Outstanding mods! Part 1 and 2 are really good. Hardly any crashes and none at cottonwood. I have about 40 other mods so was bound to have occasional crashing. (The sewer entrance in the strip is the same location as the new strip sewers from another mod! They overlap so slightly but i managed to enter.) Its really good without quest markers and i enjoyed the all of the crafting challenges! Great stuff and i hope there is a part 3 in the pipeline. You are an excellent modder.
Like its predecessor, this is an interesting and nicely done quest. There are some great weapons to obtain or craft and the side quest is quite unusual (especially its conclusion). Thank you for making such an enjoyable mod!
I'm getting the boat crash bug, too. I loaded an earlier save file and went through for a while but it ended up crashing again. I'll try what oceansoul1976 did and see if that works.
Dont know why everyone was having a CTD at the pirate vessel, I never did. But I noticed 1 bug, ((WARNING: POSSIBLE SPOILER)).
At the Megamart, at the end of the quest, when you enter the room with the rip program, there is a busted up double doors that you can open, but nothing inside besides rubble, if you jump on the rubble you can walk on top of the map or fall and die. It doesnt deteriate the gameplay at all, just dont do that, or put an invisible ceiling up is all.
Great mod - I was remiss not to play both Identity Crises before now. Sorry to hear the the lack of quest markers was not a design decision; I like not having quest markers and the descriptions were great. I guess you can't please everyone, but I find mods more immersive without the markers since it forces me to pay attention to the other clues.
Identity Crisis Part II - Endorsements (14 comments)
Outstanding mods! Part 1 and 2 are really good. Hardly any crashes and none at cottonwood. I have about 40 other mods so was bound to have occasional crashing.
(The sewer entrance in the strip is the same location as the new strip sewers from another mod! They overlap so slightly but i managed to enter.)
Its really good without quest markers and i enjoyed the all of the crafting challenges! Great stuff and i hope there is a part 3 in the pipeline. You are an excellent modder.
Like its predecessor, this is an interesting and nicely done quest. There are some great weapons to obtain or craft and the side quest is quite unusual (especially its conclusion). Thank you for making such an enjoyable mod!
I'm getting the boat crash bug, too. I loaded an earlier save file and went through for a while but it ended up crashing again. I'll try what oceansoul1976 did and see if that works.
Enjoyed this mod very much. I never understood the analyzer thingie in the other office at Macrosoft, but that lack didn't seem to impact the game.
Two thumbs up and a hope for more mods in this series.
Endorsed
Dont know why everyone was having a CTD at the pirate vessel, I never did. But I noticed 1 bug, ((WARNING: POSSIBLE SPOILER)).
At the Megamart, at the end of the quest, when you enter the room with the rip program, there is a busted up double doors that you can open, but nothing inside besides rubble, if you jump on the rubble you can walk on top of the map or fall and die. It doesnt deteriate the gameplay at all, just dont do that, or put an invisible ceiling up is all.
Excellent mods and super clever quests ! Good work !
Great mod - I was remiss not to play both Identity Crises before now. Sorry to hear the the lack of quest markers was not a design decision; I like not having quest markers and the descriptions were great. I guess you can't please everyone, but I find mods more immersive without the markers since it forces me to pay attention to the other clues.
Very enjoyable, the only bug I found was the fact that you can climb out of the game from the Compu-Tech MegaMart store.
Fun quest!
Good mod. I use because of nVamp though.