Fallout New Vegas
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romeck

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romeck

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About this mod

Bored with always 5XP for killing, get this mod and than every killing give you calculated XP

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I play a lot F3 and NV and alway want that if i kill hard crature i will proper XP reward, with fallout 3 based on easy to very hard level of foe i always get fixed XP based on game setting . The mod change it

!!!!!! The script is using actor variable04 !!!!!!!

the base for calculations is foe (sqrt (BASEHP)-3)*4 and then there are few multipliers :

1)Damage treshold mult= (1-(5-rrdtm)/200) where rrdtm = enemy damage treshold
2)Speed moult. = (1-(130-rrspm)/100) where rrspm=enemy speed mult
3)Complex mult which contains :

a)enemy skill mult = (1-(50-(rrlv+rrwmax))/75) where rrwmax=max(enemy combat skill) rrlv=20-playerlev*1.5
b)enemy damage resist mult = (1-(10-rrdrm)/200)


c)figthing enemy quantity mult = pow 1.08 rrcomcount where rrcomcount is number of enemy inwolved in battle ( yeaah fighting many foes is profitable :)

d)figthing friendly NPC/creature mult =(1/(pow 1.15 rrcomgrcount)) where rrcomgrcount is number of friends inwolved in battle ( yep if you are fighting with many ally you will have smaller xp rewared)

e) type of killing method if explosion than 0.5 if gun than 0.8 if meele 1.5 (but somewhat broken since many times the function gives -1 which mean nothing :) so then is 0.8)


so 3) =(a*b*c*d*e) pow 3

4)level differnce addition : (rrtlev+(-1)*rrplev)*10


and finaly XP given = base*1*2*3+4

Still if u kill you are given normal F3 based xp + mod xp , if you want only dynamic one use the mod that modify difficulty xp for killing and set it to 0 .

It is my first mod so please if you have any advise dont hasiteate to tell me. I tested this mod for many hours and the Xp given change from 3 to even 1500 ( biiiig 4000hp+ death claw).



What is needed : to calculate enemy damage multiplier and if enemy is used range weapon (harder) or melee or unarmed(easier) . so if u could give me help i would apreciate it.

also if you have more idea how to affect given xp with how hard the fight was like check the weapons of enemy pleas pm or post it here , its my first mod and not tested enough (especialy with high level high armored foes ) so i presume that it is many work to do but i think its good begin since there is no mod such as mine ( i was loooking for it for so long ).



Install : just put it in data and check in fomm
Deinstall : uncheck it in fomm

Reqirements : NVSE ( refwalking )

v1.1 clean scratches and dependency with dead money ( i think i do it :)) also delete not needed messages

FAQ :

1) will it have problem with my creature mod : >> no couse it does not modify any creature it just check it level, dt, dr, health skills , it do not affect any crature script , one possible problem is if other mods use variable04 from actors stats since this mod use it to mark dead creature which are still on the ref list but give you xp for killing already