Fallout New Vegas

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Zantetzou and Ghostrecon123

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zantetzou

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317 comments

  1. dexos3243
    dexos3243
    • member
    • 0 kudos
    Hello, i have a cosntnat crash when i try to enter the collapsed tunnel. Is it a known bug ?
  2. sniper65615
    sniper65615
    • member
    • 1 kudos
    i found a bug where there was no door in some areas like where there are 6 turrets and i cant know what happened but i think there are more mods missing
    1. Tr3ndk1ll666
      Tr3ndk1ll666
      • member
      • 0 kudos
      Yeah im having the same problem. however its happening when i first start the mod. i downloaded Speedyrecources as instructed and downloaded this mod and update via vortex with a good load order and i can only get so far in one of the bunkers before im stopped with one of the many red triangles with the exlamation mark in the middle leading to a grey "room" that instantly teleports me back to the front of the symbol. I also noticed that the author added trogs from fallout 3s dlc the pitt. however they show up as the ! marks as well. Maybe its a missing texture from FO3 The pitt dlc that wasnt mentioned possibly?? I honestly dont know. Any help would be greatly appreciated cuz ive seen vids of this mod and it looks super cool.
  3. vipersfury86
    vipersfury86
    • supporter
    • 1 kudos
    No idea why, but the Player home (observation pod) shows up as having all those missing texture "!" symbols. I did indeed download the Speedys resource mod, and the optional files under the Area 51 files section, but those textures still won't show. Anyone possibly know what could be wrong?
    1. Tr3ndk1ll666
      Tr3ndk1ll666
      • member
      • 0 kudos
      Yeah im having the same problem. however its happening when i first start the mod. i downloaded Speedyrecources as instructed and downloaded this mod and update via vortex with a good load order and i can only get so far in one of the bunkers before im stopped with one of the many red triangles with the exlamation mark in the middle leading to a grey "room" that instantly teleports me back to the front of the symbol. I also noticed that the author added trogs from fallout 3s dlc the pitt. however they show up as the ! marks as well. Maybe its a missing texture from FO3 The pitt dlc that wasnt mentioned possibly?? I honestly dont know. Any help would be greatly appreciated cuz ive seen vids of this mod and it looks super cool.
  4. AlgolFear
    AlgolFear
    • member
    • 1 kudos
    Jeez... I wanted my money's worth ? Well I bloody had it. FOUR HOURS to polish the quest ! That was glorious XD

    Between the HORDES of Ghouls, trogs and Sentinels bots, not even counting the boss in the end, the time to find the keys alongside the background which was slowly explained every time I found a dead body, I had a lots of fun.

    Unfortunately, I still can't find the key to the player house... Where is it, please ? T.T
  5. jjb54
    jjb54
    • premium
    • 35 kudos
    Okay, now that I have got it fixed, by finding the problem with 2 mods occupying the same space ...

    I started to move forward ---

    > Only to find I need Option 2 Mod Update - Less Ghouls. I strongly suggest you get it. But, you'll find that the creator seemed to think Ghouls and Robot fights were the answer to a " good adventure ". ( Hint: No ... )

    > So far all I'm dealing with is Ghouls and Robots - and the convoluted mess with the location of the doors, which make no logical sense at all.

    > I'm not even sure I'm going to finish this, 2/b honest. All it is hordes of Bad Robots and Lots of Ghouls. Be prepared to save a lot, because you WILL DIE A LOT. Even when I have a small army of my own Robots .... 8 of them and they killed off and they are solid built with the Robot Building Mod I have.

    > I sure hope the ending is worth it ... seriously, I'm beginning to have my doubts.

    ADDED - Okay, was able to finish the QUEST.

    2/b honest - I was let down, seriously let down.

    Could NOT find the A - Card and I went back and double checked and marked everything. The only thing I can guess is it was in a place where if there was a major fight (which is just about everywhere there is a card, it might have gotten "LOST")? I expected it to be in the last room "F" and no, unless again it got "lost" in the heat of the battle?

    The thing is - you had a good story line and it would have been "nice" if maybe you built the plot up, instead of just hitting us at every turn with MASS ATTACKS of Robots and Ghouls.

    I will play w/the weapons and see what they offer in the NV World against Ghouls - Raiders - Deathclaws and such ... If they basically do the same as Vanilla Weapons - then as fancy as they look, they are basically just eye candy and serve no real value.....

    I'll report back later. 
    1. jjb54
      jjb54
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      PART II Review -

      I think I might have a theory as to what happened to some of the KEY CARDS. Likely they got "lost" in the battles that took place? This is very common when they are left on DEAD NPC's ... explosions, fire and such send the body flying and it could fall through a cell floor or such.

      I say this, because the player's home KEY CARD was not to be found either. :-(
      > Had to console command to UNLOCK. 

      Plus there is a MED DOC that is useless. "OUT OF DATE" apparently. So why put there if you cannot use it?

      The weapons are just standard Vanilla Weapons that are nothing more than "Eye Candy" .. sorry, "Eye Candy" can get you killed in the FALLOUT WORLD.

      This was supposed to be ALIEN TECH WEAPONS, so you would expect some stronger power. But no, do not look for these to save you, even from Fiends or Rad Scorpions ... better to just use a GOOD VANILLIA weapon!

      Also, you cannot "shoulder" some of the weapons. You have to go actually change to a smaller weapon to make it so you are not forever carrying it in your arms. This is the only mod that does this, it does NOT happen with any other mods.

      I can "Shoulder" any and all other mod weapons with no issues.

      Plus with it clear that a lot of areas that you NEED to go are not properly NAV-MESHED and you have to get 'creative' to move around and/or use the TCL command to "jump" over an area.

      This is a good idea ... but it falls short, very short. Between broken Nav-Mesh, pieces of buildings and landscape M.I.A. to the seriously over powered and out numbered Bad Robots and Ghouls ... and the lost cards that seems to happen.

      There was a good story to be told here - it just fell seriously short. 

      I removed it from my game and went to a pre-saved back up.

      BOTTOM LINE - Be ready to be seriously frustrated if you "go here". 
    2. jedp15
      jedp15
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      • 24 kudos
      Orange you glad you kept this and got rid of Zion Trail? Huh, my guy? lol
  6. jjb54
    jjb54
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    Okay, totally my bad - after realizing that I had another MOD that occupies the same space.

    ZION TRAIL MOD ... Once I removed that mod - this mod works fine. 

    So just beware: ZION TRAIL MOD - https://www.nexusmods.com/newvegas/mods/61939?

    WILL SERIOUSLY CONFLICT WITH THIS MOD.
    1. jjb54
      jjb54
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      No - downgrading to version 3.0 did not work. :-(

      See Above Corrected Post. My bad.
  7. helbent4
    helbent4
    • member
    • 7 kudos
    For those that are looking for it, Speedy Resources has been moved to here:

    https://www.nexusmods.com/newvegas/mods/39551
    1. Bafonet
      Bafonet
      • BANNED
      • 10 kudos
      Thanks a lot : )
  8. experimenter19
    experimenter19
    • supporter
    • 0 kudos
    the only issue I have is when I try and repair an end mod gun prizes my game freezes unless I use weapon repair kit
  9. DarkWolfEmperor6
    DarkWolfEmperor6
    • member
    • 0 kudos
    This mod SLAPS. UFOs and little green men EVERYwhere...
  10. silana
    silana
    • member
    • 0 kudos
    Hello Zantetzou and Ghostrecon123 ,
    am with the Qeust through just I can't get into the Vault with the residents can't find the key,
    where did I miss the one?

    LG Silana

    Translated with www.DeepL.com/Translator