Fallout New Vegas
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joefoxx082

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joefoxx082

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47 comments

  1. opticcrypt
    opticcrypt
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    I was wondering if you could tell me what you named the Foregrip reload animations.  I need just those and the bullpup animations so that I can use the Modern Warfare Remastered Weapon project and not have to override Asurah's animation pack.
  2. harimau93
    harimau93
    • member
    • 19 kudos
    when I reload in 1st person, the weapon suddenly invisible, & I can still hearing the reload anims sound being perform. but it "gone".
  3. GimmeBackMyMoney
    GimmeBackMyMoney
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    • 2 kudos
    I'll try to get this to work with various bullpup weapons from the many weapon mods I use. Only if necessary, of course.
  4. deleted2862746
    deleted2862746
    • account closed
    • 3 kudos
    Would these work in FO3?
    1. Spirall
      Spirall
      • member
      • 14 kudos
      Why not?
  5. m1919
    m1919
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    Heh, why has no one done an uzi using the first set of animations? The reload is so fast it's not like anyone would really notice that the hand isn't exactly positioned properly for a pistol grip loaded SMG.
  6. AlbinoPolarBear
    AlbinoPolarBear
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    • 33 kudos
    Thanks! Just what I needed for the City Killer shotgun.
  7. Walrus9000
    Walrus9000
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    Now only if modders would make more custom anims for their guns.

  8. JER01
    JER01
    • member
    • 20 kudos
    Amazing work, has really helped my mods
  9. Yoshh
    Yoshh
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    • 45 kudos
    Are the original RELOAD S/R animations actually used by any weapon in game? If yes, which ones?

    Nevermind, there aren't any S nor R

    Edit: Does the Reload S animation need the nodes with a different tag? When I used Reload S on my semi-auto rifle, the clip wouldn't move when I reloaded. Changed to R and it works. Confusing :|
  10. Rage912
    Rage912
    • BANNED
    • 22 kudos
    Hello... You still on this site??? Well can you do one for Bolt Action Bull Pup files? I want to port Enrogers DSR-1 to FNV.