Torrent Clients I recommend using: --Deluge: https://deluge-torrent.org/ -- Or, Qubit Torrent: https://www.qbittorrent.org/ There are other torrent clients but these are ad free and spyware free, unlike others like BitTorrent or uTorrent which have become compromised with malware. Make sure the torrent reaches 100%, else it will be corrupt.
About installation: JUST EXTRACT THE 7Zip and RUN THE EXE!
DO NOT TRY TO INSTALL FNC WITH A MOD MANAGER! USE THE EXE!
220's exe will 4GB Patch New Vegas for you! (And automatically skips this if it's installed.)
220 Installs the mod to the directory with FalloutNV.exe. Just point it wherever you want it.
You need 8GB of RAM or More to Run FNC, and Texture Quality set to High or Ultra.
Mod Organizer 2 Special Install Instructions at this link. Remember that your easy mode MO2 install goes like this: Run the EXE from your download folder wherever that is, change the ini setting found below, and that's it. If you want it to be complicated, these instructions are manually unpacking the EXE and doing all that stuff, but it's unnecessary. FNC works just like the DLCs. If it's enabled, cool. If not? It won't hurt anything. So no special hoops are necessary. But that's up to you. I can't tell you how to live your life. You do you.
If you are running FNC totally vanilla (no other mods), you don't even need a mod manager. Just run using FalloutNVLauncher.exe and under DATA make sure all your boxes are checked.
I can't seem to get New California to start. Help?
A -- I installed everything correctly and New Vegas crashes on startup!
You sure? Check your load order. Run like this:
FalloutNV.esm ✓ NewCalifornia.esm ✓
See if it runs now. If not, you may have something else wrong with your installation of New Vegas. Check our discord Help channel.
WE RECOMMEND YOU INSTALL NEW VEGAS CLEAN! NO MODS.
THEN, RUN NEW VEGAS VANILLA TO MAKE SURE IT WORKS!
THEN, INSTALL NEW CALIFORNIA.exe, AND MAKE SURE IT WORKS!
THEN, Install your favourite mods on top of it.
Remember, New California is HUGE! It's basically a new game!
Re-install New Vegas, or install a new copy somewhere, or make an MO2 profile. Then, experiment with mods.
B -- I installed everything correctly and clicked New Game and nothing happens!
Did you install New Vegas clean, no mod, and run the exe as administrator?
Are you sure it installed to the right folder?
Are you sure it installed to the right MO2 mod profile? (See the MO2 instructions above. All you need to do is run the EXE -- that's it. And make sure the below text matches.)
Go to "C:\Users\"YourUserNameHere"\Documents\My Games\FalloutNV"
Search for Fallout.ini and Fallout_Custom.ini
If it says "SCharGenQuest=00102037" replace it with this:
SCharGenQuest=00AD31FF
;SCharGenQuest=00102037 \\this ; is just a "comment" and it is there when you want to uninstall FNC later.
If you use MO2:
Do the same in your ini configurations.
Our EXE attempts to do this, but validating install in steam, TTW, and other mods may prevent it, including some antivirus programmes.
C -- I installed everything correctly and clicked New Game, saw the video, Tackle or Dodge, and Crashed entering the Atrium! (or Black Screen)  Did you set your Texture Quality to High or Ultra? We haven't found a way to convince New Vegas to use Medium or Low yet. This causes a crash.
D -- Texture Size is set to High and I just reinstalled everything, and it still won't start!
If you don't have more than 8GB of RAM in your system, you need a PC with more memory.
Sorry, there's no way around that. Some systems work better than others.
We find that installing New Vegas on a Solid State Hard Drives does wonders for performance.
So does disabling background applications like Browsers and other heavy processes.
E -- It still won't run!
Make sure that if you don't have the DLC, you aren't using the DLC Control Plugins. If you are it will cause a crash.
F -- I just can't install it! I get an error!
People getting the missing msvcr100.dll and/or NSIS Bin Error are all missing the Microsoft C++ Visual Runtime Library: https://www.youtube.com/watch?v=wyDozY5wSd4
This mod has tons of scripted and triggered events, so The console commands MoveToQT, coc, cow, setstage, unlock, resurrect, and placeatme will probably break your quest or game!
If you used any of these console commands, please reload a save from before you used any of them and continue from there, before reporting a bug.
If you do have a bug, please describe it and upload your save here at our Discord server https://discord.gg/Cr39CP8 in the public-bug-reports channel. (just drag the file into the chat window).
How compatible is New California with the Frontier? There are multiple sources that contradict each other on this.
The NC mod page says they are compatible with no issues, the Frontier’s compatibility document says they are but with a few NC textures being overwritten and the NC incompatibility document says they aren’t because the Frontier causes crashes in NC.
The mods are "compatible." In that I mean, there is nothing other than the engine being overloaded with memory and number of entries/refs, that should make them break, and that's unlikely without even more mods there. I wrote our compatibility note before Frontier released, because we had signed up to make it so. They wouldn't let us in early to fix any problems, so we said we'd fix it post release. Then it released and they literally had thrown that relationship in the dumpster, so... nah.
There is currently a crash (see below Runtime Error R6025) but Stewie is right now actually trying to fix that in his mod, which Frontier also uses. I'll post if he manages to fix it.
Otherwise it just works. If you can... tolerate its presence.
Collaboration between these mods could'a been so cool man. Could'a been so cool. But they said f*#@ you and here we are. Bummer.
Thanks for responding and letting me know. I’m going to play through New California when I have some more free time and was considering trying the Frontier on the same save. I’ve played the early stages of NC before and thought it was great!
Yeah, it’s a shame that the Frontier team chose to mess you around because collaboration could’ve worked out really well and they missed out. I saw someone on a Reddit post mention that they tried to get you to abandon NC, even though it was a 1/3 complete, to just work on their project instead. That sounds pretty stupid honestly.
If you don’t mind me asking another question, would it still be best to use the included DLC delay plugins, or disable them in favour of a newer alternative like Delay DLC Redux?
You should ideally stick to the DLC Delay in FNC, as it is scripted to give you your stuff as normal in New Vegas and not randomly, as well as prevent those annoying, asinine activation popups during our intro sequence.
And yeah, I don't think anyone from the Frontier actively told us to quit, but I saw some conversations between leads like, "lets absorb the Project Brazil team," and, "we'll just make it so hard for them to find anyone to work on the mod they'll quit." Literal quotes, among many more. Was not a good time.
Ok thank you and sorry to hear that they treated you guys so badly. It sucks but it’s a testament that you managed to create such an expansive mod despite that and lack of help.
This is never getting updated any further, is it? I like it, a lot, Path of the Scientist all day, but I just finished it again a little while ago and I worked my hindparts off trying to go Revanchist + NCR this time and specifically chose the dialogue option with Kieva after killing Elsdragon about trying to negotiate with the NCR, but after Fort Daggerpoint, General Silverman still said the Raiders turned on the NCR troops and they were ultimately forced to join the Legion as though I had opted to go full Raider. Wiki says not launching the nuke, which I did not this time, when going Revanchist + NCR is supposed to lead to an ending where they integrate into the NCR and prosper, but it's not possible under the current version. Though it was pretty cool seeing the fleeting pictures of Hopeville with a Japanese aesthetic before it got blown up.
But don't mind me, even if no one wants to do anymore work on this, I still like it enough to have it be my Courier's canon origin story. I'll just have to avoid going Revanchist + NCR next time I decide to play it.
FNC is done for now, until someone decides to give it an update. FDSMDPand Devil on our Discord were working on a comprehensive restoration of cutting room floor content and stuff we didn't have time to add, as well as general fixes. We'll see if they finish it!
Sadly I keep getting the Runtime Error! R6025- pure virtual function call despite having deleted all mentions to frontier_tweaks.dll, what should I do?
Update: I believe to have found the source of my crashes along the I-15. It stopped after I disabled Stewie Engine Optimizations. https://www.nexusmods.com/newvegas/mods/80993
+ to this, I had the game having the same issue while not having frontier_tweaks.dll, I disabled Engine Optimization you mentioned and the area that was giving me problems stopped. I've yet to see any new issues that may come from this, but so far so good.
Hello I was playing and my New Vegas autosave got overwritten by a New California autosave. I was wondering if there was something I could do to have it not overwrite my new vegas save.
GAME CRASHED AT INSTRUCTION Base+0x0091F29C IN MODULE: D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or program state as the result of an issue in the base game or a different DLL. Any Fix?
hola acabo de instalarmelo pero tengo un poblema, resulta que no puedo salir de gimnasio, o se queda la pantalla en negro o el juego se cierra solo, si alguien me puede ayudar estaria muy agradecido
13105 comments
Discord Server Link.
Download Corrupt?
Use this Torrent:
231 Full installer Torrent on Discord.
Torrent Clients I recommend using:
--Deluge: https://deluge-torrent.org/
-- Or, Qubit Torrent: https://www.qbittorrent.org/
There are other torrent clients but these are ad free and spyware free, unlike others like BitTorrent or uTorrent which have become compromised with malware. Make sure the torrent reaches 100%, else it will be corrupt.
About installation:
JUST EXTRACT THE 7Zip and RUN THE EXE!
DO NOT TRY TO INSTALL FNC WITH A MOD MANAGER! USE THE EXE!
220's exe will 4GB Patch New Vegas for you! (And automatically skips this if it's installed.)
220 Installs the mod to the directory with FalloutNV.exe. Just point it wherever you want it.
You need 8GB of RAM or More to Run FNC, and Texture Quality set to High or Ultra.
Mod Organizer 2 Special Install Instructions at this link.
Remember that your easy mode MO2 install goes like this: Run the EXE from your download folder wherever that is, change the ini setting found below, and that's it. If you want it to be complicated, these instructions are manually unpacking the EXE and doing all that stuff, but it's unnecessary. FNC works just like the DLCs. If it's enabled, cool. If not? It won't hurt anything. So no special hoops are necessary. But that's up to you. I can't tell you how to live your life. You do you.
And that's it. You're ready! We have OPTIONAL Recommended Mods. Very few Incompatible Mods.
Use Mod Manager of Your Choice!
If you are running FNC totally vanilla (no other mods), you don't even need a mod manager.
Just run using FalloutNVLauncher.exe and under DATA make sure all your boxes are checked.
I can't seem to get New California to start. Help?
A -- I installed everything correctly and New Vegas crashes on startup!
You sure? Check your load order.
Run like this:
FalloutNV.esm ✓
NewCalifornia.esm ✓
See if it runs now.
If not, you may have something else wrong with your installation of New Vegas. Check our discord Help channel.
WE RECOMMEND YOU INSTALL NEW VEGAS CLEAN! NO MODS.
THEN, RUN NEW VEGAS VANILLA TO MAKE SURE IT WORKS!
THEN, INSTALL NEW CALIFORNIA.exe, AND MAKE SURE IT WORKS!
THEN, Install your favourite mods on top of it.
Remember, New California is HUGE! It's basically a new game!
Re-install New Vegas, or install a new copy somewhere, or make an MO2 profile. Then, experiment with mods.
B -- I installed everything correctly and clicked New Game and nothing happens!
Did you install New Vegas clean, no mod, and run the exe as administrator?
Are you sure it installed to the right folder?
Are you sure it installed to the right MO2 mod profile? (See the MO2 instructions above. All you need to do is run the EXE -- that's it. And make sure the below text matches.)
Go to "C:\Users\"YourUserNameHere"\Documents\My Games\FalloutNV"
Search for Fallout.ini and Fallout_Custom.ini
If it says "SCharGenQuest=00102037" replace it with this:
SCharGenQuest=00AD31FF
;SCharGenQuest=00102037 \\this ; is just a "comment" and it is there when you want to uninstall FNC later.
If you use MO2:
Do the same in your ini configurations.
Our EXE attempts to do this, but validating install in steam, TTW, and other mods may prevent it, including some antivirus programmes.
C -- I installed everything correctly and clicked New Game, saw the video, Tackle or Dodge, and Crashed entering the Atrium! (or Black Screen)

Did you set your Texture Quality to High or Ultra? We haven't found a way to convince New Vegas to use Medium or Low yet. This causes a crash.
D -- Texture Size is set to High and I just reinstalled everything, and it still won't start!
If you don't have more than 8GB of RAM in your system, you need a PC with more memory.
Sorry, there's no way around that. Some systems work better than others.
We find that installing New Vegas on a Solid State Hard Drives does wonders for performance.
So does disabling background applications like Browsers and other heavy processes.
E -- It still won't run!
Make sure that if you don't have the DLC, you aren't using the DLC Control Plugins. If you are it will cause a crash.
F -- I just can't install it! I get an error!
People getting the missing msvcr100.dll and/or NSIS Bin Error are all missing the Microsoft C++ Visual Runtime Library:
https://www.youtube.com/watch?v=wyDozY5wSd4
Fix is in the video. It's a common Windows issue.
If you used any of these console commands, please reload a save from before you used any of them and continue from there, before reporting a bug.
If you do have a bug, please describe it and upload your save here at our Discord server https://discord.gg/Cr39CP8 in the public-bug-reports channel. (just drag the file into the chat window).
If you are having issues with the game itself, be sure to check out this stability guide:
Fallout New Vegas | FPS & Stability (definitive guide)
Using the Installer with MO2
These stability changes seem to work for most people:
Install NVSE and NVAC: https://www.nexusmods.com/newvegas/mods/53635
Make these changes to your fallout.ini in Documents, My Games, FalloutNV and then set it to read-only.
[General]
bPreemptivelyUnloadCells=1
bUseThreadedAI=1
iNumHWThreads=8
[Menu]
iConsoleVisibleLines=40
iConsoleHistorySize=300
iConsoleFont=2
[Audio]
iAudioCacheSize=8192
iMaxSizeForCachedSound=1024
[BackgroundLoad]
bBackgroundCellLoads=1
bSelectivePurgeUnusedOnFastTravel=1
The NC mod page says they are compatible with no issues, the Frontier’s compatibility document says they are but with a few NC textures being overwritten and the NC incompatibility document says they aren’t because the Frontier causes crashes in NC.
There is currently a crash (see below Runtime Error R6025) but Stewie is right now actually trying to fix that in his mod, which Frontier also uses. I'll post if he manages to fix it.
Otherwise it just works. If you can... tolerate its presence.
Collaboration between these mods could'a been so cool man. Could'a been so cool. But they said f*#@ you and here we are. Bummer.
Yeah, it’s a shame that the Frontier team chose to mess you around because collaboration could’ve worked out really well and they missed out. I saw someone on a Reddit post mention that they tried to get you to abandon NC, even though it was a 1/3 complete, to just work on their project instead. That sounds pretty stupid honestly.
And yeah, I don't think anyone from the Frontier actively told us to quit, but I saw some conversations between leads like, "lets absorb the Project Brazil team," and, "we'll just make it so hard for them to find anyone to work on the mod they'll quit." Literal quotes, among many more. Was not a good time.
But don't mind me, even if no one wants to do anymore work on this, I still like it enough to have it be my Courier's canon origin story. I'll just have to avoid going Revanchist + NCR next time I decide to play it.
Exception C0000005 caught!
Any Fix?Thread: [FNV] Main
Calltrace:
0x0019F23C ==> FalloutNV (0x00D1F29C) : EntryPoint+0xFFFFFFFF
0x0019F2D8 ==> FalloutNV (0x00C9EBDE) : EntryPoint+0xFFFFFFFF
0x0019F4F0 ==> FalloutNV (0x009B691E) : EntryPoint+0xFFFFFFFF
0x0019F558 ==> FalloutNV (0x009B5632) : EntryPoint+0xFFFFFFFF
0x0019F574 ==> FalloutNV (0x009B5161) : EntryPoint+0xFFFFFFFF
0x0019F6AC ==> FalloutNV (0x0089A28F) : EntryPoint+0xFFFFFFFF
0x0019F828 ==> FalloutNV (0x00899972) : EntryPoint+0xFFFFFFFF
0x0019FA84 ==> FalloutNV (0x0087C3F0) : EntryPoint+0xFFFFFFFF
0x0019FABC ==> FalloutNV (0x0087A82D) : EntryPoint+0xFFFFFFFF
0x0019FAC8 ==> FalloutNV (0x0087A7B8) : EntryPoint+0xFFFFFFFF
0x0019FAE4 ==> FalloutNV (0x0086F7B0) : EntryPoint+0xFFFFFFFF
0x0019FB3C ==> FalloutNV (0x0086EE67) : EntryPoint+0xFFFFFFFF
0x0019FEC0 ==> FalloutNV (0x0086B3E8) : EntryPoint+0xFFFFFFFF
0x0019FEE0 ==> nvse_steam_loader (0x100021E4) : EntryPoint+0xFFFFFFFF
0x0019FF70 ==> FalloutNV (0x00ECC470) : EntryPoint+0xFFFFFFFF
0x0019FF80 ==> KERNEL32 (0x1001FCC9) : BaseThreadInitThunk+0x19
0x0019FFDC ==> ntdll (0x10067C5E) : RtlGetAppContainerNamedObjectPath+0x11E
0x0019FFEC ==> ntdll (0x10067C2E) : RtlGetAppContainerNamedObjectPath+0xEE
Registry:
REG | VALUE | DEREFERENCE INFO
eax | 0x00000000 |
ebp | 0x0019F23C |
ebx | 0x0019F2D8 |
ecx | 0x93D0C080 | 0x010CB5AC ==> Class: hkpSphereShape
edi | 0x0019F280 |
edx | 0x0019F2A0 |
eip | 0x00D1F29C |
esi | 0x96800400 | 0x010CE15C ==> Class: hkpSimpleShapePhantom
esp | 0x0019F17C |
Stack:
# | VALUE | DEREFERENCE INFO
0 | 0x0019F190 |
1 | 0x96800400 | 0x010CE15C ==> Class: hkpSimpleShapePhantom
2 | 0x1335EED8 | 0x010305DC ==> Class: bhkSimpleShapePhantom: Name: "\p"
3 | 0x0019F2D8 |
4 | 0xDFFBA3A0 |
5 | 0xDFFBA328 |
6 | 0x0019F1B4 |
7 | 0x00F33C93 |
8 | 0x0019F1B0 |
F | 0x0120507C | 0x010CACD0 ==> Class: hkThreadMemory
15 | 0x1335EED8 | 0x010305DC ==> Class: bhkSimpleShapePhantom: Name: "\p"
16 | 0x1335EED8 | 0x010305DC ==> Class: bhkSimpleShapePhantom: Name: "\p"
17 | 0x1335EED8 | 0x010305DC ==> Class: bhkSimpleShapePhantom: Name: "\p"
1A | 0x93D0C080 | 0x010CB5AC ==> Class: hkpSphereShape
34 | 0x48A9DC10 | 0x0104DA28 ==> Class: hkpAllCdPointCollector
3B | 0x48A9DC10 | 0x0104DA28 ==> Class: hkpAllCdPointCollector
3E | 0x96800400 | 0x010CE15C ==> Class: hkpSimpleShapePhantom
40 | 0x96800400 | 0x010CE15C ==> Class: hkpSimpleShapePhantom
47 | 0x96800400 | 0x010CE15C ==> Class: hkpSimpleShapePhantom
48 | 0x5AA014C0 | 0x010C3BC4 ==> Class: ahkpWorld
53 | 0x48A9DC10 | 0x0104DA28 ==> Class: hkpAllCdPointCollector
56 | 0x48A9DC10 | 0x0104DA28 ==> Class: hkpAllCdPointCollector
93 | 0x41252400 | 0x01086A6C ==> Class: Character: 0AABF204 (), Baseform 0AABF079 (PBrazilMQ04MainGateViperRadierElite01MGun)
94 | 0x41252400 | 0x01086A6C ==> Class: Character: 0AABF204 (), Baseform 0AABF079 (PBrazilMQ04MainGateViperRadierElite01MGun)
9E | 0x41252400 | 0x01086A6C ==> Class: Character: 0AABF204 (), Baseform 0AABF079 (PBrazilMQ04MainGateViperRadierElite01MGun)
A9 | 0x41252400 | 0x01086A6C ==> Class: Character: 0AABF204 (), Baseform 0AABF079 (PBrazilMQ04MainGateViperRadierElite01MGun)
AF | 0x48A9DC10 | 0x0104DA28 ==> Class: hkpAllCdPointCollector
B0 | 0x348882A0 | 0x0102E9B4 ==> Class: TESObjectCELL: 0A0447C7 (Wilderness)
CC | 0x41252400 | 0x01086A6C ==> Class: Character: 0AABF204 (), Baseform 0AABF079 (PBrazilMQ04MainGateViperRadierElite01MGun)
D1 | 0x480F4C00 | 0x0102C51C ==> Class: TESObjectWEAP: 000001F4 (Fists)
D5 | 0x2D193480 | 0x01045504 ==> Class: BGSBodyPartData
D6 | 0x391D0280 | 0x01048F5C ==> Class: TESCreature: 0AABEFB7 (PBrazilCrSuperMutant1MQ04MainGateMeleeD)
E7 | 0x412524A4 | 0x010869A4 ==> Unhandled: Character
EB | 0x39494708 | 0x0108D6F4 ==> Unhandled: BSSimpleArray<class CombatTarget,1024>
FA | 0x41252400 | 0x01086A6C ==> Class: Character: 0AABF204 (), Baseform 0AABF079 (PBrazilMQ04MainGateViperRadierElite01MGun)
FB | 0x3CBD0540 | 0x010870AC ==> Class: Creature: 0AABF20F (), Baseform 0AABEFB7 (PBrazilCrSuperMutant1MQ04MainGateMeleeD)
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 1.29 GB
WorkingSetSize: 1.27 GB
QuotaPeakPagedPoolUsage: 1.15 MB
QuotaPagedPoolUsage: 1.10 MB
QuotaPeakNonPagedPoolUsage: 109.34 KB
QuotaNonPagedPoolUsage: 108.83 KB
PageFaultCount: 1.36 MB
PagefileUsage: 1.37 GB
PeakPagefileUsage: 1.38 GB
Module bases:
0x5E010000 - 0x6151F000 ==> RTSSHooks, C:/Program Files (x86)/RivaTuner Statistics Server/RTSSHooks.dll
0xA71B0000 - 0xA7338000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x6B670000 - 0x6B7A6000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x745C0000 - 0x745CA000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x72500000 - 0x7259B000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x72280000 - 0x724FF000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x74450000 - 0x74479000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll
0x72690000 - 0x726C7000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x6B930000 - 0x6B9AF000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x72A90000 - 0x72A9A000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x749A0000 - 0x749D2000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x6B5D0000 - 0x6B5E9000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL
0x67EE0000 - 0x67F4D000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x746D0000 - 0x74722000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x75580000 - 0x75642000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll
0x6A420000 - 0x6A449000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x73EA0000 - 0x73EAA000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x75050000 - 0x75071000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll
0x718A0000 - 0x71935000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll
0x747B0000 - 0x747BD000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x6A460000 - 0x6A475000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x71A00000 - 0x71E55000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x749E0000 - 0x74A08000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x75110000 - 0x75118000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x75660000 - 0x75685000 ==> Wldp, C:/WINDOWS/SYSTEM32/Wldp.dll
0x01630000 - 0x01646000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x74D20000 - 0x74DBF000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x726E0000 - 0x726E8000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll
0x74580000 - 0x745A6000 ==> cryptnet, C:/WINDOWS/SYSTEM32/cryptnet.dll
0x68480000 - 0x6867F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x67D90000 - 0x67DBB000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x74810000 - 0x74998000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x6F140000 - 0x6F2A4000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll
0x74480000 - 0x74580000 ==> drvstore, C:/WINDOWS/SYSTEM32/drvstore.dll
0x6F4D0000 - 0x6F4F6000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x72C90000 - 0x72CBC000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x74430000 - 0x7444E000 ==> gpapi, C:/WINDOWS/SYSTEM32/gpapi.dll
0x725A0000 - 0x7268D000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x75650000 - 0x7565F000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x726D0000 - 0x726D7000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0x6EAE0000 - 0x6EC59000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0x6B5C0000 - 0x6B5C8000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0x6D530000 - 0x6D53A000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x745B0000 - 0x745BE000 ==> msasn1, C:/WINDOWS/SYSTEM32/msasn1.dll
0x33CB0000 - 0x33CB9000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x77E30000 - 0x77FD4000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x74620000 - 0x74649000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x69300000 - 0x698E3000 ==> nvapi, C:/WINDOWS/SYSTEM32/nvapi.dll
0x747C0000 - 0x74804000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x75560000 - 0x7557C000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x40FF0000 - 0x40FFF000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x71940000 - 0x719F9000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x6EFA0000 - 0x6F131000 ==> twinapi.appcore, C:/WINDOWS/SYSTEM32/twinapi.appcore.dll
0x633F0000 - 0x63407000 ==> usp10, C:/WINDOWS/SYSTEM32/usp10.dll
0x74260000 - 0x74268000 ==> version, C:/WINDOWS/SYSTEM32/version.dll
0x6B5F0000 - 0x6B62A000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x75690000 - 0x75CA5000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x74E10000 - 0x74E2D000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x74F50000 - 0x7502C000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x764C0000 - 0x7653D000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x77BD0000 - 0x77CCF000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x74600000 - 0x74613000 ==> CRYPTSP, C:/WINDOWS/System32/CRYPTSP.dll
0x63890000 - 0x65B49000 ==> nvd3dum, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_2fe7c165c5dd3267/nvd3dum.dll
0x6B9B0000 - 0x6D528000 ==> nvgpucomp32, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_2fe7c165c5dd3267/nvgpucomp32.dll
0x67B50000 - 0x67BE5000 ==> nvldumd, C:/WINDOWS/System32/DriverStore/FileRepository/nv_dispi.inf_amd64_2fe7c165c5dd3267/nvldumd.dll
0x76340000 - 0x76363000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x76560000 - 0x76586000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL
0x76E40000 - 0x76F30000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x77040000 - 0x7727A000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x6B8C0000 - 0x6B92B000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x777F0000 - 0x778C3000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x77350000 - 0x773E6000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x76870000 - 0x7692E000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x76980000 - 0x76DB8000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x77D90000 - 0x77E17000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x75D60000 - 0x76338000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x77300000 - 0x77345000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x77940000 - 0x77ADC000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x778D0000 - 0x77933000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x77280000 - 0x77299000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x76460000 - 0x764BF000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x76590000 - 0x765CB000 ==> cfgmgr32, C:/WINDOWS/System32/cfgmgr32.dll
0x76DC0000 - 0x76E3E000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x765D0000 - 0x76850000 ==> combase, C:/WINDOWS/System32/combase.dll
0x76370000 - 0x76455000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x76850000 - 0x76869000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x77570000 - 0x775EB000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x77730000 - 0x777EF000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x77AE0000 - 0x77BC3000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x76550000 - 0x76556000 ==> psapi, C:/WINDOWS/System32/psapi.dll
0x76F30000 - 0x76FA8000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x77610000 - 0x77730000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x775F0000 - 0x77608000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x40190000 - 0x401DC000 ==> wintrust, C:/WINDOWS/System32/wintrust.dll
0x6A220000 - 0x6A2AD000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_c0df324c38bbc0ce/COMCTL32.dll
0x73B70000 - 0x73CD8000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.3996_none_d954cb49e10154a6/gdiplus.dll
0x69EC0000 - 0x6A04F000 ==> d3d9, C:/WINDOWS/system32/d3d9.dll
0x62990000 - 0x62BBA000 ==> nvspcap, C:/WINDOWS/system32/nvspcap.dll
0x745D0000 - 0x745FF000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x74730000 - 0x747A4000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x6A2B0000 - 0x6A2ED000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x6E8D0000 - 0x6EADD000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x63590000 - 0x63603000 ==> WindowManagementAPI, C:/Windows/System32/WindowManagementAPI.dll
0x6B4C0000 - 0x6B5B3000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x680B0000 - 0x68478000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x33C90000 - 0x33CA8000 ==> devenum, C:/Windows/System32/devenum.dll
0x6B450000 - 0x6B465000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x6A2F0000 - 0x6A3F6000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x6A400000 - 0x6A417000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x6B7B0000 - 0x6B884000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x6A1F0000 - 0x6A212000 ==> qasf, C:/Windows/System32/qasf.dll
0x6A050000 - 0x6A1EA000 ==> quartz, C:/Windows/System32/quartz.dll
0x67D60000 - 0x67D81000 ==> CSERHelper, C:/program files (x86)/steam/CSERHelper.dll
0x67C00000 - 0x67D51000 ==> GameOverlayRenderer, C:/program files (x86)/steam/GameOverlayRenderer.dll
0x67DC0000 - 0x67EB7000 ==> steam, C:/program files (x86)/steam/steam.dll
0x6D5D0000 - 0x6E8CE000 ==> steamclient, C:/program files (x86)/steam/steamclient.dll
0x70A70000 - 0x70B08000 ==> tier0_s, C:/program files (x86)/steam/tier0_s.dll
0x709E0000 - 0x70A66000 ==> vstdlib_s, C:/program files (x86)/steam/vstdlib_s.dll
0x67F50000 - 0x680B0000 ==> usvfs_x86, D:/Mods/Mod Tools/usvfs_x86.dll
0x68E30000 - 0x68E44000 ==> nvhr_sse2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVHR/nvhr_sse2.dll
0x33E10000 - 0x33E27000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x33E30000 - 0x33E39000 ==> Alpha Fixes, NVSE plugin version: 252, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x33E50000 - 0x33E7F000 ==> AnhNVSE, NVSE plugin version: 131, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x33E90000 - 0x33EC1000 ==> BetterCaravan, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/BetterCaravan.dll
0x68DE0000 - 0x68DFA000 ==> ClimateControl, NVSE plugin version: 0, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x67EC0000 - 0x67EE0000 ==> CloudUpgrade, NVSE plugin version: 0, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x33F00000 - 0x33F16000 ==> Controller Support, NVSE plugin version: 9, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Controller Support.dll
0x33F30000 - 0x33FA8000 ==> CrashLogger, NVSE plugin version: 454, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x33FC0000 - 0x33FC6000 ==> DoF-Fix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x33FE0000 - 0x33FF9000 ==> EngineOptimizations, NVSE plugin version: 100, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll
0x3B010000 - 0x3B034000 ==> ExternalEmittanceFix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x3B050000 - 0x3B06B000 ==> FogCulling, NVSE plugin version: 2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/FogCulling.dll
0x3B080000 - 0x3B096000 ==> HDPipboy, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3B0B0000 - 0x3B0B7000 ==> HighResBloom, NVSE plugin version: 510, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x3B0D0000 - 0x3B0E6000 ==> HighResLocalMaps, NVSE plugin version: 12, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll
0x3B320000 - 0x3B352000 ==> MCM, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x3B3A0000 - 0x3B3B1000 ==> MoonlightNVSE, NVSE plugin version: 200, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x3B3D0000 - 0x3B3D6000 ==> MuzzleFlashFix, NVSE plugin version: 1, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x3B5D0000 - 0x3B5FF000 ==> NVTF, NVSE plugin version: 10, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x3B600000 - 0x3B606000 ==> PipBoyShadingFix, NVSE plugin version: 2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x3B620000 - 0x3B75A000 ==> ShowOffNVSE, NVSE plugin version: 175, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3BB60000 - 0x3BB79000 ==> VATSLagFix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x3BB90000 - 0x3BB97000 ==> Viewmodel Shading Fix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x3BBB0000 - 0x3BBB9000 ==> ViewmodelShakeFix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x3B100000 - 0x3B169000 ==> improved_console, NVSE plugin version: 3, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x3B180000 - 0x3B203000 ==> jip_nvse, NVSE plugin version: 5721, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3B220000 - 0x3B276000 ==> johnnyguitar, NVSE plugin version: 501, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3B290000 - 0x3B309000 ==> kNVSE, NVSE plugin version: 20, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x3B380000 - 0x3B387000 ==> mlf, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x68DD0000 - 0x68DD6000 ==> nvse_console_autocomplete, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x3B420000 - 0x3B488000 ==> nvse_console_clipboard, NVSE plugin version: 2, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x3B4A0000 - 0x3B594000 ==> nvse_stewie_tweaks, NVSE plugin version: 906, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3B970000 - 0x3BA9E000 ==> supNVSE, NVSE plugin version: 855, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll
0x3BAB0000 - 0x3BABB000 ==> ui_organizer, NVSE plugin version: 230, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x3BBD0000 - 0x3BBD6000 ==> weapon_lag_fix, D:/SteamLibrary/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x00400000 - 0x0147B000 ==> FalloutNV, D:/SteamLibrary/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, D:/SteamLibrary/steamapps/common/Fallout New Vegas/binkw32.dll
0x10000000 - 0x108F3000 ==> d3d9, D:/SteamLibrary/steamapps/common/Fallout New Vegas/d3d9.dll
0x68E50000 - 0x68E5E000 ==> d3dx9_38, D:/SteamLibrary/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01960000 - 0x01A93000 ==> libvorbis, D:/SteamLibrary/steamapps/common/Fallout New Vegas/libvorbis.dll
0x01650000 - 0x0166E000 ==> libvorbisfile, D:/SteamLibrary/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x33CC0000 - 0x33E10000 ==> nvse_1_4, D:/SteamLibrary/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x68E00000 - 0x68E2D000 ==> nvse_steam_loader, D:/SteamLibrary/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, D:/SteamLibrary/steamapps/common/Fallout New Vegas/steam_api.dll
GAME CRASHED AT INSTRUCTION Base+0x0091F29C IN MODULE: D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.