You are the man, Matt. All the ammo types are working smooth and perfect with any weapon. Just to let know, you do not need to make Fallout3 as master mod, just put the fix at the bottom/the last one. Of course you need to use Mod Manager otherwise you if you check it through Game Data, you will woke up with a random ID and get stuck there. Mine was stuck ID 16 between the DLC fixes, but now is the last ID, 27 and is working. Thanks you so much, I was really in pain to not use the GRA ammo.
So far in RFCW 0.6b this bug still exist so this fix is very welcoming.
Just wanted to let you know, I'm having problems with the ammo lists. The lists this mod fixes also mean that those ammo types can't be used by FO3 weapons. For example. You modified the ammo list for 5.56 so the match round could be used by the player, but as a result, Lucas Simms can't load his chinese assault rifle.
Move the mod higher in the load order, and Simms can lead his gun again, but then I can't use my lovely Dragon Breath shells. I'm looking into it myself; will update if I figure something out.
Oh, and I should note that I am, in fact, using the outdated Beta .9 version of Requiem, since I've had bad luck with 4AE. So that may be part of the problem.
EDIT: Used FNVEdit to add FO3 as a master to your mod, and then bashed the ammo lists from the requiem files with your mod; seems to be working.
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So far in RFCW 0.6b this bug still exist so this fix is very welcoming.
Big Thanks
Move the mod higher in the load order, and Simms can lead his gun again, but then I can't use my lovely Dragon Breath shells. I'm looking into it myself; will update if I figure something out.
Oh, and I should note that I am, in fact, using the outdated Beta .9 version of Requiem, since I've had bad luck with 4AE. So that may be part of the problem.
EDIT: Used FNVEdit to add FO3 as a master to your mod, and then bashed the ammo lists from the requiem files with your mod; seems to be working.