Fallout New Vegas

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��README & FAQ's FOR NVBII



Readme For New Vegas Bounties II



About Episode I:

As of version 1.3, completion of New Vegas Bounties I is required to play NVB II. NVBII will commence moments after finishing the main quest in NVBI.



Voting & Support:

Please remember to endorse NVB II if you enjoyed the mod. Finally, any and all donations are greatly appreciated, and will go a long way to ensuring the timely and efficient production of future quest mods. To make a donation, follow the link to my website in the 'Mirrors' tab, and then select the donate link at my page. No amount is too small - even fifty cents helps, so please contribute if you can.



Description:

New Vegas Bounties II is the sequel the popular New Vegas Bounties I, and picks up immediately after the uncertain ending of the first episode. Without a firm to provide sponsorship, you must strike out as a solo contractor for the NCR. As such, you are no longer obligated to follow a linear questline, but may pursue dozens of bounties in any order.

Your targets will include terrorists, duelists, fiends, traitors, rapists, and more! As in episode I, most of the named adversaries are boss-caliber, and make use of perks, powerful weapons, and countless cronies to thwart your efforts.

Like its predecessor, NVB II contains a healthy dose of profanity and violence. Nonetheless, it includes substantially more dialogue options, as well as choices that should accommodate players at both ends of the karma spectrum.

NVB II includes over 1000+ lines of fully-voiced, painstakingly lip-synced dialogue. It includes voice talent from across over the world, all volunteered to enhance this project. The full credits are included in the readme (to avoid spoilers), so be sure to thank these talented individuals should you interact with them in the forums.

Encouraged by player feedback, I elected to include more scripted and random encounters in this installment. Both vanilla gameplay choices and decisions in the course of the mod will factor into the timing and details of these encounters. It is entirely possible to play the entire mod without experiencing every encounter (there are over a dozen), so I expect this will enhance replayability.

Getting Started:

You'll be greeted in the same fashion as NVBI, with a DLC-style message and prompt to meet the primary quest giver, Capt. Larry Scull. Meet with Scull, get your license (a formality - there is no test), and then activate a wanted poster to begin a bounty hunting quest. To find the location of each poster, reference the terminal in the Boulder City Jail, or the detailed list in the readme. To advance the narrative from NVBI, activate the poster for "Red Bear" outside the general store in Goodsprings (though you must complete "A New Bureaucracy" first).

Feedback:

As always, I encourage feedback. I will always heed thoughtful, constructive criticism - it's fair to say that the more poignant critiques of episode I were significant factors in my design and planning for NVB II. However, mindless vitriol will be ignored.

Difficulty:

Across the board, players requested more difficulty for this episode, so I made it a priority. As such, I would strongly advise against playing this mod with a character lower than level 25. Many of the bosses use perks, overpowered weapons, and other devious methods to give them an advantage over the player - if you're prone to conniptions over the fine details of combat balancing, then you should tweak them in the GECK, since some of the encounters are decidedly un-fair, to put it mildly. Also, the [Taunt] option is available in many of the encounters, so utilize it if you're keen on maximizing the mod's difficulty.

Balancing:

Players also voiced concerns over balancing, so I took measures to meet their requests (to a point). None of the rewards exceed 2,500 caps, and most are between 100 and 500 caps, depending on the player's actions. I also made efforts to decrease the health (and thus, value) of armor and weapons on the numerous NPC's in the mod, as players often decry the abundance of materials that can be readily sold for a sizable profit. However, overvalued weapons (relative to FO3, anyway) are an innate feature of Fallout: New Vegas, and are unavoidable on some level. One can repeatedly raid Black Mountain or other vanilla locations to garner similar financial windfalls, so please consider this before citing balance as a criticism. Nonetheless, your feedback and constructive criticism will always factor into updates and future episodes, so I encourage you to let me know if something is awry or egregiously unbalanced.

Overview/Statistics:

- 23 individual bounties (each is its own self-contained quest)

- 1000+ lines of fully-voiced, lip-synced dialogue (did I mention it was lip-synced?)

- Eight new weapons

- Six re-textured armor sets

- A new worldspace (albeit, a small one)

- A minimum of 3-4 hours of gameplay (at breakneck pace)

- 12 random/scripted encounters

- A new companion

- It includes the Mojave's first newspaper, though I can't vouch for its journalistic integrity :)

Compatibility:

- I try to ensure that my mods are as low-impact/conflict as possible. Please let me know if anything arises.



New Features implemented in Version 1.3:

- Additional quests

- A canine companion, "Guts"

- A infinite, "Radiant" bounty system that becomes available after completing the main quest

- New dungeons, most of them "evolving"

- Many adjustments to code that should enhance performance



FAQ's:

Q: My game crashes with this plugin loaded. What gives?

A: Versions 1.3 and later require the someguyseries.esm. Make sure it is loaded and active.



Q: "How do I start the primary quest?"

A: Activate Red Bear's wanted poster outside the general store in Goodsprings.



Q: "Where is the Short Stick Saloon?"

A: Just south of Novac.



Q: "I just entered the Short Stick Saloon, and Doc Friday shot some guy, and now he is frozen. WTF?"

A: Just use the wait function (press "t") for one hour - that seems to shake him out of his killing frenzy.



Q: "Ike's body keeps flopping in the saloon, and it's very annoying. What do I do?"

A: Just keep playing the main quest - his corpse will be disabled later.



Q: "I recruited Doc Friday, yet he keeps sprinting away like a maniac. What do I do?"

A: Use the wait function (press "t"). He should run the proper ai package then.



Q: "How do I get this bastard writer to quit printing crap about me in the paper?"

A: You should find the writer and ask him that. He is in a shack north of the Grub n' Gulp.



Q: "Where in the hell are the bounty posters? I must find them all, immediately!"

A: Reference the Boulder City Jail terminal in-game or the list below.



Q: How do I recruit Guts?

A: Once the mod is loaded (not: no quest prerequisites), Guts can be found southeast of Monte Carlo Suites.



Q: "My game keeps crashing. What do I do?"

A: This is probably a corrupted savegame - the simplest solution is to intentionally die in-game and let it autoload, then re-attempt the encounter (usually corrupted savegames manifest when trying to enter an interior). There is another, more drastic solution:

- 1. Get a clean save (one before you started the mod). Delete all of the other saves (ones tainted by it). I know this seems like a last-ditch solution, but I have tried many other solutions and this seems to be the only one that works consistently.

- 2. Uninstall the mod. Load the clean game, re-save it, exit, and reinstall the mod.

- 3. Download CASM for NV (Cipscis' Automatic Save Manager):

- 4. Install CASM. Go into the in-game settings, and disable all the save options (save on travel, wait, etc.)

- 5. Restart the mod!

If all else fails, try the "Mod Troubleshooting" section of the forums. There are far more competent individuals online who can provide astute advice for solving such issues. You can always PM me at the Nexus if you have a question or concern.





Credits:

- The Community: The players and fellow modders at the Nexus sites have been a continuous source of encouragement and support through the months of development. Fonger, Quetzlsacatanango, and many others consistently offer lucid, competent assistance in the forums, so thank you.



- You: Yes, you, the player who downloads and evaluates this mod. I depend on you to excoriate any failings and praise the successes.

- The voice actors and actress (singular right now - I hope to change that in the future), who took their time to voice characters, sometimes prompted to voice, re-voice, and then voice again under the direction of my arbitrary, directorial impulses. For those of you that had the misfortune of hearing much of my voice acting (ok, Randall was alright, but that was my native dialect), then you'll fully appreciate the quality and range offered by these gifted volunteers. This mod would be a shadow of its current self without the voice actors (and actress!) so thank you all. To avoid spoilers, the detailed cast and credits are in the readme. Nonetheless, here is the general cast:

- studebakerhawk

- DoomMunky2000

- DavidlAllen

- UnshavenOne

- Reebdog

- James Eastman

- Onasaki

- Someguy2000

- Nile Zam "Orky" Jones

- KingAlberich

- KelticPete

- InHisName

- Jase180

- ApocalypticGirl

- Someguy2000

- Keegan Voci (PaladinV0ci)

- Kaitmazing

- ElijahLucian

- Giramor

- Jackson Couch

- Ben Britton (The_Yellow_Dart)



- Alsatian Texture/Mesh: Alien Slof



- Heavy Duster: Dragbody



- Radiant Quest Name: SchylerWalker



- Brian Rogers' Portrait: LadySinestro



- Improved Normal Maps for RC Cola and Moonpies: LadySinestro



Testing (Version 1.3):

- RussianWalstelander

- GodofWolves

- ToyTrains1



Installation:

Extract the files from the Archive into your New Vegas data folder.



Please reference the readme if you encounter any bugs or have questions. If the readme/FAQ doesn't help, PM me.



Other:

Please contact me if you have any questions, suggestions, or concerns. I'm very open to ideas for future chapters in this series.



I am known to give out kudos to those who are the first to correctly identify historic, literary, and/or popular fictional references.

Sequel(s):



One Last Thing:

If you should be confronted with a choice between fists or knives - choose fists. Don't say I didn't warn you. :)



POSTER LOCATIONS:

- Red Bear: Outside the general store in Goodsprings.

- The Mongol Kid - In the jail.

- Albert Quisling - In the Camp Forlorn Hope Command Center.

- "Four-fingered John"Alvord - Outside the Short Stick Saloon.

-  Prometheus" - Outside the Vick & Vance Casino in Primm.

- Marlo Barksdale- Outside Casa Madrid Apts. in Westside.

- Bloody Brad Jamison - Outside the Short Stick Saloon.

- Sam Burrow - At the 188 Trading Post.

- Palo Peto - Outside the liquor store in Westside.

- "Dynamite Danny" - Outside the saloon at Goodsprings.

- Pancho Cortina - At the Mojave outpost (on a wooden box outside the barracks).

- John Dunn - at Primm (near the NCR base).

- Jacob Powers - Ranger Station Delta.

- Frank Elko - Inside the Crimson Caravan's main office.

- Capt. Arthur Ribben - in the Jail.

- Adam Rzeznik - On the building exterior at RS Charlie.

-  Dirty Doug Rude - Outside the Short Stick Saloon.

- Lobo - In the jail. [Requires completion of "Three Card Bounty"]

- Jake "Cutthroat" Burns - In the NCR Military Police HQ, in the embassy.

- Red Kelly - In the Mining Office at Sloan.

- "Trigger" - Outside the Mojave Express in Primm.

- All Bounties added in Version 1.3+ are found at the Bounty Board (outside the SS Saloon) or delivered by the staff at the jail.



FULL CAST (SPOILERS ABOUND!):

- Aaron Flagg: studebakerhawk

- Adam Rzeznik: DoomMunky2000

-Agrippa: DoomMunky2000

- Albert Quisling: DavidlAllen.

- Arthur Ribben/Allen Rogers: studebakerhawk

- Bad Pussy: UnshavenOne

- Dent: Reebdog

- Conrad Dillon: Reebdog

- Doc Friday: Reebdog

- Doug Rude: Reebdog

- Ethan: James Eastman

- Final Courier: Onasaki

- Atwood: UnshavenOne

- George Hardin: DoomMunky2000

- Gustav: Someguy2000

-John Alvord: Someguy2000

-Johnny Rounder: studebakerhawk

- John Ramsey: Nile Zam "Orky" Jones

- Kikuchi: KingAlberich

- Joaquin: Someguy2000

- Luther: UnshavenOne

- Mather: KelticPete

- Matt Jackson: Onasaki

- Mongol Kid: Reebdog

- Nestor: Reebdog.

- Pullman: Someguy2000

- Red Bear: UnshavenOne

- Sergio: Reebdog

- Shadow Co. Doorman: InHisName

- Larry Scull: Jase180

- Anna: ApocalypticGirl

- Quisling's Centurion: Someguy2000

- Jayson Ambrose: Someguy2000

- Rzeznik's Guard: Someguy2000

- Adam Calhoun: Keegan Voci (PaladinV0ci)

- Esther: Kaitmazing

- Blake: Evan Bohn (johannfingermusch)

- Blood Hammer: Evan Bohn (johannfingermusch)

- Blunt: Evan Bohn (johannfingermusch)

- Bo Harper: ElijahLucian

- Buchan: Evan Bohn (johannfingermusch)

- John Calhoun: Giramor

- James Calhoun: Evan Bohn (johannfingermusch)

- Papa Chapman: Jackson Couch

- Tommy Rags: Evan Bohn (johannfingermusch)

- Uncle Chuckles: ElijahLucian

- Wickham: Ben Britton (The_Yellow_Dart)



Changelog:

- Version 1.01

- Changed newvegasbountiesii.esm to an .esp



- Version 1.02

- Corrected issue with Doc Friday's brother's badge



- Version 1.03

- *Hopefully* fixs the Doc Friday badge issue

- Cuts unfinished audio for Mather

- Corrects some miscellaneous dialogue options

- Fixes the catwalk barrier in the Burn's cave

- Revamps the final showdown in Valle del Hierro

- No more Floating Poo in the Shadow Company barracks (thank you, AlChestBreach - I hope you enjoyed the muffins)



- Version 1.04

- Stimpaks in Dr. Szeller's office

- Stimpaks in Nathan's Narcotics

- Adds an infirmary in Boulder City Jail

- More stealthboys

- More clues about Ribben's location

- Corrects "What's your background?" bug w/ Flagg

- Fixes Greeting in Valle del Hierro

- Makes Slade's key an "add on death" item

- Adds a terminal entry for Red Bear

- Another Possible fix for Friday's Badge



Version 1.05:

- Disabled slaves during encounter with Sergio

- More speech options for Ribben

- Adjusted Fiend locations and count in Neon Sign Factory

- More newspaper articles

- Fixed Ultra-Luxe Kitchen Glitch

- Fixed Doc Friday's recruitment bug

- Fixed ownership of items in Fisk's bunker

- Fixed Teleportation of Rounder's Gang

- Corrected the offending supermutant in Prometheus' Lair

- Pancho Cortina's poster is now more accessible

- Revamped Cortina Ambush

- XP For completing bounties

- Curry's Vipers are now hostile

- Navmesh improvements in Valle del Hierro

- Corrected imbalanced audio for Red Bear and Luther

- Added wait ai package for Doc Friday (In dialogue, not the companion wheel)

- Map Marker for Fisk's bunker

- Repeatable topics about Arthur Ribben

- Retextured armor sets are available for females

- Several grammatical errors corrected

- Another random/scripted encounter

- More notes

- Three new bounties :)



Version 1.06:

- Disabled Ribben's kneeling marker at the end of the quest

- Altered conditions for the courier and legion gold seekers to pursue only if the player is outdoors

- Fixed Bart's NPC script which adds the wrong note (and breaks the main quest, potentially)



Version 1.07:

- Simplifies scripting in encounter with dead Jackals

- Should correct issues with Doc

- Accommodates official patch



Version 1.08:

- Fixes issue with Red Bear's note not rendering



Version 1.09:

- Fixes Atwood's AI Package



Version 1.1:

- Tweaks Atwood's AI

- Coyote King encounter requires level 20 or higher



Version 1.25

- Charlie Halfcocked drops the stealthboy spell when killed

- Slave gate in Valle de Hierro no longer gives negative karma

- Corrected Rzeznik's AI package and spawning

- Corrected Quisling's AI package and spawning

- Quest-related notes no longer provide negative karma

- Wider use of "markfordelete" to minimize bloat



Version 1.3

- Extensive revision of most scripts to enhance performance and stability

- Changed texture for "The Penetrator"

- Many dungeons include "Evolution"

- Mod references characters and events in other plugins

- New quests, dungeons

- New companion: "Guts"

- New worldspace: "Canyon Cove"

- Numerous tweaks to balancing



Version 1.31:

- Every character is fully-voiced except Doc Friday

- Corrected some code in "Enemy of My Enemy"

- Lobo's Chainsaw should be linked to textures now

- Minor tweaks to some scripts



Version 1.32:

- Twitch now carries his key

- Tweaked objectives for Blood-Hammer

- Entering level with Mr. Breach is no longer Insta-Death



Version 1.33:

- Corrected several quest objectives

- Doc Friday must be hired to exchange items

- Fang is deleted (Lobo carries a generic chainsaw)

- Minor alterations to an insignificant note ;)



Version 1.34:

- Tweaks to Flagg's cloister

- Corrected enable parent/children in Flagg's bunker for evolution

- Crunchy Mutfruit changed to Mutfruit in moonshine shack

- Added a newspaper article

- Tweaked several scripts to be stopped at appropriate points, improving performance



Version 1.35:

- Corrected incongruity between subtitles and VO in dialogue

- Fixed some grammatical errors

- Removed the non-canonical elements of Blake's dialogue

- Adjusted the ownership of several doors and containers

- Tightened up the ai packages for agents so they don't wander in Buchan's



Version 1.36:

- Fixed minor bug in Papa Chapman's dialogue

- Made adjustments to one note

- Gap in Nobel Cavern fixed

- Agents in Buchan's should never enter the shop now

- Fixed minor bug in Esther's dialogue

- Adjusted terrain in Canyon Cove to conceal funky water LOD (which I couldn't fix)

- Revamped portions of the LOD and navmesh in Canyon Cove

- Corrected an error in the NPC scripts for escaped slaves in Canyon Cove

- The player can now receive full credit for freeing slaves from Canyon Cove

- Tweaked the map markers for "Enemy of My Enemy" so directions to Canyon Cove are clear

- The note that advances "Enemy of my Enemy" past the PG ambush is now found in a duffel bag



Version 1.37:

- Corrected conditions for Bo Harper's dialogue outside his house

- Made adjustments to terrain and LOD in Canyon Cove

- Minor tweaks to dialogue



Version 1.38:

- Added quest Triggers to Valle del Hierro

- Adjusted quest markers to make locating Valle del Hierro easier

- Adjusted Gary's AI to prevent him from running

- Tweaked Legion faction settings in Canyon Cove so they're always hostile to the player

- Slaves with backpacks in Canyon Cove can be freed

- Corrected some issues with NPC scripts

- Fixed disparate dialogue and subtitles for Aaron Flagg

- Gustav's speech check is no longer FO3-style

- Corrected some incongruity between Sergio's speech and subtitles



Version 1.39:

- Corrected code that had been purged by the .esm update



Version 1.4:

- More script tweaks in anticipation of NVBIII



Version 1.41:

- Tweaked several "cleanup" scripts for NPC's



Version 1.42:

- Cleanup scripts have been tightened up.

- The Downtime for failing a radiant bounty mission is now 24 hours instead of 72

- If you successfully complete a radiant bounty, you can begin another in 24 hours

- More script tweaks in anticipation of NVBIII

- Added more dialogue for Joaquin

- Added water fountain to jail

- Cleaned up some of Joaquin's audio

- *Hopefully* fixed issue with Adam Calhoun's audio



Version 1.43:

- Minor tweak to scripts so that Esther's status is correctly reflected in someguyseries.esm



Version 1.44:

- Corrected issue with notes not updating quests in "Enemy of my Enemy"



Version 1.45

- Finalized Esther's status in the someguyseries.esm