12 different eyes to add to supermutants of your making. Eyes use textures\\character\\eyes filepath. Nightstalker eyes, yellow and blue are added as well. The _e version all have shiney enviroment maps added as well as a normal map to bulget the cornea. The regular versions are basic flat non reflective textures.
Contents: 24 nif & 3 textures
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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=============== Description: =============== 12 different eyes to add to supermutants of your making. Eyes use textures\character\eyes filepath. Nightstalker eyes, yellow and blue are added as well. The _e version all have shiney enviroment maps added as well as a normal map to bulget the cornea. The regular versions are basic flat non reflective textures.
Contents: 24 nif & 3 textures
=============== Update Details: ===============
NA
=============== Requirements: ===============
Fallout NV
=============== Install: =============== Recommended path 1. Extract the files from the archive. 2. Copy the nifs from meshes\Creatures\SMspinebreaker Folder TO (install folder)\Fallout New Vegas\Data\Meshes\Creatures\SMspinebreaker
24 nifs Those with "_e" to the nif name have a new normal map and enviroment pas assigned to give a shiney reflective look to the eye. those with no _e are flat textures.
Textures Copy the textures from Textures\Characters\Eyes Folder TO (install folder)\Fallout New Vegas\Data\Textures\Characters\Eyes
To use. Select the supermutant in geck and edit it. go to model parts scroll down and select the eye part. save mode and load ingame the selected supermutant now has custom eyes.
Can also be added to the supermutant nif via nifskope for a more pernment solution
=============== Un-Install: ===============
1. Delete the texture folders associated with the mod 2. Delete the mesh folders associated with the mod =============== Compatibility: ===============
Eye retextures that use the Characters\Eyes file path may either conflict or enhance the apperance of the eyes depending on the eye mod used.
=============== Bugs/Issues: ===============
No known issues so far, please let me know if you find any.
=============== History: ===============
1.0 22/05/2011 - Initial Release
=============== Contact: =============== Lord Inquisitor On Nexus http://thenexusforums.com/index.php?act=Msg&CODE=4&MID=872676 on Fookunity http://www.fookunity.com/forum/member.php?u=1848
=============== Recommended Mods: ===============
None
=============== Credits: ===============
Thanks to Bethesda/obsidan for creating Fallout NV. Thanks to InsanitySorrow for ReadMe Generator this readme is based on. =============== Tools Used: ===============
=============== License/Legal: =============== Use for your mods, but send me a download link to your mod if its released or post in commments. So I can see what you did.
Permissions: This took me a while to get right so Credit must be given, where the model is used in your mod.
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.