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deleted1195093

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deleted1195093

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10 comments

  1. hk1234
    hk1234
    • member
    • 0 kudos
    Thank You for the Mod. I have a small request. Would you kindly update the mod to also have General Subtitles functionality as well?
  2. primosinmas
    primosinmas
    • member
    • 0 kudos
    Thank for the mod, even so, a pity that it cannot be done between the dialogue.
  3. DullCandle29
    DullCandle29
    • member
    • 17 kudos
    This is exactly what I was looking for, seriously auto subtitles for voiceless dialog should've been a native game feature. Shame there isn't one for fallout 3 or some of the other elderscrolls games.
  4. deleted72550173
    deleted72550173
    • account closed
    • 0 kudos
    Useful when you use quest mods that don't have voice acting.
  5. moirai
    moirai
    • premium
    • 70 kudos
    Years behind everyone else, but endorsed none the less. Many thanks for this.
  6. kevkiev
    kevkiev
    • premium
    • 92 kudos
    Just started running NVSE again and this is one of the first NVSE mods I reinstalled. Mainly 'cuz I recently started playing AWOP again.

    I'm surprised this mod hasn't received more endorsements. It's absolutely perfect for AWOP or other no-voice mods.
  7. drktrper
    drktrper
    • supporter
    • 44 kudos
    Nice idea.
  8. deleted1195093
    deleted1195093
    • account closed
    • 3 kudos
    @ sdfgsdjfasdjk

    I didn't know that FOOK uses "O" as the menu hotkey. I have now changed the hotkey for this mod to "U". Hopefully that will not conflict with any important mod.
  9. Carrolj2
    Carrolj2
    • premium
    • 14 kudos
    Awesome mod! I've been wanting something like this for ages. Nice job dude.
  10. sdfgsdjfasdjk
    sdfgsdjfasdjk
    • BANNED
    • 33 kudos
    hello this is interesting idea sure enough - i am not native english speaker so have subtitles on all the time, but first thing to came to mind when i saw this is "O" hotkey will conflict with default Fook menu hotkey. although Fook hotkey can be changed in menu, a) not many regular user might know it, b) if your mod captures the "O" first there won;t be a way into fook menu to change the key.

    kudos for nice idea