This mod will not be worked on anymore. FNV and NVEC files from my pc are deleted.
I had a lot of fun with this mod and gained a lot of knowledge/experience. Thank you for all the support and all the author's inclusions into this project.
I'll still be around of course and answer comments.
If anyone is wondering where your option for standard cooking like cooked bloat fly or gecko steak is and why anytime you use prepare ration it doesn't do anything. Its because of this mod, it replaces the standard cooking with its own content, but the prepare rations doesn't give you the option to actually use the prepared ration but it does leave it in your inventory where anytime you do make more prepared ration, it will keep piling up unable to be used or even removed from your pack. So if anyone is having a hard time managing their storage, I would suggest avoiding this. It's an interesting mod, but I don't like the Idea that I can't use the prepared ration to actually heal my self over the Idea of spamming stim packs.
I can use it just fine, did you install wrong, have some other food mods or something? like I usually don't eat dead animals because I'm not playing el cupacabra with an automatic weapon, but it works just fine.
Not if you value your save file, it's literally hundreds of mods in 1, no offense, but what part of changing NPCS, quests, perks, locations etc sounds like a good idea mid game?
Hey, I wanted to ask if NVEC includes the other mods in the series other than New Vegas Bounties, cause the motel room at Novac where the Inheritance mod starts is blocked off. I downloaded Inheritance and tried to deploy it but it said it conflicted with NVEC.
I didn't actually have the master file for the someguy series installed, so that might be why, but I still wanted to ask just in case.
No, if you read the list of mods included you'd know, if you're using all the Someguy mods go to the page for Cinemodded Fallout, there's transision patches there to get it all working.
right click the game in your steam to browse local files or otherwise locate them there's an uninstaller there among the other files, use arrow keys and enter or mouse to get to it and you can uninstall, or just deactivate the ESP in Vortex/your mod manager of choice.
download, activate the EXE, go through selecting the version you want, it should detect your game folder if not click in the edit field to browse and select it in steam/steamapps/common. it will take a few minutes but it's very easy.
Someone here knows how to deactivate the Wild Wasteland? as far i know, this mod makes it be part of the game even if you dont get the trait (also, i dont have the trait but still seen stuff from wild wasteland).
it's right there in the MCM, things you can enable or disable, top tab, should be disabled by default, unless you've used 1 of the activators out the front of Doc Mitchels house for it, or have another wild wasteland impacting mod, did you make it always on in Stewies tweaks?
Sounds like something this mod probably doesn't do. I don't recall relocating unique weapons. It's been so long though, my memory is a bit fuzzy lol. Why do you think this mod does that?
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I had a lot of fun with this mod and gained a lot of knowledge/experience. Thank you for all the support and all the author's inclusions into this project.
I'll still be around of course and answer comments.
So if anyone is having a hard time managing their storage, I would suggest avoiding this. It's an interesting mod, but I don't like the Idea that I can't use the prepared ration to actually heal my self over the Idea of spamming stim packs.
I didn't actually have the master file for the someguy series installed, so that might be why, but I still wanted to ask just in case.
edit: nevermind im blind, sorry