This mod is awesome however I can't make the animations work. For example the shishkebab MKII is supposed to have fire animations when unsheathed, however it just does not appear to me. Same with the other weapons like the cool flames of one of the hammers or the rocket booster of the rocket hammer. Pls help. I really wanna make this mod work.
I think you misunderstand, the new animations are on the weapons themselves, not the player character. The description makes it pretty clear, when he says he's inserted ##VisCtrl nodes into the models, what that means is that he's modified the way the 3d models for the weapons work to allow them to animate and, by extension, not animate when sheathed or drawn. Stuff like the laser katana having a cool animated electrical energy blade when drawn that shuts down when sheathed.
Where's this armor from? I've been looking for medieval armor and that armor lookslike studded dark leather, looks amazing, is it from a mod, DLC, or base game and i've just completely missed it? (armor that player is wearing in 'Powder Ganger with Power Axe' and 'Powder Gangers')
Amazing mod. Love the different designs and creativity infused in these weapons. Came back to endorse and leave this comment. Trust me, it's a lot. As you can see from my post count, I basically never post; however I had to in this mod because I love it so much. 1 thing I did not like however, and it's just personal preference, is that the Pulse Claymore has an extremely high attack speed just like the Rocket Hammer, which I did not like either because of the aforementioned reason.
93 comments
I had to manually insert ##VisCtrl nodes into all 58 of the vanilla KFs.
Hello, may I know how did you insert ##VisCtrl nodes into the kfs? I plan to patch some anims to work with this mod
The shishkabob MkII is created by both mods and they are fighting for existence in game