Fallout New Vegas
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Xangi

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nocternel

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18 comments

  1. nocternel
    nocternel
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    @DrakenGuard you buy them from her inventory they do not istall that way you put them on like armor.
  2. Derkwow
    Derkwow
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    It dont work, i copy files (from zip file) to /Data, run game and i ticked this mod Cybernetic Implants Xangi.esp in game data in launcher. Than i go to Usanagi and she dont have any item in inventory, plus she say same you dont have any more implants (because before i bought all implants). I waiting more than week to restock and nothing. Any idea how to get it working?? Thanks.
  3. xzanderain
    xzanderain
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    I agree with the guy Kamsolastor's statement. These implants are overpowered. Doctor usinagi implants only boost one stat point. You have a +2 boosted stat point on most the base stat boosters as well as a bonus to various skills. The skill boosters are +25 each, the average tag skill is + 15 showing that you are at least 10 skill points over powered. some more ideas about tweaking. Like the "anti ambush" concept, I would suggest a re-balance of this skill that drains some of your action points up each time you get shot. The action points should not be aloud to charge up while it is activated either. also there should be a time delay before each re-activation of the skill. When it deactivates the time delay begins. Another idea is a "personal stealth field" that when activated drains your action points until they are gone you have stealth of-course same rules as the anti ambush concept apply. "Night vision-spotter perk combo" that drains action points while on. same rules as the above should apply to it as well. I suggest a "pack mule implant" that works like the original pack mule. "spontaneous combustion implant" activates at 10% health making you self detonate like a car damaging enemies around you. "emp implant" you can activate an emp pulse from your body, damaging machines near by. this should be a ability that takes 33% of your full bar of action points each time its used. meaning its based on your full bar to begin with so you only get 3 shots with it till your bar is depleted. this way all your implants are on activation types keyed to a button. I would also suggest a couple hard core implants. "humidity absorbent implant" drains your action points bar to re-hydrate the player 5 points. "autonomous artificial intelligence hibernation implant" or "a.a.h. implant" basically lets the player gain 5 points of sleep deprivation back for using a full bar of action points. any ways if you did all these i would down load it. as far as skill bonus b.s. go's its just not needed you get 35 ish levels to max them out. stat point bonuses you get from intense training perks.
    1. STMsystem801
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      These are expensive armor, you can only have 3 max active at once since they use armour slots 1, 2, and 3. in fact as far as I remember slot 3 is used for normal clothes which means you can't wear anything with most of these.
  4. BadHeartSnake
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    If you put them on like armor then they're not implants.

    I wish there was a standalone non-nvse version of project Nevada's cyberware. This is frustrating.
    1. hunydo1255
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      Why not nvse its a simple drag and drop into your main folder.
    2. Sebject
      Sebject
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       Cyberware 2281 is what your looking for.
    3. gossedd
      gossedd
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      I used it but its give me an error ''extension menu not detected''
    4. mushroomtiddi
      mushroomtiddi
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      Try downgrading the 2.08 version of UIO, i had this same problem when i had the 2.09 version. 
  5. bearhiderug
    bearhiderug
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    I like the idea, but they need a nerf. Any chance to get this to work with Project Nevada?
  6. KamSolastor
    KamSolastor
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    Some of these seem a little overpowered in my opinion, unless you're using a mod that makes the game a lot harder.
  7. madscirat
    madscirat
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    I'm very happy to see this. I don't like overhauls and I know I'm not the only one. FONV is unstable enough as is so the fewer, smaller mods the better.

    File structure in this mod is nonsensical. You have the mod and then you have the mod again packaged within the mod. As far as I can tell, it's the same folders and files, just repeated.
  8. starr8492nd
    starr8492nd
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    projekt navada make my ak-74 out of line it. i love my ak-74 and 101 102 103 104 105 106 107 108. and akm. this seen to be a good mod for the implants
  9. DangerousNewb
    DangerousNewb
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    project nevada already has this
  10. jsnider193
    jsnider193
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    Boes the body part that they take up mean only 3 can be installed at one time .. what would presume but always nice to ask for clarification. Thanx for putting up.
  11. Fyuumi
    Fyuumi
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    Based on the description, these are item implants that are worn like armor. So they would be sold like other items, not like implants. What a shame...