I've been porting it to a new worldspace, along with the other one. Work on it has been slow b/c of schoolwork. Here's a few screenshots, some of which show how much of a WIP it is.
There is (and has been) some glitch with the lod of murky rock canyon. I will try and fix this with a new version. Sadly, this means that I will have to release 0.6 in a few days with minimal changes just to fix the LOD issue.
Uploaded 0.5
I know that there are quite a few small issues, but feel free to post them. Such examples would be the stage stairs in the hotel. Another would be the LOD of the eastern bridge.
The worldspace is also changed to have more natural boundries. You may not swim past the bridges now.
Right now my aim is to finish the Palmwood Cove Docks area before working on the Murky Rock Canyon area. Murky Rock Canyon will need one more LOD regen, which will come after I finalize Palmwood Cove Docks.
rjtrains: do you have speedy's resources? That is the only problem that I can think of. If not, then try downloading and reinstalling again. I haven't have trouble running my mod on my own computer since January (when I was using too much of those tall buildings that use hundreds of static objects).
31Fox: I can only recommend you to not try and create such a large mod. Even if you spare some time every so often, it will always be a WIP to try and create such a large scale mod. Hazycreek Docks will probably be the "cleanest" city that I will make, only because making soo many interiors it very tedious.
If you really want to go about it, I would recommend going in this order. -Create a new Worldspace, and cluttering only with streets and buildings first. -Then make interiors for the buildings -Use the Navmesh Generation for the exterior -Make the interior navmeshes by hand -Finalize worldspaces
Then you can add NPC's that can move about the environment. Each step takes quite a bit of time, even if you are used to the GECK. I'm still in the process of creating the interiors of most of the buildings.
As for scripts (such as the "internet"), I just hack together scripts I find elsewhere in the game and pray for the best. It has gotten some interesting results, as you have probably seen.
I love this mod.Its the best map mod I ever saw.All those sorters, ingame "internet" where you can order things...ITS FANTASTIC!
Gosh, I need to learn how to create mods like these.I have a huge favor to ask.Could you maybe make something simmilar?But without the signs that apocalypse happend? =3 Clean city with as many enterable buildings as possible with each a very own inventory?
Hey, I'm having a problem. I tried to boot up NV and it just crashed. I removed the mod from being loaded and it works fine. I've already checked to make sure all the files are there, but nothing helps. Got any advise?
63 comments
http://imgur.com/ffcdC
http://imgur.com/RbO4M
http://imgur.com/2YvKg
http://imgur.com/LWMBm
http://imgur.com/K4VVT
http://imgur.com/ohRbl
I mostly took the shots of errors, so there are not any more spectacular shots on my computer that I can upload atm.
Once I get a few things fixed and figure out how to navmesh an entire world, then it will be pretty sweet.
There is (and has been) some glitch with the lod of murky rock canyon. I will try and fix this with a new version. Sadly, this means that I will have to release 0.6 in a few days with minimal changes just to fix the LOD issue.
Uploaded 0.5
I know that there are quite a few small issues, but feel free to post them. Such examples would be the stage stairs in the hotel. Another would be the LOD of the eastern bridge.
The worldspace is also changed to have more natural boundries. You may not swim past the bridges now.
Right now my aim is to finish the Palmwood Cove Docks area before working on the Murky Rock Canyon area. Murky Rock Canyon will need one more LOD regen, which will come after I finalize Palmwood Cove Docks.
31Fox: I can only recommend you to not try and create such a large mod. Even if you spare some time every so often, it will always be a WIP to try and create such a large scale mod. Hazycreek Docks will probably be the "cleanest" city that I will make, only because making soo many interiors it very tedious.
If you really want to go about it, I would recommend going in this order.
-Create a new Worldspace, and cluttering only with streets and buildings first.
-Then make interiors for the buildings
-Use the Navmesh Generation for the exterior
-Make the interior navmeshes by hand
-Finalize worldspaces
Then you can add NPC's that can move about the environment. Each step takes quite a bit of time, even if you are used to the GECK. I'm still in the process of creating the interiors of most of the buildings.
As for scripts (such as the "internet"), I just hack together scripts I find elsewhere in the game and pray for the best. It has gotten some interesting results, as you have probably seen.
Gosh, I need to learn how to create mods like these.I have a huge favor to ask.Could you maybe make something simmilar?But without the signs that apocalypse happend? =3
Clean city with as many enterable buildings as possible with each a very own inventory?
THANKS! =D