Hey, I cannot get this texture to work in my game (though it does work in F3). I have tried using each different resolution and turned off/on archive invalidation after putting them in the correct folder. I even checked the GECK and bizarrely, the texture works (can be seen) there but not in game?!
Anyone have an idea?
EDIT: I have found that there is a conflict between this and EVE.
Late reply, but I've found a work around. EVE uses improved meshes for fatboy and the mininukes, with a different UV for the mininuke. These meshes have a different texture paths.
I extracted the vanilla meshes; meshes\weapons\2handlauncher\fatman.nif, meshes\weapons\2handlauncher\fatmanlittleboy.nif, meshes\weapons\2handlauncher\mininuke.nif, meshes\weapons\projectiles\fmprojectile.nif, from the FNV meshes.bsa, and let them overwrite meshes\weapons\2handlauncher\fatman.nif, meshes\weapons\2handlauncher\fatmanlittleboy.nif, meshes\EVE\weaponds\ammo\mininuke.nif, meshes\EVE\projectles\fmprojectile.nif in the Data folder.
It's a tradeoff from using the improved meshes, but this great retexture works well.
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I have tried using each different resolution and turned off/on archive invalidation after putting them in the correct folder.
I even checked the GECK and bizarrely, the texture works (can be seen) there but not in game?!
Anyone have an idea?
EDIT: I have found that there is a conflict between this and EVE.
I extracted the vanilla meshes; meshes\weapons\2handlauncher\fatman.nif, meshes\weapons\2handlauncher\fatmanlittleboy.nif, meshes\weapons\2handlauncher\mininuke.nif, meshes\weapons\projectiles\fmprojectile.nif, from the FNV meshes.bsa, and let them overwrite meshes\weapons\2handlauncher\fatman.nif, meshes\weapons\2handlauncher\fatmanlittleboy.nif, meshes\EVE\weaponds\ammo\mininuke.nif, meshes\EVE\projectles\fmprojectile.nif in the Data folder.
It's a tradeoff from using the improved meshes, but this great retexture works well.
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