Fixes errors with conditions on NV Interiors custom food items,
Minor Bugfixes,
Updated Gnome Meshes,
N.V. Interiors Combo Edition v1.3.4: (03/10/19)
Removed AWOP comparability auto-detect, AWOP updated and removed our one last conflict,
Gomer's Gas and Go is now permanently in Nipton Rest Stop,
N.V. Interiors Combo Edition v1.3.3: (03/06/19)
Minor Bugfix for compatibility with N.V. Interiors Player Home Themes,
N.V. Interiors Combo Edition v1.3.2: (03/02/19)
Minor Bugfix,
Static Gnomes in the Gnome Home are now Activators with comments,
Added an "AWorldOfPain(Preview).esm" auto-detect. If you have AWOP installed, N.V. Interiors will automatically switch the one conflicting cell in Nipton Rest Stop to the El Ray Motel exterior.
The AWOP version has been discontinued because of the Auto-detect which was added to the main file. Use the non-AWOP version. If your afraid of the "Missing Mod Warning" change the Non-AWOP versions file name from "NVInteriors_ComboEdition.esm" to "NVInteriors_ComboEdition_AWOP.esm" and you'll no longer get it.
The files have always been basically the same with only a few edits.
Fixes one texture that was not converted from .psd to .dds, (Large only)
Cleaned out unintended Mac OS files, "Lesson learned! Don't pack files on my Mac" (All Versions)
After Publishing TTW Interiors for NV I thought I might as well update N.V. Interiors with some of the new meshes and features I added in that mod. this is a small update with just some fun stuff and minor bugfixes.
Does this work with TTW 3.3? I installed it and the places are not there. I am aware that The TTW Interiors Project is still on 3.2. However, this is a New Vegas mod. Shouldn't it work?
while it is nice having extra places to explore, it all lacks a purpose. 90% of the interiors just feel like they are there just to be there. only a few buildings actually have useful stuff in them. i mean i dont like having stuff handed to me but even if there were like locked stashes and stuff that people would hide, it would give you an incentive to wanna loot through these buildings. to me they arent even worth looting. overall its a well put together mod and the detail is great ( maybe a little too great ) (also the constant crashing ) however i will be uninstalling due to the constant computer freezing crashes that this mod comes with
Yep, mod great, but its to heavy and if your game hard modded so it will be instability issues with this one. I using this interior mod instead, it not adding new ones, instead chenging some of existing interiors andgamebecomea bit brighter without any problems... https://www.nexusmods.com/newvegas/mods/70165
Hello, I Pappy's place there's a terminal but it doesn't say where the Bathroom Key is. I have not found that key and going out there's a bomb exploding. Is there a way to finish this visit and not die?
It must.. I've got most of his mods installed and when I go near a Nvinteriors location it crashes. Turned it off in vortex, just fine.. Someguys mods are at least stable
This guide mentions save bloat being a potential issue due to many items added to interiors having havok enabled. When havok is enabled for an item the position and rotation for that item is baked into save files.
Usually in these games, the real threat are dead scripts... 99.9% of lag or ctd from a save are due orphaned pointers to script in a save which the script no longer exist. If you actually pick apart your save files ... you'll see the cell you're saved in, and the states of certain cells "recently" visited along with the open state of quest scripts (of quests and packages) and finished state as well. SkyrimSE has a really nice little save cleaner available for it - I've not found one for NV.
Anyway, I don't recommend mods with unfinished cells (missing navmeshes and resources) but if you loaded this and saved...
1.) go to a safe (untouched cell) make a save 2.) uninstall the mod 3.) Sleep for a period of time - could be but an hour, but a whole day or so recommended 4.) Step outside the cell 5.) go back into the same cell and make a save again.
My game was fine using it and I've done numerous playthoughs, its no worse than some of the mods on Nexus from my personal experience. I'd avoid the remaster if you want the full experience also, it removes half the content and this mod was cleaned 2019
No your shouldn't because it removes half the content and this was cleaned recently. It's fine to use....II mean it's up to the user but be aware the OG mod has MUCH more content than the *remaster* and I have had a 50 hours playthrough with no crashes using it.
Did you know the remaster of your mod over at NVInteriors Remastered has cut half the content, including your awesome pinup mags?....Seems more like a censorship project than an upgrade. Reverted to this version and thanks again for the many years I've enjoyed this mod. @Chucksteel did they have permission to do that?...It's not a remaster its a complete change imho, I did see your name and Wolf's credited but still, feels like its altered and removed too many things that made the old mod great, again, Imho.
"Removed AWOP comparability auto-detect, AWOP updated and removed our one last conflict, " does this mean that it's also compatible with AWOP revisited since that is actually a scaled back version of AWOP?
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N.V. Interiors Combo Edition AWOP v1.3.1: (Discontinued)
The AWOP version has been discontinued because of the Auto-detect which was added to the main file. Use the non-AWOP version. If your afraid of the "Missing Mod Warning" change the Non-AWOP versions file name from "NVInteriors_ComboEdition.esm" to "NVInteriors_ComboEdition_AWOP.esm" and you'll no longer get it.
The files have always been basically the same with only a few edits.
N.V. Interiors NMC Comparability patches v2.0: (03/02/19)
After Publishing TTW Interiors for NV I thought I might as well update N.V. Interiors with some of the new meshes and features I added in that mod. this is a small update with just some fun stuff and minor bugfixes.
I using this interior mod instead, it not adding new ones, instead chenging some of existing interiors andgamebecomea bit brighter without any problems...
https://www.nexusmods.com/newvegas/mods/70165
I Pappy's place there's a terminal but it doesn't say where the Bathroom Key is.
I have not found that key and going out there's a bomb exploding. Is there a way to finish this visit and not die?
Sorry if there are errors as I am using the translator
Is the claim made in the guide true?
https://vivanewvegas.github.io/content-avoid.html
https://www.afkmods.com/index.php?/topic/3676-skyrim-information-baked-into-saves/
Anyway, I don't recommend mods with unfinished cells (missing navmeshes and resources) but if you loaded this and saved...
1.) go to a safe (untouched cell) make a save
2.) uninstall the mod
3.) Sleep for a period of time - could be but an hour, but a whole day or so recommended
4.) Step outside the cell
5.) go back into the same cell and make a save again.
@Chucksteel did they have permission to do that?...It's not a remaster its a complete change imho, I did see your name and Wolf's credited but still, feels like its altered and removed too many things that made the old mod great, again, Imho.