Fallout New Vegas

2763 comments

  1. TheTalkieToaster
    TheTalkieToaster
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    People Still Use This In 2021!? Update: I'm not actively updating the mod, but I'll happily upload any fixes or extensions you've made and credit you on the page.
    (Well, as long as they meet the slightly sketchy quality standards of 2011-era Toaster)

    So if you want a Tale of Two Wastelands integration... make it yourself.
  2. DoctorFunk
    DoctorFunk
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    Please, people: Think twice before using this mod!

    It's abandoned, it's very old, and it's very buggy, outright broken in many parts - And I'm not talking about mistaking the convoluted upgrading and information-digging, either. Some bugs I've personally had are:


    • Robots frequently refusing to to wait.
    • Robots often spawn behind doors/walls when entering new areas.
    • Robots attacking random civillians at random times, while waiting, for no obvious reason.
    • Getting nailed in the back of the head by your Sentry Bot's missile barrage.
    • RobCo tools simply refusing to work.
    • Upgraded robots losing their inventory space.
    • Upgrades generally disappearing.
    • Robots disappearing, clogging up your robo-follower limit.
    • Robots robots still counting towards your limit after being dismissed.
    • Being unable to fix robots despite having all necessary requirements.
    • Being unable to upgrade robots despite having all necessary requirements.
    • Being unable to mod robots despite having all necessary requirements.

    It's frustrating, because a significant issue is inevitable, and you'll probably become endeared to the mod (Like I was) before one appears.
  3. JrReality
    JrReality
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    how the hell do you give the hoverbrains pistols it says they cant carry anything
  4. Bongo42000000
    Bongo42000000
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    This mod rocks!
    Thank you for making it!
  5. Dartonyan
    Dartonyan
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    When i load a save it says there is a missing part of the skeleton and that i should download Compatibity Skeleton version 13, but i already have the required mod installed
  6. Jspy1
    Jspy1
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    Sorry to bother you, however i tried asking the lobotomite an mr hand to wait while i was at Novac, since there was not a lot of room in the gift shop, but they turned hostile towards the civilians.
    anyone know what to do?
  7. Doomeran
    Doomeran
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    Securitron mk2 does not attack. it just moves closer to the enemy and does nothing and its not in melee its in ranged form
    1. Jspangler21
      Jspangler21
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      you ever find a fix
  8. Jorahm615
    Jorahm615
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    Are the robots you create meant to be essential? I want to keep my normal companions alive, but I don't want my robot minions to be essential.
  9. jolopanda
    jolopanda
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    how to make hoverbrains?
  10. Nafanja007
    Nafanja007
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    I don't have perks. Can someone explain how to get those or why I don't have those available to choose ?
    1. sukanut
      sukanut
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      Someone else commented the answer, so here it is: go to Vortex plugins, then enable the disabled esps. They aren't enabled by default, for whatever reason
  11. TheDevestater
    TheDevestater
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    hey guys, I just wanted to ask a quick question, I installed the mod via vortex and it didn't get any errors, but none of the perks are showing up once I level up, do I have to start a new save for it to work or is there something that I'm missing?

    edit: nvm, I just didn't have the esm of the game files enabled in vortex
    1. MelonStuff
      MelonStuff
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      for anybody looking at this and not knowing what to turn on,

      check your plugins on vortex. I spent like 20 minutes trying to figure this out.
    2. Nafanja007
      Nafanja007
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      How did you got it working ?
    3. Dunehelm
      Dunehelm
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      The post above yours just told you how to get it working. CHECK YOUR PLUGINS TAB
    4. sukanut
      sukanut
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      MelonStuff nailed it. Why it was auto-disabled on install and enabling is beyond me, but he/she figured it out. Worked for me