It dont work, i copy files (from zip file) to /Data, run game and i ticked this mod Cybernetic Implants Xangi.esp in game data in launcher. Than i go to Usanagi and she dont have any item in inventory, plus she say same you dont have any more implants (because before i bought all implants). I waiting more than week to restock and nothing. Any idea how to get it working?? Thanks.
I agree with the guy Kamsolastor's statement. These implants are overpowered. Doctor usinagi implants only boost one stat point. You have a +2 boosted stat point on most the base stat boosters as well as a bonus to various skills. The skill boosters are +25 each, the average tag skill is + 15 showing that you are at least 10 skill points over powered. some more ideas about tweaking. Like the "anti ambush" concept, I would suggest a re-balance of this skill that drains some of your action points up each time you get shot. The action points should not be aloud to charge up while it is activated either. also there should be a time delay before each re-activation of the skill. When it deactivates the time delay begins. Another idea is a "personal stealth field" that when activated drains your action points until they are gone you have stealth of-course same rules as the anti ambush concept apply. "Night vision-spotter perk combo" that drains action points while on. same rules as the above should apply to it as well. I suggest a "pack mule implant" that works like the original pack mule. "spontaneous combustion implant" activates at 10% health making you self detonate like a car damaging enemies around you. "emp implant" you can activate an emp pulse from your body, damaging machines near by. this should be a ability that takes 33% of your full bar of action points each time its used. meaning its based on your full bar to begin with so you only get 3 shots with it till your bar is depleted. this way all your implants are on activation types keyed to a button. I would also suggest a couple hard core implants. "humidity absorbent implant" drains your action points bar to re-hydrate the player 5 points. "autonomous artificial intelligence hibernation implant" or "a.a.h. implant" basically lets the player gain 5 points of sleep deprivation back for using a full bar of action points. any ways if you did all these i would down load it. as far as skill bonus b.s. go's its just not needed you get 35 ish levels to max them out. stat point bonuses you get from intense training perks.
These are expensive armor, you can only have 3 max active at once since they use armour slots 1, 2, and 3. in fact as far as I remember slot 3 is used for normal clothes which means you can't wear anything with most of these.
I'm very happy to see this. I don't like overhauls and I know I'm not the only one. FONV is unstable enough as is so the fewer, smaller mods the better.
File structure in this mod is nonsensical. You have the mod and then you have the mod again packaged within the mod. As far as I can tell, it's the same folders and files, just repeated.
Boes the body part that they take up mean only 3 can be installed at one time .. what would presume but always nice to ask for clarification. Thanx for putting up.
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I wish there was a standalone non-nvse version of project Nevada's cyberware. This is frustrating.
File structure in this mod is nonsensical. You have the mod and then you have the mod again packaged within the mod. As far as I can tell, it's the same folders and files, just repeated.