You can use the "playable tribals" mod for sulik's tattoos. Also, if you're interested in making Goris, you could use the deathclaw "hairy" texture from Geistertanz's "Kindred of the Mojave" mod, the one that is used for the werewolves.
True, though if I added a Non-playable helmet for Tycho, people would just do what they did in the Phoebe mod and talk about how the only bad thing was the non playable super sledge I gave her.
Besides, even if I did that, it could still be possible to give him items that remove the helmet and show his face even somewhat so...might as well just show it lol
Next up will either be Katja, Miria (The actual NPC from Fallout 2, not the Miria mod....thank goodness that mod isn't put toward the MiriaF2 companion...From what I know anyway), or Vic. I'd do Sulik, but I don't know how to add the tattoos and put a bone in a NPC's nose amongst other things that Sulik had in his talking head.
Just wanted to thank you for the mod. This guy was my favorite companion from F1 (especially since Ian just could not resist blasting me with that damn shotgun), and the most disappointing feature of the game was his appearance. Especially with the description they gave him.
Anyway, it's good to see Tycho again. Seems almost sacreligious to see his face though, doesn't it?
Because of the lack of good animation technology back then, they had to reuse sprites for even special characters such as Tycho. I was going by his description when you hover the mouse over it, and it was the description of the NCR Vet Armor. I'm sure they used a bald sprite because of the gas mask he wore and it did not show his hair or anything.
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Besides, even if I did that, it could still be possible to give him items that remove the helmet and show his face even somewhat so...might as well just show it lol
Next up will either be Katja, Miria (The actual NPC from Fallout 2, not the Miria mod....thank goodness that mod isn't put toward the MiriaF2 companion...From what I know anyway), or Vic. I'd do Sulik, but I don't know how to add the tattoos and put a bone in a NPC's nose amongst other things that Sulik had in his talking head.
Anyway, it's good to see Tycho again. Seems almost sacreligious to see his face though, doesn't it?
Because of the lack of good animation technology back then, they had to reuse sprites for even special characters such as Tycho. I was going by his description when you hover the mouse over it, and it was the description of the NCR Vet Armor. I'm sure they used a bald sprite because of the gas mask he wore and it did not show his hair or anything.