Fallout New Vegas
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retakrew7

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retakrew7

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About this mod

This mod adds over 100 (!) new recipes to the Game. >HOWEVER<, the recipes do >NOT< clutter up the Workbench or the Campfire, since you craft base tools first, which you can activate in the AID-section of your Pipboy. Comes with custom Textures and Meshes -> 10 new armor pieces

Permissions and credits
~ Workbench and Campfire Crafting Recipe Expansion ~




1. What this mod does:

This mod adds over 100 (!) new recipes to the Game.

HOWEVER, the recipes do NOT clutter up the Workbench or the Campfire,
since you craft base tools first, which you can activate in the AID-section
of your Pipboy.


The base tools are:

- Prospector Equipment (crafted at a Campfire):
Collect Flowers, Fruits and Creature Eggs in exchange for Small Energy Cells, which power your Stealth Boy

- Tailor Items (crafted at a Campfire):
Make some nice Leather Items from Tanned Gecko Hides, or disassemble your base Leather Armor

- Toolbox (crafted at a Workbench):
Most useful item, craft your own Armors, paint them black, craft more advanced tools, etc.

- Tribal Hunting Items (crafted at a Campfire):
Get some hides and meat in exchange for Health Powders and Throwing Spears

- Gun Runner Tool Kit (crafted with a Toolbox):
Craft weapons just like the Gun Runners do (requires 1 Toolbox, a Gun bore Tool,
Gun Runner Data from a new terminal (on the right from the Crimson Caravan Quest terminal))

Long story short:
- 1 recipe added to workbench (toolbox)
- 6 recipes added to campfire (prospector equipment, tailor items, tribal hunting equipment, smoke tann gecko hides)
- 1 terminal added to gun runner headquarters

you activate the toolbox, tailor item, prospector equip, hunter equip, gun runner tool kit in the AID-section of your pipboy, which brings immediately the new recipe branches up.

- gun runner tool kit: 31 new recipes
- prospector equip: 28 new recipes
- tailor items: 11 new recipes
- toolbox: 37 new recipes
- trbial hunting equip: 5 new recipes (more to come)

total of 112 new recipes

Known Issues:
- DO NOT UNDER ANY CIRCUMSTANCES LAY ONE OF THE BASE TOOLS ON A HOTKEY AND ACTIVATE IT!

(Game Crash, I do not know how to fix this, since I worked with script effects and they should apply to the player whatsoever)



2. Installation/Compatibility

Way 1 (manual installation):
Extract into your FNV/Data folder, enable the .esp

Way 2 (FOMM):
Extract in a new folder, rename that Folder WACX, open up FOMM, open "Package Manager",
select "create from folder", select your WACX folder, activate your WACX-Fomod

This mod should be freaking compatible with EVERYTHING! (due to mod structure)
Load order should be completely IRRELEVANT! (you should load it after FNV.esm though ^^)


3. Requirements/Recommended Tools

- Fallout New Vegas
- (optional) FOMM


4. Credits

- Obsidian/Bethesda for Fallout New Vegas and the GECK
- GIMP Producers for GIMP (quite obvious ^^)
- Sintax (give him kudos if you liked this mod)
(http://www.newvegasnexus.com/modules/members/kudos.php?id=85114)
- Sintax's Explosives Recipe mod for inspiring ideas and some assets
(http://www.newvegasnexus.com/downloads/file.php?id=35799)



5. Recipes


Campfire:


Survival 20:
1 Duct Tape + 1 Lunchbox + 2 Forceps + 1 Scalpel + 1 Scissors + 1 Tweezers + 1 Wonderglue -> 1 Tailor Items

Survival 30:
1 Leather Armor Reinforced + 1 Sunglasses + 1 Combat Helmet + 1 Lever-Action Shotgun + 10 20 Gauge Rounds + 3 Stimpaks + 1 Stealth Boy -> 1 Prospector Equipment

Survival 40:
3 Throwing Spears + 1 Hatchet + 1 Knife + 1 Whet Stone + 5 Healing Powders -> 1 Tribal Hunting Items
1 Gecko Hide -> 1 Tanned Gecko Hide

Survival 65:
1 Fire Gecko Hide -> 1 Tanned Fire Gecko Hide

Survival 90:
1 Golden Gecko Hide -> 1 Tanned Golden Gecko Hide


Gun Runner Tool Kit:

repair,glass,scrap metal,wood -> weapon

50,0,6,6 -> BB Gun
50,0,5,3 -> Sawed-Off Shotgun

60,0,4,2 -> 9 mm Pistol
60,0,5,2 -> .357 Magnum Revolver
60,0,6,6 -> Single Shotgun
60,0,5,5 -> Varmint Rifle

65,0,10,1 -> 10 mm Pistol
65,0,8,6 -> Caravan Shotgun

70,0,6,2 -> .44 Magnum Revolver
70,0,7,3 -> 12.7 mm Pistol
70,0,8,6 -> Cowboy Repeater
70,0,7,6 -> Grenade Rifle
70,0,6,5 -> Lever-Action Shotgun
70,0,12,0 -> Service Rifle
70,0,4,1 -> Silenced .22 Pistol

75,0,9,0 -> Hunting Revolver
75,0,8,5 -> Brush Gun
75,0,6,4 -> Riot Shotgun

80,0,8,0 -> 9 mm SMG
80,0,10,5 -> Grenade Launcher
80,0,9,5 -> Hunting Shotgun
80,0,8,7 -> Hunting Rifle
80,0,15,5 -> Light Machine Gun
80,0,7,6 -> Trail Carbine

85,0,12,0 -> 10 mm SMG
85,0,14,0 -> Assault Carbine
85,3,12,0 -> Marksman Carbine

90,0,12,0 -> 12.7 mm SMG
90,0,6,4 -> Silenced .22 SMG
90,3,14,0 -> Sniper Rifle

100,0,16,6 -> Antimaterial Rifle


Prospector Equipment:

survival,energy cells -> ingestible/misc

10,5 -> Wood

25,10 -> Scrap Metal

30,10 -> Scrap Electronics
30,10 -> Glass

35,5 -> Barrel Cactus Fruits
35,5 -> Broc Flowers
35,5 -> Buffalo Guard Seeds
35,5 -> Banana Yucca Fruits
35,5 -> Nevada Agave Fruits
35,5 -> Prickly Pear Fruits
35,5 -> Xander Roots

40,10 -> Cave Fungus
40,5 -> Coyote Tobacco Chew
40,15 -> Ant Eggs
40,5 -> Honey Mesquite Pods
40,15 -> Mantis Eggs
40,5 -> Jalapeno Pepper

45,5 -> Pinyon Nuts

50,15 -> Gecko Eggs
50,15 -> Lakelurk Eggs
50,5 -> White Horsenettle

60,25 -> Fire Ant Eggs
60,25 -> Cazadore Eggs
60,20 -> Fire Gecko Eggs
60,20 -> Golden Gecko Eggs
60,25 -> Nightstalker Eggs
60,20 -> Radscorpion Eggs

80,50 -> Deathclaw Eggs


Tailor Items:

Survival 30:
1 Leather Armor -> 10 Leather Belts + 1 Scrap Metal
1 Tanned Gecko Hide -> 2 Leather Belts
3 Tanned Gecko Hides + 2 Glass + 1 Scrap Metal -> 1 Face Mask
3 Tanned Gecko Hides -> 1 NCR Beret
3 Nightstalker Blood + 1 NCR Beret -> 1st Recon Beret

Survival 40:
15 Leather Belts + 2 Scrap Metal -> 1 Leather Armor

Survival 50:
1 Leather Armor + 10 Leather Belts + 7 Scrap Metal -> 1 Reinforced Leather Armor
20 tanned Gecko Hides -> 1 Bounty Hunter Duster

Survival 60:
10 Tanned Gecko Hides + 1 Scrap Metal -> 1 Gecko Armor

Survival 70:
10 Tanned Fire Gecko Hides + 1 Scrap Metal -> 1 Fire Gecko Armor

Survival 80:
10 Tanned Golden Gecko Hides + 1 Scrap Metal -> 1 Golden Gecko Armor


Toolbox:

Explosives 30:
50 Pistol Powder + 1 Scrap Metal + 1 Ignitor + 1 Bobby Pin -> 1 Frag Grenade

Explosives 40:
50 Pistol Powder + 1 Scrap Metal + 1 Ignitor + 1 Sensor Module -> 1 Frag Mine

Explosives 50:
80 Rifle Powder + 1 Lead Pipe + 1 Ignitor + 1 Bobby Pin -> 1 Pipe Bomb

Explosives 70:
100 Rifle Powder + 1 Duct Tape + 1 Tin Can + 1 Ignitor + 1 Sensor Module -> 1 Impact Grenade

Explosives 80:
6 Wonderglue + 3 Turpentine + 1 Duct Tape + 1 Ignitor + 1 Sensor Module -> 1 C4 Plastic Explosive

Guns 70:
1 Gun Bore Tool + 1 Gun Runner Holotape + 1 Toolbox -> 1 Gun Runner Tool Kit

Repair 20:
2 Scrap Metal + 1 Wood -> 1 Hammer

Repair 30:
1 Metal Armor -> 20 Scrap Metal
1 Combat Armor -> 1 Black Combat Armor
1 Combat Helmet -> 1 Black Combat Helmet
5 Scrap Metal + 5 Wood -> 5 Throwing Hatchets
5 Scrap Metal + 1 Wood -> 5 Throwing Knives
5 Scrap Metal + 15 Wood -> 5 Throwing Spears
1 Scrap Metal + 6 Wood -> 1 Crutch
3 Scrap Metal -> 1 Wrench

Repair 40:
1 Combat Armor Reinforced -> 1 Black Combat Armor Reinforced
1 Combat Helmet Reinforced -> 1 Black Combat Helmet Reinforced
10 Scrap Metal + 2 Leather Belt -> 1 Metal Helmet

Repair 50:
1 Combat Armor Reinforced Mark II -> 1 Black Combat Armor Reinforced Mark II
1 Combat Helmet Reinforced Mark II -> 1 Black Combat Helmet Reinforced Mark II
12 Scrap Metal + 1 Leather Belt -> 1 Combat Helmet
25 Scrap Metal + 5 Leather Belt -> 1 Metal Armor
5 Scrap Metal + 2 Leather Belt + 1 Metal Helmet -> 1 Metal Helmet Reinforced

Repair 60:
15 Scrap Metal + 10 Leather Belt + 1 Metal Armor -> 1 Metal Armor Reinforced
20 Scrap Metal + 10 Leather Belt -> 1 Combat Armor
5 Scrap Metal + 5 Glass + 1 Combat Helmet -> 1 Combat Helmet Reinforced

Repair 70:
4 Scrap Metal + 3 Glass + 1 Combat Helmet Reinforced -> 1 Combat Helmet Reinforced Mark II

Repair 80:
10 Scrap Metal + 5 Leather Belts + 1 Combat Armor -> 1 Combat Armor Reinforced

Repair 90:
15 Scrap Metal + 5 Leather Belts + 1 Combat Armor Reinforced -> 1 Combat Armor Reinforced Mark II

Science 40:
2 Scrap Electronics + 1 Paint Gun + 1 Fission Battery -> 1 C4 Detonator
3 Energy Cells + 1 Scrap Electronics -> 3 Ignitors

Science 50:
30 Energy Cells + 1 Scrap Metal + 1 Conductor -> 1 Pulse Grenade
30 Energy Cells + 1 Scrap Metal + 1 Conductor + 1 Sensor Module -> 1 Pulse Mine

Science 60:
40 Electron Charge Packs + 2 Scrap Electronics + 1 Conductor + 1 Bobby Pin -> 1 Seismic Grenade
2 Fission Batteries + 2 Wrenchs + 1 Laser Pistol + 1 Scrap Metal -> 1 Gun Bore Tool

Science 70:
40 Microfusion Cells + 2 Scrap Electronics + 1 Scrap Metal -> 1 Plasma Grenade
40 Microfusion Cells + 2 Scrap Electronics + 1 Scrap Metal + 1 Sensor Module -> 1 Plasma Mine


Workbench:

Repair 30:
1 Abraxo Cleaner + 1 Conductor + 1 Duct Tape + 1 Fission Battery + 1 Hammer + 1 Ophtalmoscope + 1 Paint Gun + 1 Pencil + 1 Scrap Electronics + 1 Scrap Metal + 1 Sensor Module + 1 Turpentine + 1 Wonderglue + 1 Wrench + 1 Combat Knife -> 1 Toolbox