Oh, I see. Cool of you to respond so quickly, though, thanks! I looked a bit at the advanced tweaking in TweakGuides for FO3 (http://www.tweakguides.com/Fallout3_9.html), it seems like most of the graphical stuff is in falloutprefs.ini, would that be a good place to start, you think? I don't know if the effect is literally written out "radialblur" or if it has some obscure codename.
I don't have New Vegas or the FNVedit-program, sry.
Sorry but this is a FONV mod and likey won't work in FO3 due to changes in the file format between the two games. You can try it, but I doubt it will work.
If you take a look at the mod in FNVedit, you can see exactly what records it modifys and how (Ok, So maybe FNVedit isent the right thing to view imagespace/camera effects in..) and apply the changes to FO3 records. IIRC, its something like just turning the 'radial blur' settings to 0 on abunch of vat's and 'on hit' imagespace modifiers, or sometihng like that.
Can I install this for Fallout 3 as well? I haven't found a radial blur remover for FO3, will this automatically install to FO3 too? Or do I need to drag and drop the files in some way?
Conflicts just mean one mod is changing what another changes. Won't cause any harm to let this one override the other or visa versa.
You most likey want this mod to override whatever nevada skies does, assuming you want basicly nothing to happen when you are hit and no annoying vats blur.
Thanks for making this mod! VATS was making my game lag (just like in Fallout 3) and I've been looking everywhere for a blur remover for Vegas. Now I can use VATS without the frame drops!
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@Cyberlazy whats the UI or Font you're using in those ScreenShots please?
I don't have New Vegas or the FNVedit-program, sry.
If you take a look at the mod in FNVedit, you can see exactly what records it modifys and how (Ok, So maybe FNVedit isent the right thing to view imagespace/camera effects in..) and apply the changes to FO3 records. IIRC, its something like just turning the 'radial blur' settings to 0 on abunch of vat's and 'on hit' imagespace modifiers, or sometihng like that.
You most likey want this mod to override whatever nevada skies does, assuming you want basicly nothing to happen when you are hit and no annoying vats blur.
Thanks!!
So, NVEdit is showing a conflict with nevada skies URWLified and the VATS portion. The RNAM - unknown is red. Any thoughts?