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Jake Zahn

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Offkorn

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8 comments

  1. TheRealDreamStorm
    TheRealDreamStorm
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    Why does HP ammo reduce enemy DT like it's AP ammo? (See first uploaded screenshot.)
    Makes me worried about the quality of this mod.
  2. RHOMAEUS
    RHOMAEUS
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    I noticed from the images that Flechette increases damage and target DT, but Flechette does the opposite... It's made for more penetration at the cost of less damage.
    EDIT: Just realized, Tactics does what you did here. Sorry about that.
  3. retakrew7
    retakrew7
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    The latest version is a huge improvement on the first one, definitely closer to the Tactics feeling.

    You should also add the pre-Fallout 3 lore firendly tag.
  4. Offkorn
    Offkorn
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    Version 1.01
    --------------------

    - 12ga Buckshot Projectile Count reduced to 7 (default)
    - AP Damage Penalty reduced to -15%
    - P+ DT Penetration increased to 20%
    - Flamer Fuel ignores DT
    - Robots given Fire Resistance

    Also added an optional file to combine certain ammo lists for varietal purposes.

    ----------------------------------------

    @DustyDTA:

    I'm well aware of that. If you take a look at my load order, which is located on my homepage, you'll notice it mentions disabling/redirecting certain ones.

    Providing a full merger service (it does merge their dart and spike statistics) for those two Mods is beyond this entry's mission scope and having multiple versions of certain weapons won't adversely affect anything in and of itself... so I saw no need to mention that.

    Plus; the PNV-FOOK addons are completely optional.
  5. DustyDTA
    DustyDTA
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    Project Nevada Equipment and FOOK have some of the same weapons.
  6. Offkorn
    Offkorn
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    Darn's. There's a link somewhere on the Bethesda forums, searching for 'darn' there or on Google should turn it up.
  7. Interpol23
    Interpol23
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    Nice mod, May I ask what UI mod you're using?
  8. Offkorn
    Offkorn
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    For quite some time I've been using a combination of the Realistic Weapon Damage and Alternate Armor System Mods. I was never fully comfortable with the combination though and so decided to try something 'new'... though perhaps 'old' would actually be more appropriate.

    This is effectively a Beta at the moment.

    I plan to start a new game to get a feel for the changes shortly. Depending on how that goes I may either abandon this completely, be forced into doing another armor rebalance, or (most unlikely) label this experiment a success.

    In the event of the second or third outcome, I'll probably also get around to typing up a full statistic listing. The two screenshots should illustrate the general outline well enough for those without FNVEdit though.