Fallout New Vegas
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Machienzo

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Machienzo

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10 comments

  1. mechatech
    mechatech
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    • 41 kudos
    It's amazing the DLC needs these fixes. I don't know how the Xbox players every played it.
    1. OverlordAries
      OverlordAries
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      we persevered.
  2. PimentaRules
    PimentaRules
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    I'm having a problem with overlapping repair lists, I think its PN, any ideas?
  3. hairylegs222
    hairylegs222
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    @Machienzo
    Thanks again for letting me add your mod into NVEC. Endorsed!
  4. gungho95
    gungho95
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    • 4 kudos
    dont suppose you could make a fix for that damn "theres no response from the intercom" bug that keeps me from actually finishing the dlc do you?
  5. thorbits
    thorbits
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    It looks like the armors and weapons do not point to your new repair lists (although your lists share the same name as the originals in the DLC)

    -corrected in v1.1b, thx
  6. hownice
    hownice
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    • 10 kudos
    I said on Junk Round Fix mod, yet, this is the main reason why people need to play Fallout 3 and New Vegas on PC rather than console. Good Job
  7. Restutitor Orbis
    Restutitor Orbis
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    I was poking around in the GECK to see what you had done and I noticed something else weird, which I confirmed by playing through the beginning of Dead Money. Nearly all the new items have a completely new repair list and cannot be fixed with regular vanilla parts. This makes no sense to me, so I went ahead and set them all to equivalent repair lists (clothes fix clother, knives fix knives, spears fix spears, and pistols fix pistols) in vanilla FNV. If you agree with these changes, would you like me to send you the modified version of your esp file that I made, so you can post it as an alternative with these extra fixes?
  8. Machienzo
    Machienzo
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    The icon used was for the .357 magnum. Now instead it's correctly using the Prewar Casualwear Icon and Sierra Madre Security Armour icon.
  9. Paximilian Von Licht
    Paximilian Von Licht
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    • 19 kudos
    Thanks man.
    What's different 'bout the icons?