Lil late but, Totally agree I mean Oxhorn isn't bad or anything but instead of blaming the game developers maybe research some of the mods you've used.
Hey ive been trying to get this mod to work but the textures arent showing at all. I am genuinely confused as I a semi new to moding and would like some help with this.
It was made to fill in the gaps, you can use "MGs NCR Pack Ojo friendly 7" for not overwriting any of Ojos files.
As for NMC there were only a few overwrites, but after the updates from 2019, 2020 I see that he has made much more of the files that I already made back in 2012. You can decide from his and my screenshots which you prefer.
Is there a way to remesh Liberator to distinguish itself from Moralin's Machete? The mesh turns Liberator from the base lawnmower blade variant, into a regular machete with Moralin's mesh/texture.
You could bind a new (or the original but renamed) texture for the Liberator in Nifscope. But you have to rename and rebind a different .nif mesh (or again the original) to the Liberator.
seems "Alcohol Bottles OVERHAUL - by zzjay" is the problem. the mod oddly isnt compatable at all with this, and refuses to be overwritten by any mod via vortex.
just a fyi for anyone else having this error if your using that overhaul to just use this mod instead! looks much better and covers all the same objects.
Hiya! Amazing mod but there are a few things I'm personally not a fan of. I was just wondering what texture has the duckman with a rocket launcher and Brock Samson, so I can delete those. Thanks!
Hi, is it possible to get a version which doesn't add Mario to the dirty water bottle and a version where the first aid box doesn't have a complete retexture
Hello, I've loved your retex since 8 years ago when I played and modded FO3 for the first time! I got back recently and am trying to get TTW 3.2 up and running, it's such a different beast modding that.
I was wondering if I should use both your MGS Neat Clutter Retexture packs from FNV and FO3 to cover everything in TTW? Or will just getting the FNV version be enough to cover every item in FO3 as well? I know the 2 games share the same files, but Im not sure to what extent.
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Any Texture mod need to have Archive Invalidation. --Hope that helps.
As for NMC there were only a few overwrites, but after the updates from 2019, 2020 I see that he has made much more of the files that I already made back in 2012. You can decide from his and my screenshots which you prefer.
Under Assets, first row you'll find the download link.
I'm sure there are tons of tutorials, if you put some research into it.
"Failed to parse plugins"
"Error: "zzalcoholfixes.esp" is not a valid plugin"
ive redownloaded twice and did a manual download with the same error
Maybe you can try to deactivate zzalcoholfixes.esp and see if it works then.
just a fyi for anyone else having this error if your using that overhaul to just use this mod instead! looks much better and covers all the same objects.
nvwashingmachine01_d.dds
nvwashingmachine01_n.dds
repairkit.dds
repairkit_n.dds
firstaidkit01.dds
firstaidkit01_n.dds
waterunpurified.dds
waterunpurified_n.dds
I was wondering if I should use both your MGS Neat Clutter Retexture packs from FNV and FO3 to cover everything in TTW? Or will just getting the FNV version be enough to cover every item in FO3 as well? I know the 2 games share the same files, but Im not sure to what extent.
Thank you.
It's enough if you only install the FNV version, it contains all the stuff from the Fallout 3 version.