Dialogue disappeared for Veronica. The line just isn't there to tell her to relax, was previously working fine. Is there any method to reset her or something that might fix this?
So it is Veronica specifically? Good to know. I'm taking the look in xEdit right now.
Seems to be PovGenericSandboxPackageVeronicaNew being written over under the Non Player Character header. I'll respond if carrying this over to the later plugin results in a fix
Probablly not. I had Clover and Veronica suffering this both since I only hired the two ladies so far. And I didn't find any overwrittens among those POV scripts and packages.
I'm late to the game here, but if you're having trouble with AI packages being overwritten then just add the Actors.AIPackages bash tag to this mod (or whichever one is missing) in Wrye Bash. Then when you rebuild your bashed patch it will incorporate the mod's AI Packages into your patch. I hope this helps.
Also have this issue. I made a patch and that fixed it...temporarily. It would work once with the original "wait here" prompt, but after asking them to follow me then wait again, they'll stand motionless as in vanilla. I looked in the GECK and the scripts are written in a way that the initial sandbox is set to "DoOnce", and the quest stops outright once its set to 1, aka. the sandbox will only occur once.
Anyone else have the companion, when told to relax, the weapon on their back disappears and won't come back till combat starts, and then sometimes not even then? Had Boone running up to kill things with a knife because he didn't have his rifle. :( I picked the keep your armor on option, thought telling him to stay equipped how he is would help but it didn't.
Otherwise awesome mod though. Shame it's got this weird quirk to it.
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Seems to be PovGenericSandboxPackageVeronicaNew being written over under the Non Player Character header. I'll respond if carrying this over to the later plugin results in a fix
Otherwise awesome mod though. Shame it's got this weird quirk to it.