Fallout New Vegas

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Kasdar

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Kasdar

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19 comments

  1. Moraelin
    Moraelin
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    • 302 kudos
    Dude... Like, dude... This is one of the best utility mods ever. Really brings back that Fallout 1 and 2 feeling. And I always maintained that my chances of performing an action in an RPG should depend on my CHARACTER'S stats and skills, not on the player's skill at a minigame.

    That said, I can attest that there seems to be no XP awarded for picking locks this way. But, eh, I can live without that too. There's more than enough XP in the game anyway.

    Endorsed, in any case.
  2. MacVega
    MacVega
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    You sir, right now are a godsend. This is the only way I can currently pick locks with an instant ctd lockpick screen whose origins I cannot for the life of me trace in my modification set. This is perfect until hopefully one of the nexus guys can help me out over in the trouble shooting forums. Endorsed.
  3. Arpaleggia
    Arpaleggia
    • member
    • 9 kudos
    Love this mod; it's very useful in avoiding the mini-game and is well balanced.

    Not sure if it's intended or a problem only I am having, but I don't seem to get xp for unlocking things.
  4. Alexthebear
    Alexthebear
    • BANNED
    • 0 kudos
    Huge question for all you modders why dont u say download with fomm or download manually then find it in your downloads then place it in fomm instead its alot easier :/
  5. seekoutguy
    seekoutguy
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    • 2 kudos
    This is actually kind of brilliant...
  6. Valkryn
    Valkryn
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    Question, does this work more like Oblivion's auto-lock picking, or if you fail using this system does the lock jamb? Because I would love to actually have a use for my surplus of 50+ lockpicks.
  7. ripvanwinkle111
    ripvanwinkle111
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    • 160 kudos
    Endorsed.

    But I made a few small changes when I use it.
    If my lockpick skill is above 100, the auto-pick entry point won't always appear. Simple fix was to change it to >= 100.

    Also, there's a challenge counter for locks picked by the player. By using the unlock function, the counter never increments. My personal fix for this was instead of unlocking the object, if my skill is greater than the lock level, I set the object to "lock 5" and then activate player. So I still have to go through the mini-game with a very small chance of failing. Of course, I skip the whole calculation of breaking bobby pins too.
  8. bhlaab
    bhlaab
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    • 5 kudos
    Can you make one for hacking computers?
  9. User_1009334
    User_1009334
    • account closed
    • 0 kudos
    It works now. Thanks!
  10. Kasdar
    Kasdar
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    • 11 kudos
    I have re-uploaded the file to try to fix the download problem.