Fallout New Vegas

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Alexander J Velicky

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AlexanderJVelicky

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D.E.I.M.O.S. - Version 1.05
By Alexander J. Velicky

Thank you for downloading D.E.I.M.O.S.! I strongly recommend you read through the entire ReadMe before continuing. Enjoy the mod.

----------Features----------

- 1.5 to 3 hours of gameplay.
- Adds a brand new story to the Mojave Wasteland.
- Fully voice acted!
- 10 new interiors cells, and one exterior worldspace.
- 1 new weapon. (Altered off the Tesla Cannon)
- 1 new armor. (Altered off the Radiation Suit)

----------Requirements----------

This mod does NOT require any DLC. All you need is Fallout: New Vegas!

----------Installation----------

Extract all the files into the Fallout New Vegas/Data folder.

Place D.E.I.M.O.S..esm anywhere in your load order with the other ESM's.

----------Uninstallation----------

Make sure in your savegame you are not within a cell added by D.E.I.M.O.S..esm then do the following. Within the Fallout New Vegas/Data folder, delete D.E.I.M.O.S..esm and the following folders: "Sound\Fx\Gunmaster95\D.E.I.M.O.S.", and "Sound\Voice\D.E.I.M.O.S..esm".

----------Permissions----------

You may not upload this mod to any websites without my permission. You may not use any files contained in this mod without my permission in your own mods, or otherwise.
You may not translate the mod and upload in an alternate language without my permission.

----------Patch Notes----------

V 1.05

- The light in the backup reactor room now shuts off when the power dies.
- Added an ambient light to the Deimos door so it's easier to see.
- Followers can no longer get to you through the barrier, as it now teleports them back a few feet.
- You can now sleep on the beds in the present version of the Research Labs.
- The airlock doors no longer spam the 'This door is activate elsewhere.' message if an NPC or follower is trying to activate them.
- Mitchell now waits for you at the security room before discussing the imminent security purge.
- Moved the destination quest marker for the Maintenance bot so it's more obvious that it's downstairs.
- You can no longer jump into the main reactor area.
- Added collisions so you can no longer climb all over the Deimos. It's expensive military hardware, after all!
- Added a quest marker for the last objective in the quest.
- The quest now ends when you listen to Mitchells holotape, instead of when you pick it up.
- You can no longer get stuck my activating the main reactor more than once while in the past.

V 1.04

- POSSIBLY fixed the crashing issue when entering the worldspaces. I need reports to confirm or deny this fix as the game never wants to crash for me...
- Renamed the Fx filepath to Data/Sound/Fx/Alexander J. Velicky/D.E.I.M.O.S.
- Added additional Fade-to-black ISM to beginning of Deimos cutscene to ensure both characters are standing there.

V 1.03

- Limited spawns dynamically during the quest, so there is eventually a hard limit to the enemies.
- Added a message telling you when to ignite the reactor.

V 1.02

- Matthews should no longer be in a constant 'fleeing' state.

V 1.01

- Made Dr. Matthews essential.
- Moved DC Journal in storage area so you can now grab it.
- Grabbing the Lvl 3 badge before triggering the objective now properly completes and displays the objective.
- The animals now simply dissapear, instead of exploding as they do. It's more subtle. The animals need to disapear as they are dynamically spawned denfinitly, and their bodies would clutter the game, causing it to crash.
- Gave the maintenance bot WAY more health.
- Made the maintenance bots weapons far stronger.
- Fixed faulty conditions that prevented two of Johnny Corde's dialog lines from showing up.
- Temporarily disable spawns so Mitchell will talk to you after you escort the robot.
- Flopped packages so now Matthews hides in the Deimos Room, while Mitchell defends it... Instead of the other way around...

V 1.00 - Initial Release