im not sure what it is but its eaither this mod or a mod that this reequires but with it installed i was unable to "complete" HH after killing sorrows with burned man i did NOT get the line of dialog or teleport back and ending vidio, after uninstalling i was able to get the ending.
Was disappointed that you made up new items for the heroes' clothes and I had to add them via console anyway, and forcing one to download another (stupid) mod is a bit confusing; not doing so just fixed the .45's ironsights and report and stopped 'Departing Paradise' from initiating... so yeah. Pretty much just kept this for the .45 pistol fix.
I have a suggestion. Can you make it so that the Happy Trails caravan does not get wiped out? I know it isn't lore friendly, but I could never understand how if the caravan is destroyed that the ending slide can say that the company is prosperous. I find it hard to believe that the company is left leaderless and without a trade rout, but continues to prosper.
From my understanding, one of their caravans was wiped out, but the company still lives on and is able to get back on its legs as the Courier brings relative safety back to Zion.
Here's Just One Amazing idea that's probably too much to do: Rebuilding (New) New Canaan. Or atleast some outpost that would give a purpose to Happy Trails moving through the area again.
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Here is my load order in case someone might help:
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] CaravanPack.esm
[X] OFT_Merge_All.esm
[X] CCO - Classic Perks.esm
[X] CCO - Gameplay Changes.esm
[X] NVInteriors_Core.esm
[X] NVInteriors_WastelandEditon.esm
[X] Primary Needs HUD.esm
[X] iHUD.esm
[X] DFB - Random Encounters.esm
[ ] NVCE Main (Faces Only).esm
[X] Compiled Patch.esp
[ ] Compiled Patch - LonesomeRoad.esp
[X] Compiled Patch - DeadMoney.esp
[X] Compiled Patch - HonestHearts.esp
[X] Compiled Patch - OldWorldBlues.esp
[X] DarNifiedUINV.esp
[X] DynamiCamera.esp
[X] The Mod Configuration Menu.esp
[ ] PMT - OWB - Sonic Emitter Robot Damage Fix.esp
[X] bzBodySuits.esp
[ ] DeadMoneyFemaleTuxedo.esp
[X] Lombard Station.esp
[X] NVCE DLC01.esp
[X] NVCE DLC02.esp
[ ] NVCE DLC03.esp
[ ] NVCE DLC04.esp
[X] NVDLC02 Extensions.esp
[X] Color Me Evil.esp
[ ] OWB More Vendor Caps.esp
[ ] OWB Stealth Field Suit.esp
[ ] OWB Valence Extra.esp
[ ] PMT - OWB - Hazmat Suit Tweaks.esp
[X] PMT - OWB - Reduced Ammo and Items.esp
[X] PMT - OWB - Reduced Big MT Spawns.esp
[X] PMT - OWB - Reduced World Scrap.esp
[X] lexx-no-dialog-tags-English.esp
[X] lexx-dm-no-dialog-tags-English.esp
[X] lexx-hh-no-dialog-tags-english.esp
[X] lexx-lr-no-dialog-tags-english.esp
[X] lexx-owb-no-dialog-tags-english.esp
[X] CCO - Damage Resistance.esp
[X] CCO - Perk Rebalance.esp
[X] CCO - CP DM Patch.esp
[X] CCO - CP OWB Patch.esp
[X] CCO - CP LR Patch.esp
[X] CCO - GC DM Patch.esp
[X] CCO - GC HH Patch.esp
[ ] CCO - GC OWB Patch.esp
[X] CCO - GC LR Patch.esp
[X] Bashed Patch, 0.esp
Rebuilding (New) New Canaan. Or atleast some outpost that would give a purpose to Happy Trails moving through the area again.