Fallout New Vegas
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Joe Camel

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joe camel

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68 comments

  1. RetroJaro
    RetroJaro
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    Doesn't sound like the auto-9 at all and fires too fast. It's supposed to be a 3 round burst. Otherwise fairly good looking.
    1. Alehazar
      Alehazar
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      As a possible alternative: https://www.nexusmods.com/newvegas/mods/64726

      It has the the Auto-9 -and more.
    2. harleeknight
      harleeknight
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      Thank you for that. This mod is not exactly what I am looking for and the other Beretta M93 on Nexus was causing a CTD.
  2. Daleisme1
    Daleisme1
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    Every time I fire this gun I get a red & white flashing screen. Upon further examination I am getting a flashing white exclamation point outlined in red. What am I missing to remove this from happening? Regardless of how slow I fire it, it continues to happen.
    1. harleeknight
      harleeknight
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      You can either change the ejected shells to a stock one using the GECK or do what everyone else did and download and install the missing mesh update in the files section.
  3. NicotineCaffeine
    NicotineCaffeine
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    • 10 kudos
    Now we need only the Robocop armor, and we can use robocop to bring law in Primm. Meyers? Ncr? Who needs them.
  4. scottkalkwarf
    scottkalkwarf
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    • 5 kudos
    I like it, just wish it would work with iron sights mod.
  5. BeckyRAT
    BeckyRAT
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    In Saints Row 3 this gun reappeared to as the Cyborg Gun. In case you were planning on changing models. Either way, DOWNLOADED!
  6. kitwitissues
    kitwitissues
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    My chief complaint is the lack of animations on the gun. No slide or anything. The model is good though
  7. Alehazar
    Alehazar
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    • 58 kudos
    I don't know what is involved in porting this to FO3. Would that be allowed? And is there someone who could / would do it? I already love this weapon in New Vegas -one of my most favourite handguns.
  8. Sachelman
    Sachelman
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    • 6 kudos
    Dead or alive, you are coming with me.
  9. Custom22
    Custom22
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    • 41 kudos
    Someone should do a Blood Dragon retex
  10. LaundromatCarl
    LaundromatCarl
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    I love it! awesome model, alltough i would have creamed my shorts if it also had the original sound effects from the movie (those blast's have echoed in my mind since childhood)

    But i found an alternative, i changed the sound to the WPNPistolHowdahfire and it came pretty close to the real thing (btw which gun uses the howdah sound effect?) i also changed the clip size from 50 to 20 as a standard 93r extended magazine would have because i just cant see 50 big 9mm bullets in that small thing.

    overall really good but there is still room for improvement 8/10 and endorsed offcourse

    edit: Really would like to see some ironsights to this, might be a perfect 10 after that.
    1. jgameplayer
      jgameplayer
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      @LaundromatCarl

      The reason it would hold 50 rounds is due to the gun using 9mm caseless rounds. Robocop was based loosely in the same reality as Aliens, and it was hinted that Robocop's gun was supposed to be in Aliens 2. Seems all the guns being high capacity caseless rounds was frown on, and was never done in the end.

      50 rounds is still pushing it for 9mm, and some hint that it actually fired a high velocity .22 or .223 round that was again caseless. That would have allowed for the insanely high amount of rounds with the suggested damage potential. But it is a movie, and had many technologies that we have still yet to make happen.

      Love that this did get made finally. Time to load it up and Pew Pew some baddies.
    2. thousandcanine2
      thousandcanine2
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      • 3 kudos
      don't forget some collision meshes.