Fallout New Vegas

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About this mod

This redesigns Joshua Graham, The Burned Man, to much more closely match his appearance in the game art. Now he actually looks burnt!

Permissions and credits
<> Requires the Honest Hearts DLC! Will not function without it!! <>

Name: Authentic Burned Man
Version: 1.0
Date: 5/24/2011
Category: Models and Textures
Author(s): Rocket

This replaces the textures of Joshua Graham, a.k.a. The Burned Man, with ones that better reflect the
character art. Also fixes the head bandages so that they not only conform to differing head shapes, but
also makes it react to mouth and jaw movement like real bandages would.

Joshua Graham now actually looks like he's suffered severe burns and his bandages, both on his
head and body, look like gauze like they're supposed to. The new design and details are meant to
closely mirror that of the Burned Man we see on the Honest Hearts DLC cover.

Please note that anybody who has mods making Joshua Graham's clothing playable will no longer be
able to see the head wrap. However, if you use the console to go into the character creation screen,
(showracemenu) the head wrap will be available under the "Facial Hair" tab. Oddly enough, that's
the only way to get it to react to mouth movements. This also allows you to wear any hat with the
wrap as well. You'll need a bald hairstyle to use the wrap properly though. I may include that later for
those who don't have any mods that add one. There's also a copy of the default male eyebrows so
they can be added again when you decide you don't want to wear the wrap anymore.

This one's easy to install. Just drop the "Better Burned Man.esp" and it's matching "Better Burned
Man - Main.bsa" into your data folder. Activate the mod in your mod manager of choice.

Requires the Honest Hearts DLC to function.

Simply delete the .esp and .bsa files associated with the mod.

Known Issues or Bugs
None yet. Tell me if you find some.

- 5/24/11
First version. May not even need to make future updates.

Couldn't have been made without the
help of:

The Conformulator
Adobe Photoshop

And it definitely wouldn't have been
possible without Bethesda and Obsidian.

Tools Used
- Blender
- Adobe Photoshop
- NifSkope
- The Conformulator

I normally wouldn't mind sharing my work
freely, however due to the guarded
nature of DLC materials, the armor
textures may not be reused. The skin
textures though can be used however
you see fit. If anybody wants to make a
full burned body and make a playable
race out of it too, more power to you.