Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Dogtown1 and llamaRCA

Uploaded by

dogtown1

Virus scan

Safe to use

Documentation

Readme

View as plain text

TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT


Sarah Conner by Dogtown1 and llamaRCA

She is standalone, no companion system or beauty shop mods needed. She is now updated to work with AngelPark2.
She uses the wheel for most commands, she has an unlimited ammo assault rifle, she is set essential,
and she has a map to Angel Park.

TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

Update Release Changelog 11/10/2011 by llamaRCA

Look for most new, routine, dialogue options in Sarah's tactics menu unless stated otherwise in the change log.
The new firing dialogue is present in the main dialogue menu.

1. You can give her a house marker.

2. Once you give her the house marker you can
a. Fire her to the house marker (she will automatically go there); she will sandbox there until you come get her
and rehire her.
b. Send her to the house marker to wait for you(she will automatically go there). She will sandbox there
until you come get her.
There is no limit to how long she will wait. She'll wait forever.

3. Once you have access to the Suite in the Lucky38
a. You can send her to the Lucky38(she will automatically go there) ; she will sandbox there until you come get her
and rehire her
b. You can send her to the Lucky38 to wait for you(she will automatically go there). She will sandbox there
until you come get her.
There is no limit to how long she will wait. She'll wait forever.

4. I've added the ability to ask her to holster/unholster her weapon with you.

5. You can ask her to sandbox; it's in her main dialogue menu right under her wait option.

4. I've added a script so she will get automatically moved to you if she gets stuck too far behind you.

5. She has a simple radio that will call her to your location.

6. I've tightened up her passive setting a little bit so she doesn't attack until you are in combat (blinking danger).

7. She will sit down when your player sits.

8. I added a bit of scripting so that if you are sneaking and she is following you and sneaking as well, when you enter dialogue,
she will not stand up while speaking to you. She will remain in sneak.

9. You can speak to her in the beginning and not pick her up at that time; there is now dialogue for exiting that menu.
She will wait there until you return for her.

10. I removed the popup messages that happened every time you put her on wait that told you her perk was removed
and moved them to the upperleft hand corner just as a reminder. Her perk is still removed from the player
whenever she is not physically present,
but the messages are less intrusive.

11. Her sneak has been buffed to 100 when she joins you and that remains with her whether she is fired, etc.

12. The perk has been fixed. The perk now increases your Critical Hit Chance by 10% for the first level, and if you get the second
it increases it by another 10%.


TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT


TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
CREDITS

Ishlilith for the original script base very nice

updated by llamaRCA 11/10/2011

pickinthebanjo and gsc game world for the lr 300 mesh and tex

please head over to the "Willow" companion mod and tell llamaRCA what a great job she did and give her a kudo
for just bein extra cool


oh and as always, remember the cold beer in the dusty wasteland
(endorse)