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***NCR Rearmament v1.0***
Introduction -
I wasn't very impressed with the direction obsidian took regarding the gear outfitted for the NCR. I hadn't found any mods prior to
this one that fit what I was looking for in terms of individual trooper protection, intimidation factor, and overall appearance. Essentially, this
mod aims to address those issues.
I felt that I couldn't be alone in my ideas of how the NCR should be. With that in mind, I set out to create this mod using armor
pieces from various other mods and resources. I have acquired the permission of any person who's work I used in the creation of this mod.
As such, I am very grateful for their works, which laid the foundation for this mod to come to fruition.
I hope you all enjoy this mod as much as I do, and I am more than willing to hear suggestions and feedback. I fully intend to
improve this mod by any means necessary, and as such, it is still a work in progress. Although, I assure you, that this mod is fully
functioning at this time, and I have yet to encounter andy bugs/glitches.
Installation -
Installation is simple, and akin to nearly every other mod out there. The steps are as follows.
1. Extract the .rar to a temporary folder, (usually your desktop).
2. Copy the Data folder and paste into your Fallout: New Vegas installation directory. This is typically located in:
Program Files\Steam\SteamApps\common\fallout new vegas\ folder.
3. This next step may vary dependant upon whether or not you use Fallout Mod Manager.
Option A: Fallout Mod Manager Method: Open up 'FOMM' and place a check in the box next to NCR Rearmament.esp
Option B: Open the Fallout: New Vegas Launcher and select 'DATA FILES'. Then place a check in the box next to NCR Rearmament.esp.
4. Load up Fallout: New Vegas, and enjoy!
Uninstallation -
Uninstallation is easy. Simply delete all files located in the Data\ folder that are associated with my mod. Task Complete!
Troubleshooting -
- At the time of this writing, I have not encountered any bugs/glitches.
- There is a minor issue that I am aware of involving the chinstrap on the Standard Issue Helmets. Basically, the model is not
dynamic in a way that allows it to form to the individual facial features of every NPC. I am not aware of a way around this issue.
Credits -
I would like to thank the following individuals for their contributions and/or inspiration for my work.
Corehound - For my initial inspiration for my mod, and I use a lot of the same model pieces as his Anchorage - Reinforced US Infantry mod.
thatguy10 - For the base helmet and goggles from his TGs Armor Collection For New Vegas mod.
Andragorn - For the backpacks from his AA Armory mod.
jackoO- For his original Military Equipment mod.
Bunsaki & Ken1945 - For their Original Ghost Armor mod.