Fallout New Vegas

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killergrimm and Sarge198

Uploaded by

Sarge198

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18 comments

  1. jonawelles
    jonawelles
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    That link to New Vegas Realistic Battle and Dynamic Combat linked me to a virus website. What kind of crap are you trying to pull?
    1. Sarge198
      Sarge198
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      The description page hasn't been updated since 2012, the links were pointing to a very old nexus domain. The links are fixed now.
  2. TheFinalOmegaZ
    TheFinalOmegaZ
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    I don't know if this is dead already, but since the PN patch of the original mod isn't working anymore, mabe you could update it?
    RBDC is really the only mod I'm missing, but the PN compatibility patch breaks the rebalance module of PN, which is really annoying, because PN and RBDC are just so great together.

    1. dhampirking
      dhampirking
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      This, I've been looking for a fix and it seems the problem has been around a while. Serious bummer.
    2. Sarge198
      Sarge198
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      I'll see about updating it. What exactly is wrong with it?
    3. dhampirking
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      With the RBDC Compatibility patch for Project Nevada, it breaks Project Nevadas Rebalance module. I believe the exact ESP is pnvprojectnevadarebalance.esp conflicts with one or both of the Project Nevada Rebalance/Rebalance complete.

      Changes you make in Rebalance (For example 75% experience instead of %100 gain, and 1 perk per level) dont apply to the game. Im not sure what values would need to be edited in FNVEdit, Going to try testing load orders, but still a strange bug considering boss should sort that all out and its supposed to be compatible.

    4. Sarge198
      Sarge198
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      Thanks for the info. I see whats going on here. The script and/or FormIDs have changed in Project Nevada - Rebalance causing a huge list of errors. It's going to take me a while to fix this.
    5. dhampirking
      dhampirking
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      Well, I definitely appreciate you taking the time, and am glad I helped narrow it down.
    6. littleliliput
      littleliliput
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      That's so good to hear! I've given up hope that this fix will ever be released

      Thank you so much for doing this, can't wait
    7. Sarge198
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      So I have been digging around in RBDC patches with FNVEdit, I have come to a conclusion that a patch is no longer needed for Project Nevada - Rebalance. I simply cannot find where Project Nevada - Rebalance.esp sets the Damage Multiplier values. As far as I can tell Damage related settings are now configurable through MCM.

      Here is a comparison of the old versions of PN (2.0a) and RBDC: http://imgur.com/a/0aC8j I cannot find these settings in the new version of PN (2.5).
  3. killergrimm
    killergrimm
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    Should I use one of the HH patches, or both of them

    Use only one of them. If you are using the mod Authentic Burned Man then use the plugin called 'RBDC - HH - Authentic Burned Man.esp'.
    If not, then use the other plugin called 'RBDC - HH'.
  4. Neuronyx
    Neuronyx
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    Should I use one of the HH patches, or both of them?
  5. killergrimm
    killergrimm
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    @haerzog,

    Weapons and ammunitions do not need compatibility patches.Newly added weapons are automatically affected by the mod.Only mods that add new armors require compatibility patches.
  6. haerzog
    haerzog
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    really need a compatibility patch for shrapnel and CFW which switches the dependencies to Case instead of Caliberx, or perhaps requires the compatibility patch that CASE has for using Shrapnel and CFW.
  7. killergrimm
    killergrimm
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    'removed old pnv.esp' so we should use the pnv.esp of the original mod?

    Yes.The pnv.esp that we uploaded is now outdated.Use the latest version on the official page.lts v19. <img class=">
  8. GemAye
    GemAye
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    "removed old pnv.esp" so we should use the pnv.esp of the original mod?
  9. calith2
    calith2
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    No doubt the best weapon damage increasing mod available on this site. Thanks a lot to the author
  10. LHammonds
    LHammonds
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    Comment thread fixed.

    LHammonds (File Admin)