Fallout New Vegas

387 comments

  1. Scout164
    Scout164
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    I just remembered that Oxhorn downloaded this mod and used it that caused him to idiotically say "Obsidian got the lore wrong".  Jesus...
    1. deleted208171857
      deleted208171857
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      Lil late but, Totally agree I mean Oxhorn isn't bad or anything but instead of blaming the game developers maybe research some of the mods you've used. 
  2. GlubTubus
    GlubTubus
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    Hey ive been trying to get this mod to work but the textures arent showing at all. I am genuinely confused as I a semi new to moding and would like some help with this.
    1. Desautels
      Desautels
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      You need to activate the Archive Invalidation from you Mod Manager. 
      Any Texture mod need to have Archive Invalidation.   --Hope that helps.
  3. ok1n4w
    ok1n4w
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    These look so good fr. Thank you, endorsed.
    1. GlubTubus
      GlubTubus
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      Hey im trying to download the same mod however when i go onto the game its still got the default textures. could you help me out ?
    2. Peepee1284
      Peepee1284
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      no
  4. RockyTG
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    does anyone know  if i should load this before or after ojo bueno and the same with NMC's texture pack?
    1. MentalGear
      MentalGear
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      It was made to fill in the gaps, you can use "MGs NCR Pack Ojo friendly 7" for not overwriting any of Ojos files.

      As for NMC there were only a few overwrites, but after the updates from 2019, 2020 I see that he has made much more of the files that I already made back in 2012. You can decide from his and my screenshots which you prefer.
  5. Leadrainpbh20
    Leadrainpbh20
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    Is there a way to remesh Liberator to distinguish itself from Moralin's Machete? The mesh turns Liberator from the base lawnmower blade variant, into a regular machete with Moralin's mesh/texture.
    1. MentalGear
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      You could bind a new (or the original but renamed) texture for the Liberator in Nifscope. But you have to rename and rebind a different .nif mesh (or again the original) to the Liberator.
    2. Leadrainpbh20
      Leadrainpbh20
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      I have no idea how to do that or where to start. Sounds like a simple solution tho. 
    3. MentalGear
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      https://github.com/niftools/nifskope/releases

      Under Assets, first row you'll find the download link.

      I'm sure there are tons of tutorials, if you put some research into it.
  6. Darkjesusmn
    Darkjesusmn
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    having a odd error pop up when installing via vortex MM, never had this error before and ive used this mod in the past.


    "Failed to parse plugins"
     "Error: "zzalcoholfixes.esp" is not a valid plugin"



    ive redownloaded twice and did a manual download with the same error
    1. MentalGear
      MentalGear
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      zzalcoholfixes.esp is not part of this mod.

      Maybe you can try to deactivate zzalcoholfixes.esp and see if it works then.
    2. Darkjesusmn
      Darkjesusmn
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      seems "Alcohol Bottles OVERHAUL - by zzjay" is the problem. the mod oddly isnt compatable at all with this, and refuses to be overwritten by any mod via vortex. 

      just a fyi for anyone else having this error if your using that overhaul to just use this mod instead! looks much better and covers all the same objects.
  7. MuriaBR
    MuriaBR
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    .
  8. EnclaveOverlord1
    EnclaveOverlord1
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    Hiya! Amazing mod but there are a few things I'm personally not a fan of. I was just wondering what texture has the duckman with a rocket launcher and Brock Samson, so I can delete those. Thanks!
    1. MentalGear
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      Delete:
      nvwashingmachine01_d.dds
      nvwashingmachine01_n.dds
      repairkit.dds
      repairkit_n.dds
    2. EnclaveOverlord1
      EnclaveOverlord1
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      Awesome, thanks!
  9. Co187Um
    Co187Um
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    Hi, is it possible to get a version which doesn't add Mario to the dirty water bottle and a version where the first aid box doesn't have a complete retexture
    1. MentalGear
      MentalGear
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      You can delete the files:
      firstaidkit01.dds
      firstaidkit01_n.dds
      waterunpurified.dds
      waterunpurified_n.dds
  10. SnowHash
    SnowHash
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    Hello, I've loved your retex since 8 years ago when I played and modded FO3 for the first time! I got back recently and am trying to get TTW 3.2 up and running, it's such a different beast modding that.

    I was wondering if I should use both your MGS Neat Clutter Retexture packs from FNV and FO3 to cover everything in TTW? Or will just getting the FNV version be enough to cover every item in FO3 as well? I know the 2 games share the same files, but Im not sure to what extent.
    1. Mental Gear
      Mental Gear
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      Hello

      Thank you.
      It's enough if you only install the FNV version, it contains all the stuff from the Fallout 3 version.