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CyberSpyder

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CyberSpyder

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546 comments

  1. fullmetalroxas6
    fullmetalroxas6
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    I hope one day this is remade for Fallout 4, I LOVE this mod so much, and would also love to see it in the newer game!
    1. Notsae
      Notsae
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      Agreed 100%! I've been looking for a version of this (and the armour variant) for FO4 since FO4 came out!
    2. ComwadeOwO
      ComwadeOwO
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      hard agree
  2. dr1vekn1gth
    dr1vekn1gth
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    So, ive used this mod extensively. but recently. ive started to play again after a long hiatus. and suddenly the mod doesnt work. like. i get the book. :signature weapon settings: i can assing a weapon to be my signature one but it just doesnt work. not leveling. and the weapon statistic still say 0 even after killing like 30 legionares. however the signature armor mod works just fine in the same save file. so idk why this one doesnt
    1. dr1vekn1gth
      dr1vekn1gth
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      posting so maybe i get a respond
    2. Zerhuskly
      Zerhuskly
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      I am having a similar issue as well. Armor mod works fine but the weapon version does not.
    3. Zerhuskly
      Zerhuskly
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      Do you happen to have NVWO Weapons Smith in your load order? I disabled it on a whim and this mod suddenly started working again.
    4. dr1vekn1gth
      dr1vekn1gth
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      yeah i did the same. turns out its is the awo weapons smith mod. ands its because s.weapon doesnt handle instances of each weapon. asking the creator of awo if he has a fix for this 
      either that or no more akm or any of that stuff with s.weapon sadly... :c
  3. MichaelM94
    MichaelM94
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    Hi, can you get bottomless to work please the chance to not consume ammo doesn't work

    Edit: Nvm It does work, i guess the perk works with guns that has high ammo cap, not like pistol, lever action and such
  4. luthienanarion
    luthienanarion
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    I'm the guy who fixed the issue regarding the "Bottomless" perk not working with DLC- and mod-added ammunition for NVEC.

    If you're reluctant to install NVEC just for that fix, you can apply the fix yourself with a little GECK-work. Load the Signature Weapons ESP (making sure that it's "active") and find "SigWepAmmoReplenishmentSCRIPT" under Miscellaneous->Script. Replace the entire script with the following:

    scn SigWepAmmoReplenishmentSCRIPT

    ; Simplified by Luthien Anarion.

    float ammomult
    ref currammo
    ref oldammo
    short currammocount
    short oldammocount
    short ammodiff
    float ammocollect
    short ammorefund

    begin gamemode

    if(player.isweaponinlist SignatureWeapon)
    if(SignatureWeaponQuest.Bottomless == 1)
    set ammomult to 0.25
    elseif(SignatureWeaponQuest.Bottomless == 2)
    set ammomult to 0.50
    elseif(SignatureWeaponQuest.Bottomless == 3)
    set ammomult to 0.75
    elseif(SignatureWeaponQuest.Bottomless == 4)
    set ammomult to 0.90
    else
    removeme
    endif
    set currammo to getplayercurrentammo
    if(currammo == oldammo)
    set currammocount to player.getitemcount currammo
    if(currammocount != oldammocount)
    if(currammocount > oldammocount)
    set oldammocount to currammocount
    else
    set ammodiff to (oldammocount - currammocount)
    if(ammodiff)
    set ammocollect to ammocollect + ammodiff * ammomult
    set ammorefund to ammocollect
    set ammocollect to ammocollect - ammorefund
    player.additem currammo ammorefund 1
    set oldammocount to currammocount
    endif
    endif
    endif
    else
    set ammocollect to 0
    set currammocount to player.getitemcount currammo
    set oldammocount to currammocount
    set oldammo to currammo
    endif
    else
    set oldammo to 0
    endif

    end; gamemode

    begin menumode

    if(menumode 1002 || menumode 1008 || menumode 1053 || menumode 1077)
    set oldammo to 0
    endif

    end ; menumode

    Save the script, close the script window, and save the changes to the plugin. That should allow the Bottomless perk to work with any ammunition that can be used in your signature weapon.


    Edit: Viewing this in the comments tab destroyed the code formatting, so view the forum thread instead.
    1. MichaelM94
      MichaelM94
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      Hi, where is the forum thread ? I really would like to use that code
  5. MichaelM94
    MichaelM94
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    Hi, i dont know if anyone asked this but can you add to your mod an icon to the UI what lvl my weapon is and the xp and kills i'm at rather than opening the pipboy to open the statistic
  6. TheGreblin
    TheGreblin
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    Hello all, for some reason when i select a weapon as my signature it deals exponentially less damage in vats for absolutely no reason and i cant understand why.
  7. TheOneTrueLevel
    TheOneTrueLevel
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    quick question is there a possibility of having multiple signature weapons?
    1. txgamepro
      txgamepro
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      There is not. I have tried and you can only have one signature weapon. A bit disappointing, but still fun nonetheless. Especially for roleplaying
      (Like a heavy NCR soldier with a LMG. Or a Missile Launcher or whatever your preference)
    2. LupusLegatus
      LupusLegatus
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      You just need to create multiple copies of the .esp, rename them (i.e. SignatureRifle, SignatureLauncher, etc) Then go into geck and edit the name of the control book to match
    3. SenhorOkami
      SenhorOkami
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      bb gun is quite fun actually. it does 22 damage and the crits of the unique does 91 damage more than the antimaterial rifle crits lol. with the right build every other attack crits. but i would love the chance to have 2 signature weapons specially like the Cowboy repeater and Lucky with an cowboy build for hardmode(both use the same easy to find ammo so its efficient).
    4. buhutz2
      buhutz2
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      Here's my attempt to edit CyberSpyder mod so that you can have second signature weapon. 

      Second Signature Weapon
    5. Ewendoun
      Ewendoun
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      Hi there, what about this attempt ? And does the changing names trick, on esp names and books in geck works ? Thanks a lot, I would love to bear one or two or three or more signature weapons, just for fun. I checked the esp in geck, it is still a bit complicated for my basic knowledge of scripting, wont be able to do same thing as beautifully.

      EDIT1: Thanks a lot, I tried the trick about changing names of both esp (making a copy of the original esp) and book in geck to match, this is wonderfull. Wouldn't think about this nice trick. ;)
  8. ParshaLei
    ParshaLei
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    I've been having trouble with the book not spawning into Aid. Every time I look at FNVEdit, the box next to it is unchecked, no matter how many times I check it before going in. What's going on with this mod?

    Also, I've tried spawning it in with the console - nothing but an error message.
    1. FnordLightbringer
      FnordLightbringer
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      checking the mod in fnvedit does not include it in the game.

      Either use the launcher and enable the mod there.

      Or use your mod manager (like Vortex).

      Or manually edit AppData\Local\FalloutNV\plugins.txt with a text editor like notepad.
  9. xenochaffee
    xenochaffee
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    Has been one of the staples to my load order almost since I started using mods years ago, just wanted to put this out there.

    But also for anyone who wanted to make Christine's sniper rifle their signature, apparently you can't start earning levels with a regular sniper rifle, unlike the Gobi Campaign rifle. Apparently Christine's rifle is just different from the both of them. Which was a real bummer to me, so many wasted levels.. I dunno how to just switch it either.
  10. topon1
    topon1
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    Best mod ever