Fallout New Vegas
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PN Team

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schlangster

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1056 comments

  1. LioTheBadAss
    LioTheBadAss
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    witch support pack should i get?
    1. KatRocks
      KatRocks
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      *which*
      depends which mods youre needing patched, just read the description page
  2. justWidle
    justWidle
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    You don't need this. All anyone needs really is Project Nevada. This is just extra stuff that's bugged for MO2 and Vortex users. FOMM is extremely outdated and not necessary for mod use.
    1. justWidle
      justWidle
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      I've had to do a clean reinstall of FNV on my laptop because I downloaded some bugged out texture mods that crashed my game. I figured since I was doing a reinstall I might as well try and get the patch pack for PN, but it's not needed.
    2. elsolo00
      elsolo00
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      πŸ‘πŸΏπŸ‘πŸΏπŸ‘πŸΏπŸ‘πŸΏπŸ‘πŸΏπŸ‘πŸΏ
  3. MisterWraithMods
    MisterWraithMods
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    All of the links in the description leads to scam websites.
  4. NyxieShadows
    NyxieShadows
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    just a basic inquiry, how do I edit clothing to be compatible with custom races?
  5. Evafallout
    Evafallout
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    Is this mod compatible with New California? Thanks
  6. Radiation123
    Radiation123
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    Cant install the DLC patches. MO2 just errors it mentioning "Installation as fomod failed: No conditions were successful in an 'OR' clause!"
    1. BenDynamic96
      BenDynamic96
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      The DLC patch works in a way you have to put this mod's files into the base Project Nevada files and add them to the correct folders and copy over all esp's and it works like a charm. I got my Hud, icons, and everything with no issues. It might work with other patches haven't tested them yet
    2. justWidle
      justWidle
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      Ok, what files and folders? The FOMOD folder in data with all the base files for Project Nevada or the NVSE data folder? I kind of want these patches even though they're not really necessary, and I keep running into the same issue with MO2 not wanting to install them, missing masters, etc.
    3. SirTwist
      SirTwist
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      To avoid this, activate whatever mod you are patching with PN. Like EVE. Install PN, activate, then EVE, activate that, then the patch, and you should be good to go.
    4. Jeffwef
      Jeffwef
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      This doesn't seem to work for me
  7. LordRhys
    LordRhys
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    Project Nevada - WME Support 1_1 will not install, looks for 'weapons mods expanded.esp' and not 'WeaponModsExpanded.esp' 
  8. michul12
    michul12
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    I turned off no healing from food but my iguana sticks, Nuka-cola, Sunset etc doesn't heal. Help
  9. Whatever33333333
    Whatever33333333
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    Does this remove the blood sausages/thin red paste, or make it they don't heal?
  10. spademan64
    spademan64
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    Thank you for this mod, I dont use many of the features such as Bullet time or Sprint but those which I do really enhance the experience and have made me, as a bit of a classic Fallout purist, fall in love with modern 3D betheda-esque Fallout. Not quite so far as to try Fallout 3 again or to buy Fallout 4 but I am really finally seeing how amazing New Vegas feels and how it really is, at its core a classic Interplay/ Black Isle Fallout game, and mods like this one which make the world more atmospheric and thicker are instrumental in my realisation. Thank you for your work.

    I am struggling however with a few things: I have created a piece of head-canon custom Power Armor using the GECK and the helmet in particular I would like to use with the enhanced visor options included in this mod. Not the incuded overlays, specifically just the Night and Electric heat vision. I was able, using the GECK to apply other effects (visor overlay and breathing) from this mod:https://www.nexusmods.com/newvegas/mods/67870 with relative ease yet when applying the same logic to your mod I ran up against a wall; I was unable to find the effects in the FormList and then in FNVEdit, again was unable to find any way to actually allow my custom helmet to make use of the effects. Any help would be appreciated. I am new to modding in this context, I would mess with shareware when I was young but this is very complex and a lot of variables and appears to be a far more delicate proccess. Again I am just trying to make use of the Enhanced visor modes, the night vision and such, not the actual overlays. Thank you.

    Brilliant mod, while I dont make use of many features the ones I do use I have been enjoying a great deal. Thank you ;)