Fallout New Vegas

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Talkie Toaster

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TheTalkieToaster

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314 comments

  1. Romeguy
    Romeguy
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    Only real problem with this mod and it's kinda a big one for me and not sure if anyone else is having this.
    When I use this mod I can't get the dialogue to work right with other characters to keep the story going.
    Making up a example say I want to let talk to Boone about his wife death, now that dialogue doesn't show up.
    Another in the inventory/trade with some companions doesn't work. One guy only uses a shotgun when I want him with a rifle.

    Is anyone else having this issue beside me?

    It's a damn shame because oddly enough some of these new NPC are more interesting companions than what the officially game gives us... I'm looking at you Cass.

    Got to say those new NCPs if someone is going to work on them could really sell if they have a story behind them like full on like Doc Mitchell or something.
    Plus the other NCPs in game already like Little Buster comes off as great possibility of a Companion. 
    1. WhirledNews
      WhirledNews
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  2. ClaytonFox
    ClaytonFox
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    For an reason NCR soldiers and another NPCs in the game tell me that they are busy and cannot go with me, how can I fix this? I tried many options and what is interesting is when I spawn through the console they refuse, but when it spawns through for example the NCR emergency transmitter, the character can travel with me. How can this bug be fixed and does anyone have similar problems?
  3. Sniperico
    Sniperico
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    • 8 kudos
    kinda dumb that its a perk and have to have charisma just to use it
    1. Moon111112
      Moon111112
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      "player.setav charisma 10"
      Ur Welcome
    2. FalloutSurvivor17
      FalloutSurvivor17
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      • 1 kudos
      not really. do you know what charisma is?
  4. crowlotus
    crowlotus
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    • 14 kudos
    What's the difference between this mod and SCC NV https://www.nexusmods.com/newvegas/mods/49143? With the other one, I get the message: SCC NV has recompiled all scripts. Remove it or clean ITMs. I'm just wondering if this one will do the same thing.
  5. Elwalter
    Elwalter
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    What Is The Perks ID
    1. Elwalter
      Elwalter
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      I Need to know because i can't remove the perk just by disabling it
    2. Manan6619
      Manan6619
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      The first two digits are different for everybody depending on where the mod is in their load order. You can find the ID for yourself by using FNVedit and looking for the perk you're trying to remove in the respective mod's .esp/.esm file. The FormID column to the left of the perk's name will be what you need.
  6. PremierVader
    PremierVader
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    Hey so does anybody know if this mod works fine with JIP Comapanions Command and Control mod? Im looking for something that lets me recruit almost anyone but with a little bit of challenge like paying them or passing a skill check instead of the JIP mods "force recruit" tool which is just overpowered. Im hoping this mod can cover that while still letting me use JIP mods functionality!
    1. ta694
      ta694
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      • 1 kudos
      Works super well with CCC as long as you use the companions that come with CSR
  7. DragKravoc
    DragKravoc
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    Anyone know how to edit companion stats without using console?
  8. Tryedge2715
    Tryedge2715
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    sorry to do this but theres bug or issue when i set them to not essential it doesnt work every battle i ever did on the main and side quest is just say there just unconscious they dont die even i tell them not to be essential pls how do i fix this prob it ruins the realistic of my gaming i mean no i did not recruit them just to kill them but the casualties of a squad or army well i need that your mod is my favorite unlike the others they sometimes vanish when travelling even recall mod on thos mod they dont come back anymore so pls help with this prob
  9. carlellis1993destroyer
    carlellis1993destroyer
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    whenever i want to recruit an NPC, Npc won't follow
    1. Manan6619
      Manan6619
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      Do you have NVSE installed?
  10. chrisalvarez
    chrisalvarez
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    Someone knows a way that i can change the name of the Companion Core.esm without breaking the mod?? I need to do it because i have Robco Certified Mod and that mod also has a Companion Core.esm so i havent found a way to do it without breaking any of the two mods.
    1. Manan6619
      Manan6619
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      They're both different versions of the same mod. You should be able to delete the Companion Core .esm from this mod and use the one from RobCo Certified.