I don't know if this is dead already, but since the PN patch of the original mod isn't working anymore, mabe you could update it? RBDC is really the only mod I'm missing, but the PN compatibility patch breaks the rebalance module of PN, which is really annoying, because PN and RBDC are just so great together.
With the RBDC Compatibility patch for Project Nevada, it breaks Project Nevadas Rebalance module. I believe the exact ESP is pnvprojectnevadarebalance.esp conflicts with one or both of the Project Nevada Rebalance/Rebalance complete.
Changes you make in Rebalance (For example 75% experience instead of %100 gain, and 1 perk per level) dont apply to the game. Im not sure what values would need to be edited in FNVEdit, Going to try testing load orders, but still a strange bug considering boss should sort that all out and its supposed to be compatible.
Thanks for the info. I see whats going on here. The script and/or FormIDs have changed in Project Nevada - Rebalance causing a huge list of errors. It's going to take me a while to fix this.
So I have been digging around in RBDC patches with FNVEdit, I have come to a conclusion that a patch is no longer needed for Project Nevada - Rebalance. I simply cannot find where Project Nevada - Rebalance.esp sets the Damage Multiplier values. As far as I can tell Damage related settings are now configurable through MCM.
Here is a comparison of the old versions of PN (2.0a) and RBDC: http://imgur.com/a/0aC8j I cannot find these settings in the new version of PN (2.5).
Use only one of them. If you are using the mod Authentic Burned Man then use the plugin called 'RBDC - HH - Authentic Burned Man.esp'. If not, then use the other plugin called 'RBDC - HH'.
Weapons and ammunitions do not need compatibility patches.Newly added weapons are automatically affected by the mod.Only mods that add new armors require compatibility patches.
really need a compatibility patch for shrapnel and CFW which switches the dependencies to Case instead of Caliberx, or perhaps requires the compatibility patch that CASE has for using Shrapnel and CFW.
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RBDC is really the only mod I'm missing, but the PN compatibility patch breaks the rebalance module of PN, which is really annoying, because PN and RBDC are just so great together.
Changes you make in Rebalance (For example 75% experience instead of %100 gain, and 1 perk per level) dont apply to the game. Im not sure what values would need to be edited in FNVEdit, Going to try testing load orders, but still a strange bug considering boss should sort that all out and its supposed to be compatible.
Thank you so much for doing this, can't wait
Here is a comparison of the old versions of PN (2.0a) and RBDC: http://imgur.com/a/0aC8j I cannot find these settings in the new version of PN (2.5).
Use only one of them. If you are using the mod Authentic Burned Man then use the plugin called 'RBDC - HH - Authentic Burned Man.esp'.
If not, then use the other plugin called 'RBDC - HH'.
Weapons and ammunitions do not need compatibility patches.Newly added weapons are automatically affected by the mod.Only mods that add new armors require compatibility patches.
Yes.The pnv.esp that we uploaded is now outdated.Use the latest version on the official page.lts v19. ">
LHammonds (File Admin)