Fallout New Vegas

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TokeRoaches

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tokeroaches

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33 comments

  1. Terrofex
    Terrofex
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    So, absolutely love this mod, great to see more use out of the miscellaneous food items my survival characters inevitably pick up. I don't know if it's an issue with what you used as a basis, but at least visually it'd be great if the soup used the Squirrel Stew model rather than, like, a steak.

    Other than that, fantastic mod!
    1. CromwellInvocation
      CromwellInvocation
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      You can force Animated Ingestibles to use the best approximation of the food item and it will be a soup :) 
  2. charliead1366
    charliead1366
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    In a post-apocalyptic hell-scape teeming with dark and delirious deeds too demented and dastardly to describe, you have single-handedly created the most DISGUSTING mod I have ever seen. Congratulations, Tokeroaches. I'd give you a prize but I'm too busy about to vomit lol
  3. mlgcasul090564
    mlgcasul090564
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    YO is that drake??
  4. laclongquan
    laclongquan
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    That pan doesnt recognize Green Gecko Egg. After travelling to Zion, obviously we dont have spare items, so only get what we can from there. Thus only Green Gecko Egg. I havent seen Fire Gecko yet.

    7 GGE and it pop a dialog box: no egg.
  5. laclongquan
    laclongquan
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    Testing with TTW322 right now. I am a scavenger so has plenty of raw materials not cooked yet. While eggs are rare, enough meats and greens to make soup~

    EDIT: Hmm~ It work, in a fashion.

    Items that exist in both F3 and FNV work (since TTW keep it original). But items only in F3 wont work, since it's not in FNV. Obvious. So

    - Ant meat , dog and bloatfly meat work, but not anykind of mirelurk meat (because in FNV they add lakelurk).

    - pre-War canned stuffs work since they exist in both.

    - Cooked items not work. Say ant bits, squirrel stews etc... not sure why. They should work but~

    - Omelet pan doesnt get used because ant egg is very rare and of great recipe so even Wasteland Omelet wont have priority on it. Deathclaw egg is super rare. i think I kill nearly 40 DC and they drop only one egg, and maybe 5-6 hands. No other eggs. (late edit: gecko eggs and mantis eggs can work if the game has those enemies in abundance, which must wait until mojave)

    EDIT: it also work best if we adding precisely 3, or 4 type of items each time. Like 9 beer+9ant meat+9bloatfly meat+ 9radroach meat. Let the script recognize the number and work easier. If adding a bunch of different items with different kind of number... it just dont work, or very hapharzardly. I suspect my situation as mentioned above was due to that way of cooking of mine.

    EDITY EDIT: after several months with several total conversion mods like Dust, Obscurum Pandemic, Days of Chaos, New California etc... The chaotic method of adding several type of meats can work, provided cares taken with liquid type of food like squirrel stews and/or noodles.
  6. darlingg
    darlingg
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    This seems no longer to work with current JIP NVSE (v52.30). Can anyone else confirm?
    1. darlingg
      darlingg
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      Now working again with v52.35.
    2. Keleigh3000
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      Is it? Yay! (I just found out it was borked)
  7. Dazzanator2
    Dazzanator2
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    This mod gave me an idea: a similar mechanic for melting down misc items, armor and weapons into scrap metal.
    Maybe using a crucible, you could melt down tin cans and motorbike fuel tanks and the such into scrap metal (10:1 ratio maybe?), as well as weapons (the amount of 'points' towards a piece of metal scales with STR requirements?) and armor (light/medium/heavy/power = more metal?) that you don't need into scrap would be really useful - especially for people who have mods that allow repairing with scrap metal.
    Using this mod gave me this idea.
  8. Alkorri
    Alkorri
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    This mod was perfect for me! So nice to be able to cook 'fresh food'. I just wish it would recognise the foods in the '31 New Food Items' mod, but otherwise, excellent work!
  9. deleted2725247
    deleted2725247
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    Is there any way that you could make this compatible with IMCN?
    1. TRoaches
      TRoaches
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      No.
    2. Keleigh3000
      Keleigh3000
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      @zech299: There's not much incompatibility as it is. The only conflicts are about half a dozen or so recipes that TRoches changed. Just decide which set of recipes you like better and load that mod after the other. The omelet and soup produced from this mod are both vanilla items, so IMCN knows what to do with them.
  10. Thasic
    Thasic
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    Good idea for a mod but I find the values for the cooked food to be way to high. I realize you probably just took the values from in game items but I use a few mods that increase difficulty and to have easy access to food that gives 250+ at curbing hunger from the start of the game kind of kills the whole point of the hardcore mode, at least for me. Still it is a great idea. I endorsed it even though I am not going to continue using it.
    1. TRoaches
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      The output stew is a renamed vanilla item, Cook Cook's Stew. The stew is a normally a rare item and this mod makes it much easier to acquire, so it does unbalance the game a bit. An easy fix would be to use NVEdit to make a simple esp file that overwrites the stew's record. Wasteland Gourmet does NOT alter this record, it only renames it via script at runtime, so the last .esp in your load order that does modify the stew's record will be the one that is renamed to Wasteland Stew.