i hope someone will help me. first i can say this mod is awesome, nice work. but some planks disappeared and the ground is showing now. why did that happened -_-
Great work, Cirandel. Feels natural, lore-friendly, and very "Courier Six." My Partner, Mr. Black, just covered this mod in our latest Mod Spotlight video, at the following link:
This is my favorite home by far. Just a few things bug me a little. It feels like there is to much stuff in the house to grab. I don't like the water fountain in the house, as it pretty much gets rid of the need to use your collected dirty/clean water bottles. The workbench, reloading bench and various storages should be closer together and the house needs a chemistry set. Those are my only complaints but otherwise I love the house.
This is the perfect player home. ; v; I can't tell you how long I've been looking for a house that isn't too frilly, with enough room for the companions, since I like to "collect 'em all". It's such a homey little thing, not too industrial and fits right in. Love it!
I understand - you use mod to allow you to have unlimited companions in your party at the same time.
In vanilla its possible to have only 2 companions at the same time (one - human and one - Rex or EDE). An when you tel companion to wait or relax - it's not free your companion slot - unless companion will be fired.
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Unfortunately this mod is NOT compatible with After School Special, as it places the house in the same spot as repairman's home
http://www.youtube.com/watch?v=BQehhRPiROs&feature=youtu.be
In vanilla its possible to have only 2 companions at the same time (one - human and one - Rex or EDE). An when you tel companion to wait or relax - it's not free your companion slot - unless companion will be fired.