This is a port of my D9 rifle from Fallout 3.
There have been some changes, it\'s no longer a LAZOR gun that explodes people, but it\'s a kickin\' energy machine gun with a regen rate.
Permissions and credits
Credits and distribution permission
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
Shoot me a PM to let me know what you do with it :D
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.5
tweaked projectile, sound, added new texture alternate
Version 1.4
Changed skill to Energy Weapons
Changed Ammo Capacity from 240 to 120
Increased Regen rate from +1 to +4/sec
Version 1.3
Fixed some texture issues.
NOTE FOR 1.5 SCOPE ISSUES: There is an easy fix to my stupid mistake: move the interface folder out of \meshes\weapons and into \meshes otherwise the main file has been updated
This is based on the gun Christopher Johnson uses in MNU HQ and is one of the guns Wikus was forced to test. The designation was simply taken from the title block of a concept drawing by Greg Broadmore. I don't know what they called it in the movie.
=============== Details: ===============
This is a port of my D9 rifle from Fallout 3. There have been some changes, it's no longer a LAZOR gun that explodes people, but it's a kickin' energy machine gun with a regen rate.
The gun is located in the Lucky 38 Suite.
To use alternate textures, simply make a backup copy of AAR525_TEX.dds, and rename AAR525_TEX2.dds or AAR525_TEX3.dds to AAR525_TEX.dds
=============== Requirements: ===============
Fallout New Vegas
=============== Install: ===============
1. Extract the files from the archive. 2. Copy files to (install folder)\Fallout New Vegas\Data\ 3. Start Fallout NV Launcher, click 'Data Files', place a checkmark beside the .esp file.
=============== Un-Install: ===============
1. Start Fallout NV Launcher, click Data Files, uncheck the .esp file. 2. Delete the files/folders associated with the mod.
=============== Compatibility: ===============
No compatiblity issues so far.
=============== Bugs/Issues: ===============
None reported so far.
=============== History: ===============
1.0 8/15/2011 - Initial Release 1.1-1.3 8/15/2011 - successive updates to troubleshoot texture path issues 1.4 - Changed skill to Energy Weapons, Ammo Capacity from 240 to 120, Increased Regen rate 1.5 - tweaked projectile, sound, added new texture alternate
=============== Contact: ===============
backstept on the nexus forums
=============== Credits: ===============
Props to Greg Broadmore (http://gregbroadmore.blogspot.com) for the amazing art for District 9 Thanks to Bethesda for creating Fallout 3, and Obsidian for New Vegas. Thanks to InsanitySorrow for ReadMe Generator this readme is based on.
=============== Tools Used: ===============
3DS Max 8 NifSkope Photoshop GECK Fallout 3 ReadMe Generator
=============== License/Legal: ===============
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
This file may be redistributed, or re-released in another language so long as you show off what you're doing with it. I'd like to see where it goes! :D