when killing them. I'm assuming the people who download the mod has at least a basic understanding of the game and are at least somewhat capable of using their brains whilst playing with the mod active.
You know, sometimes dead actors remain forever. Like when that NPC is marked "Quest Item". One may think there's a reason for that body to not disappear on cell reset. Now let's imagine somebody to critically kill poor quest guy with some enegry thingie... Well?..
Yes, I've seen many different solutions to the problem but none that to my knowledge tied their disappearance to the cell reset. This is the behavior I prefer though there are other, more or less advanced, that others might prefer.
The ash pile in the Silver Rush has its own base ID and is a separate object from the regular ash piles which might make some strange things happen if it is removed. For instance the victim respawning or the scene playing out every time you enter the store after a reset etc. so I'm a bit hesitant to add my script to it.
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But it's still a necessary fix.
Is the ash pile at the Silver Rush really necessary to keep tho? Honestly that's the one I always wished would disappear.
Read the description, it is written clearly and without any obfuscation that it does, in fact, affect ash and goo piles left by named actors. Meaning, in even clearer words, it does affect quest related NPC's, which means that the smart thing to do is to NOT use energy based weapons when killing them. I'm assuming the people who download the mod has at least a basic understanding of the game and are at least somewhat capable of using their brains whilst playing with the mod active.
Yes, I've seen many different solutions to the problem but none that to my knowledge tied their disappearance to the cell reset. This is the behavior I prefer though there are other, more or less advanced, that others might prefer.
The ash pile in the Silver Rush has its own base ID and is a separate object from the regular ash piles which might make some strange things happen if it is removed. For instance the victim respawning or the scene playing out every time you enter the store after a reset etc. so I'm a bit hesitant to add my script to it.