Fallout New Vegas
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L Lloyd

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llloyd

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14 comments

  1. Sinisterkiller1987
    Sinisterkiller1987
    • member
    • 3 kudos
    The heck does this mod even do. Cause I thought it made it possible to properly obtain the item via their inventory.
    Since most of the clothing that's unobtainable is usually disabled from being seen and if i recall there was a command that allowed you to enable the item so a player can actually wear it instead of disappearing from your inventory.
  2. BlLLthecat
    BlLLthecat
    • supporter
    • 68 kudos
    Great mod! I've been having to use player.equipitem to wear Waking Cloud's outfit. For some reason, I really like it. Strange that it was "not playable" which just meant it wasn't showing up in inventory. This mod fixes that! And other outfits that I didn't have. Thank you for this!
  3. Trektas
    Trektas
    • member
    • 0 kudos
    Type it like this: player.additem 40000801 1
    40 its my INDEX of Honest Hearts Armor Playable .esp file in my FOMM
    1 is an amount of armors i need. Without amount it will not work.

    You smartasses didnt write that on purpose.
    1. Culuf
      Culuf
      • premium
      • 183 kudos
      So almost 7 years later, I'm going to correct this. The starting number is not INDEX.
      It's Load Order.
      For instance, my Honest Hearts Armor Playable.esp is 21
      player.additem 21000801 1
      Hope this helps anyone confused
  4. llloyd
    llloyd
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    • 4 kudos
    @windu190 It adds the NPC versions, so Waking Cloud's unique version, the unique version of Joshua Grahams armor, etc and lets you have versions of the PC armor that you'd have to kill an ally to get, like Sorrows or Dead Horses armor. Mostly I hope someone will take this as a basis and make Type 3 versions to work with the Type 3 body mods (Beware of Girl or Breezy Body Mods depending on if you play a girl or a boy). As is they do *work* but it looks ugly, needs some tweaks. >.<
  5. windu190
    windu190
    • member
    • 2 kudos
    I can already wear al those armors. Why this mod?
  6. llloyd
    llloyd
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    • 4 kudos
    @Platypus, dude, dump NVMM and use FOMM, it handles both FO3 and FO:NV both now. >.< A lot of the mods here I notice state directly they don't support NVMM. Also, I know for sure, FOMM gives a Mod Index Number, so, say, the Index # is 20, then the xx in my list would become 20. So xx000801 would become 20000801, xx000802 would become 20000802, etc.
  7. xxplatypusxx
    xxplatypusxx
    • member
    • 0 kudos
    I can't seem to get this to work, I've tried both manual and NVMM, both resulting in the cc telling me the object ID is invalid/unknown.
  8. CdubbsInTheHouse
    CdubbsInTheHouse
    • BANNED
    • 18 kudos
    Nice Work
    Please make a mod that gets rid of the rain at Zion or at least slows its frequency rate down. I will love you LONG time, lol. Also I would be your first endorse and Kudos on that mod :p
    (its Raining 40 pct of the time there) That canyon would have flooded long time ago... lol

    Peace
    CDubb
  9. JN273
    JN273
    • premium
    • 13 kudos
    vgo
    "All the armors are playable already..."

    Nope their not.

    But if you have created your armor container filled with various armors then just drag and drop the container in a house for instance. Load a cell, like some goodspringhouse or something then just drag and drop the container from the list to the render window and the chest will be there.

    You'll learn how to rotate and such pretty quick, but I can tell you some useful hotkeys.

    F- This will "drop" the object to the ground
    LMB- With this you'll drag around the object
    RMB- You'll rotate the object

    These are the most useful hotkeys according to me.
    If you need more help I'll be glad to help, just send me a message.
  10. vgo
    vgo
    • BANNED
    • 7 kudos
    All the armors are playable already...