This mod is really great man, I have been searching for this since my first NV playthrough. I killed Chet and was really frustrated I couldn't steal his s#*!, being used to looting whole Megaton and Tenpenny back in F3...however if you could make version where all the containers require a key and you can only get it by killing vendors I'd really appreciate it. Currently it's kinda too easy since there's no drawback from stealing.
@Porkdish Sorry i'd actually been meaning to remove that fix since it's actually the mesh that's backwards and not the wall piece in the GECK. I've uploaded a fix that removes it. Chances are you have something that fixes the mesh problem either that or i have something that breaks the mesh.
As for the interior lighting conflict it's funny you should say that since the supplies cache is EXACTLY where 3 identical crates were sitting and i mean exactly down to the very XYZ cordinates. I might take a look at it sometime maybe i can work something out but by the looks of the mod adding light switches is probably going to conflict a bit with any mod that changes interiors.
I must have got the old version, because my primm mojave express wall was still in the middle of the room, I'll try 101 again.
FYI, this mod has an ever so slight conflict with interior lighting overhaul. IE Doc mitchells store supplies are located on top of a couple of light switches.
EDIT:
Using 101 the prim mojave express wall is still in the middle of the room with a grey space in the corner opposite the doorway.
@TBDM5678 Oh right. I want people to have to go through the trouble of unlocking the caches everytime. So i might add keys but if i do they probably won't be available unless the merchant is dead.
I think he means, why dont they have a key to their stock on their body, you can steal the key or kill them and take it to unlock their stash. it obviously wont respawn when theyre dead, but if theyre not, then it will
11 comments
Sorry i'd actually been meaning to remove that fix since it's actually the mesh that's backwards and not the wall piece in the GECK. I've uploaded a fix that removes it. Chances are you have something that fixes the mesh problem either that or i have something that breaks the mesh.
As for the interior lighting conflict it's funny you should say that since the supplies cache is EXACTLY where 3 identical crates were sitting and i mean exactly down to the very XYZ cordinates. I might take a look at it sometime maybe i can work something out but by the looks of the mod adding light switches is probably going to conflict a bit with any mod that changes interiors.
FYI, this mod has an ever so slight conflict with interior lighting overhaul. IE Doc mitchells store supplies are located on top of a couple of light switches.
EDIT:
Using 101 the prim mojave express wall is still in the middle of the room with a grey space in the corner opposite the doorway.
Oh right. I want people to have to go through the trouble of unlocking the caches everytime. So i might add keys but if i do they probably won't be available unless the merchant is dead.
Because dead merchants don't restock. That pretty much sums it up.