I noticed from the images that Flechette increases damage and target DT, but Flechette does the opposite... It's made for more penetration at the cost of less damage. EDIT: Just realized, Tactics does what you did here. Sorry about that.
- 12ga Buckshot Projectile Count reduced to 7 (default) - AP Damage Penalty reduced to -15% - P+ DT Penetration increased to 20% - Flamer Fuel ignores DT - Robots given Fire Resistance
Also added an optional file to combine certain ammo lists for varietal purposes.
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@DustyDTA:
I'm well aware of that. If you take a look at my load order, which is located on my homepage, you'll notice it mentions disabling/redirecting certain ones.
Providing a full merger service (it does merge their dart and spike statistics) for those two Mods is beyond this entry's mission scope and having multiple versions of certain weapons won't adversely affect anything in and of itself... so I saw no need to mention that.
Plus; the PNV-FOOK addons are completely optional.
For quite some time I've been using a combination of the Realistic Weapon Damage and Alternate Armor System Mods. I was never fully comfortable with the combination though and so decided to try something 'new'... though perhaps 'old' would actually be more appropriate.
This is effectively a Beta at the moment.
I plan to start a new game to get a feel for the changes shortly. Depending on how that goes I may either abandon this completely, be forced into doing another armor rebalance, or (most unlikely) label this experiment a success.
In the event of the second or third outcome, I'll probably also get around to typing up a full statistic listing. The two screenshots should illustrate the general outline well enough for those without FNVEdit though.
8 comments
Makes me worried about the quality of this mod.
EDIT: Just realized, Tactics does what you did here. Sorry about that.
You should also add the pre-Fallout 3 lore firendly tag.
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- 12ga Buckshot Projectile Count reduced to 7 (default)
- AP Damage Penalty reduced to -15%
- P+ DT Penetration increased to 20%
- Flamer Fuel ignores DT
- Robots given Fire Resistance
Also added an optional file to combine certain ammo lists for varietal purposes.
----------------------------------------
@DustyDTA:
I'm well aware of that. If you take a look at my load order, which is located on my homepage, you'll notice it mentions disabling/redirecting certain ones.
Providing a full merger service (it does merge their dart and spike statistics) for those two Mods is beyond this entry's mission scope and having multiple versions of certain weapons won't adversely affect anything in and of itself... so I saw no need to mention that.
Plus; the PNV-FOOK addons are completely optional.
This is effectively a Beta at the moment.
I plan to start a new game to get a feel for the changes shortly. Depending on how that goes I may either abandon this completely, be forced into doing another armor rebalance, or (most unlikely) label this experiment a success.
In the event of the second or third outcome, I'll probably also get around to typing up a full statistic listing. The two screenshots should illustrate the general outline well enough for those without FNVEdit though.