I deleted both mesh files, deactivated and deleted the esp, even extracted the missilelauncher.nif file from the Meshes bsa, and I STILL get a missing mesh in-game, but only when I have the launcher equipped; the world model is fine. I didn't goof up in the G.E.C.K. or FNVEdit, so the filepaths are all correct. Any ideas as to what might cause the missing mesh even when the launcher's models are both assigned correctly and in my data folder?
Seems to be the closest thing to a Rocket Propelled Grenade launcher, was really hoping to find one of those in contrast to the big hulking missile launcher. May download this at some point.
It is because of the difference in strings in the new nif file, it was giving errors with the first person static model 1stperson textures, since there is 2 separate textures for the missile launcher frame and launch tube. So they needed to be reassigned otherwise it was applying the incorrect textures to certain parts of the mesh.
If someone knows another way around the problem, I would be grateful and would make it a pure replacer.
While it does look cool, I believe the blowback would Language counts here !. But, seriously, not bad. Though, I do think the pipe needs to be lengthened by 2-3 inches. On an unrelated note, what hud is that?
15 comments
Please?
EDIT: My bad, downloaded the wrong file. Looks awesome. Thanks
about that problem:
Shouldn't it be fixed when you assign the texture manually in the .nif file? (don't remember which node)
Great work by the way, keep it up!
If someone knows another way around the problem, I would be grateful and would make it a pure replacer.